diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 1e8d9c3eb50..e73e59c3f74 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -5642,6 +5642,7 @@ static void shademode_test(IDirect3DDevice9 *device) /* Render a quad and try all of the different fixed function shading models. */ HRESULT hr; DWORD color0, color1; + DWORD color0_gouraud = 0, color1_gouraud = 0; BYTE r, g, b; DWORD shademode = D3DSHADE_FLAT; DWORD primtype = D3DPT_TRIANGLESTRIP; @@ -5748,6 +5749,10 @@ static void shademode_test(IDirect3DDevice9 *device) b = (color1 & 0x000000ff); ok(r == 0x0d && g >= 0x44 && g <= 0x45 && b >= 0xc7 && b <= 0xc8, "GOURAUD shading has color1 %08x, expected 0x000d45c7\n", color1); + + color0_gouraud = color0; + color1_gouraud = color1; + shademode = D3DSHADE_PHONG; break; case D3DSHADE_PHONG: @@ -5762,6 +5767,11 @@ static void shademode_test(IDirect3DDevice9 *device) b = (color1 & 0x000000ff); ok(r == 0x0d && g >= 0x44 && g <= 0x45 && b >= 0xc7 && b <= 0xc8, "PHONG shading has color1 %08x, expected 0x000d45c7\n", color1); + + ok(color0 == color0_gouraud, "difference between GOURAUD and PHONG shading detected: %08x %08x\n", + color0_gouraud, color0); + ok(color1 == color1_gouraud, "difference between GOURAUD and PHONG shading detected: %08x %08x\n", + color1_gouraud, color1); break; } }