d3d9/tests: Fix a few typos.
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c81c11f72d
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189603a995
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@ -787,11 +787,11 @@ static void test_reset(void)
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if(SUCCEEDED(hr))
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{
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ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
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ok(vp.Y == 0, "D3DVIEWPORT->X = %d\n", vp.Y);
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ok(vp.Width == 800, "D3DVIEWPORT->X = %d\n", vp.Width);
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ok(vp.Height == 600, "D3DVIEWPORT->X = %d\n", vp.Height);
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ok(vp.MinZ == 0, "D3DVIEWPORT->X = %d\n", vp.Height);
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ok(vp.MaxZ == 1, "D3DVIEWPORT->X = %d\n", vp.Height);
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ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
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ok(vp.Width == 800, "D3DVIEWPORT->Width = %d\n", vp.Width);
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ok(vp.Height == 600, "D3DVIEWPORT->Height = %d\n", vp.Height);
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ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
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ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
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}
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vp.X = 10;
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vp.X = 20;
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@ -817,11 +817,11 @@ static void test_reset(void)
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if(SUCCEEDED(hr))
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{
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ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
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ok(vp.Y == 0, "D3DVIEWPORT->X = %d\n", vp.Y);
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ok(vp.Width == 640, "D3DVIEWPORT->X = %d\n", vp.Width);
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ok(vp.Height == 480, "D3DVIEWPORT->X = %d\n", vp.Height);
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ok(vp.MinZ == 0, "D3DVIEWPORT->X = %d\n", vp.Height);
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ok(vp.MaxZ == 1, "D3DVIEWPORT->X = %d\n", vp.Height);
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ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
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ok(vp.Width == 640, "D3DVIEWPORT->Width = %d\n", vp.Width);
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ok(vp.Height == 480, "D3DVIEWPORT->Height = %d\n", vp.Height);
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ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
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ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
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}
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width = GetSystemMetrics(SM_CXSCREEN);
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@ -865,11 +865,11 @@ static void test_reset(void)
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if(SUCCEEDED(hr))
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{
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ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
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ok(vp.Y == 0, "D3DVIEWPORT->X = %d\n", vp.Y);
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ok(vp.Width == 400, "D3DVIEWPORT->X = %d\n", vp.Width);
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ok(vp.Height == 300, "D3DVIEWPORT->X = %d\n", vp.Height);
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ok(vp.MinZ == 0, "D3DVIEWPORT->X = %d\n", vp.Height);
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ok(vp.MaxZ == 1, "D3DVIEWPORT->X = %d\n", vp.Height);
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ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
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ok(vp.Width == 400, "D3DVIEWPORT->Width = %d\n", vp.Width);
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ok(vp.Height == 300, "D3DVIEWPORT->Height = %d\n", vp.Height);
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ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
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ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
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}
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hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
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