wined3d: Use IDL to generate wined3d.h.

This commit is contained in:
Henri Verbeet 2008-11-25 11:57:39 +01:00 committed by Alexandre Julliard
parent 5e77c74f37
commit a6917b143d
13 changed files with 3463 additions and 3723 deletions

1
.gitignore vendored
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@ -200,6 +200,7 @@ include/urlmon.h
include/vmr9.h
include/wine/itss.h
include/wine/svcctl.h
include/wine/wined3d.h
include/wtypes.h
include/xmldom.h
include/xmldso.h

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@ -33,7 +33,7 @@
#include "wingdi.h"
#include "wine/debug.h"
#include "d3d8.h"
#include "wine/wined3d_interface.h"
#include "wine/wined3d.h"
/* Device caps */
#define INITIAL_SHADER_HANDLE_TABLE_SIZE 64

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@ -36,7 +36,7 @@
#include "wine/unicode.h"
#include "d3d9.h"
#include "wine/wined3d_interface.h"
#include "wine/wined3d.h"
/* ===========================================================================
Internal use

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@ -25,6 +25,8 @@
#include <stdlib.h>
#include <string.h>
#define COBJMACROS
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"

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@ -35,7 +35,7 @@
#include "ddcomimpl.h"
#include "wine/wined3d_interface.h"
#include "wine/wined3d.h"
#include "wine/list.h"
/*****************************************************************************

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@ -28,7 +28,7 @@
#include "objbase.h"
#include "dxgi.h"
#include "wine/wined3d_interface.h"
#include "wine/wined3d.h"
#ifdef DXGI_INIT_GUID
#include "initguid.h"
#endif

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@ -37,9 +37,9 @@
#include "wine/debug.h"
#include "wine/unicode.h"
#include "objbase.h"
#include "wined3d_private_types.h"
#include "wine/wined3d_interface.h"
#include "wine/wined3d_caps.h"
#include "wine/wined3d.h"
#include "wined3d_gl.h"
#include "wine/list.h"

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@ -4,7 +4,10 @@ SRCDIR = @srcdir@
VPATH = @srcdir@
MODULE = none
IDL_H_SRCS = \
PRIVATE_IDL_H_SRCS = \
wine/wined3d.idl
PUBLIC_IDL_H_SRCS = \
activaut.idl \
activdbg.idl \
activscp.idl \
@ -80,7 +83,7 @@ IDL_TLB_SRCS = \
SRCDIR_INCLUDES = \
$(IDL_TLB_SRCS) \
$(IDL_H_SRCS) \
$(PUBLIC_IDL_H_SRCS) \
accctrl.h \
aclapi.h \
adshlp.h \
@ -475,11 +478,13 @@ INSTALLDIRS = \
$(DESTDIR)$(includedir)/msvcrt \
$(DESTDIR)$(includedir)
IDL_H_SRCS = $(PUBLIC_IDL_H_SRCS) $(PRIVATE_IDL_H_SRCS)
@MAKE_RULES@
OBJDIR_INCLUDES = $(IDL_H_SRCS:.idl=.h) $(IDL_TLB_SRCS:.idl=.tlb)
OBJDIR_INCLUDES = $(PUBLIC_IDL_H_SRCS:.idl=.h) $(IDL_TLB_SRCS:.idl=.tlb)
all: $(OBJDIR_INCLUDES)
all: $(IDL_H_SRCS:.idl=.h) $(IDL_TLB_SRCS:.idl=.tlb)
install install-dev:: $(OBJDIR_INCLUDES) $(INSTALLDIRS)
for f in $(SRCDIR_INCLUDES); do case $$f in \

3429
include/wine/wined3d.idl Normal file

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@ -1,590 +0,0 @@
/*
* Copyright 2007 Henri Verbeet
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_WINED3D_CAPS_H
#define __WINE_WINED3D_CAPS_H
#define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L
#define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L
#define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100L
#define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200L
#define WINED3DCAPS3_RESERVED 0x8000001FL
#define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
#define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
#define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
#define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
#define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
#define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
#define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
#define WINED3DDTCAPS_UBYTE4 0x00000001
#define WINED3DDTCAPS_UBYTE4N 0x00000002
#define WINED3DDTCAPS_SHORT2N 0x00000004
#define WINED3DDTCAPS_SHORT4N 0x00000008
#define WINED3DDTCAPS_USHORT2N 0x00000010
#define WINED3DDTCAPS_USHORT4N 0x00000020
#define WINED3DDTCAPS_UDEC3 0x00000040
#define WINED3DDTCAPS_DEC3N 0x00000080
#define WINED3DDTCAPS_FLOAT16_2 0x00000100
#define WINED3DDTCAPS_FLOAT16_4 0x00000200
#define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFF
#define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
#define WINED3DFVFCAPS_PSIZE 0x00100000
#define WINED3DLINECAPS_TEXTURE 0x00000001
#define WINED3DLINECAPS_ZTEST 0x00000002
#define WINED3DLINECAPS_BLEND 0x00000004
#define WINED3DLINECAPS_ALPHACMP 0x00000008
#define WINED3DLINECAPS_FOG 0x00000010
#define WINED3DLINECAPS_ANTIALIAS 0x00000020
#define WINED3DMAX30SHADERINSTRUCTIONS 32768
#define WINED3DMIN30SHADERINSTRUCTIONS 512
#define WINED3DPBLENDCAPS_ZERO 0x00000001
#define WINED3DPBLENDCAPS_ONE 0x00000002
#define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
#define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
#define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
#define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
#define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
#define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
#define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
#define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
#define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
#define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
#define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
#define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
#define WINED3DPCMPCAPS_NEVER 0x00000001
#define WINED3DPCMPCAPS_LESS 0x00000002
#define WINED3DPCMPCAPS_EQUAL 0x00000004
#define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
#define WINED3DPCMPCAPS_GREATER 0x00000010
#define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
#define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
#define WINED3DPCMPCAPS_ALWAYS 0x00000080
#define WINED3DPMISCCAPS_MASKZ 0x00000002
#define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
#define WINED3DPMISCCAPS_CULLNONE 0x00000010
#define WINED3DPMISCCAPS_CULLCW 0x00000020
#define WINED3DPMISCCAPS_CULLCCW 0x00000040
#define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
#define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
#define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
#define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
#define WINED3DPMISCCAPS_BLENDOP 0x00000800
#define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
#define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
#define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
#define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
#define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
#define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
#define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
#define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
#define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
#define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
#define WINED3DPS20_MAX_NUMTEMPS 32
#define WINED3DPS20_MIN_NUMTEMPS 12
#define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
#define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
#define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
#define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
#define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
#define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
#define WINED3DPS20CAPS_PREDICATION 0x00000004
#define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
#define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
#define WINED3DPTADDRESSCAPS_WRAP 0x00000001
#define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
#define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
#define WINED3DPTADDRESSCAPS_BORDER 0x00000008
#define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
#define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
#define WINED3DSTENCILCAPS_KEEP 0x00000001
#define WINED3DSTENCILCAPS_ZERO 0x00000002
#define WINED3DSTENCILCAPS_REPLACE 0x00000004
#define WINED3DSTENCILCAPS_INCRSAT 0x00000008
#define WINED3DSTENCILCAPS_DECRSAT 0x00000010
#define WINED3DSTENCILCAPS_INVERT 0x00000020
#define WINED3DSTENCILCAPS_INCR 0x00000040
#define WINED3DSTENCILCAPS_DECR 0x00000080
#define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
#define WINED3DTEXOPCAPS_DISABLE 0x00000001
#define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
#define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
#define WINED3DTEXOPCAPS_MODULATE 0x00000008
#define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
#define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
#define WINED3DTEXOPCAPS_ADD 0x00000040
#define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
#define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
#define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
#define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
#define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
#define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
#define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
#define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
#define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
#define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
#define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
#define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
#define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
#define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
#define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
#define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
#define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
#define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
#define WINED3DTEXOPCAPS_LERP 0x02000000
#define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
#define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
#define WINED3DVS20_MAX_NUMTEMPS 32
#define WINED3DVS20_MIN_NUMTEMPS 12
#define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
#define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
#define WINED3DVS20CAPS_PREDICATION 0x00000001
#define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
#define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
#define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
#define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
#define WINED3DCAPS2_RESERVED 0x02000000
#define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
#define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
#define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000
#define WINED3DPRASTERCAPS_DITHER 0x00000001
#define WINED3DPRASTERCAPS_ROP2 0x00000002
#define WINED3DPRASTERCAPS_XOR 0x00000004
#define WINED3DPRASTERCAPS_PAT 0x00000008
#define WINED3DPRASTERCAPS_ZTEST 0x00000010
#define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
#define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
#define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
#define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
#define WINED3DPRASTERCAPS_STIPPLE 0x00000200
#define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
#define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
#define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
#define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
#define WINED3DPRASTERCAPS_ZBIAS 0x00004000
#define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
#define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
#define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
#define WINED3DPRASTERCAPS_WBUFFER 0x00040000
#define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
#define WINED3DPRASTERCAPS_WFOG 0x00100000
#define WINED3DPRASTERCAPS_ZFOG 0x00200000
#define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
#define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
#define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
#define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
#define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
#define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
#define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
#define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
#define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
#define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
#define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
#define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
#define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
#define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
#define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
#define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
#define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
#define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
#define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
#define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
#define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
#define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
#define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
#define WINED3DPSHADECAPS_FOGFLAT 0x00040000
#define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
#define WINED3DPSHADECAPS_FOGPHONG 0x00100000
#define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
#define WINED3DPTEXTURECAPS_POW2 0x00000002
#define WINED3DPTEXTURECAPS_ALPHA 0x00000004
#define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
#define WINED3DPTEXTURECAPS_BORDER 0x00000010
#define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
#define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
#define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
#define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
#define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
#define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
#define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
#define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
#define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
#define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
#define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
#define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
#define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
#define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
#define WINED3DPTFILTERCAPS_NEAREST 0x00000001
#define WINED3DPTFILTERCAPS_LINEAR 0x00000002
#define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
#define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
#define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
#define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
#define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
#define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
#define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
#define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
#define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
#define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
#define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
#define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
#define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
#define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
#define WINED3DVTXPCAPS_TEXGEN 0x00000001
#define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
#define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
#define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
#define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
#define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
#define WINED3DVTXPCAPS_TWEENING 0x00000040
#define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
#define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
#define WINED3DCURSORCAPS_COLOR 0x00000001
#define WINED3DCURSORCAPS_LOWRES 0x00000002
#define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
#define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
#define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
#define WINED3DDEVCAPS_SORTEXACT 0x00000008
#define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
#define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
#define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
#define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
#define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
#define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
#define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
#define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
#define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
#define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
#define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
#define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
#define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
#define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
#define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
#define WINED3DDEVCAPS_PUREDEVICE 0x00100000
#define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
#define WINED3DDEVCAPS_RTPATCHES 0x00400000
#define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
#define WINED3DDEVCAPS_NPATCHES 0x01000000
/* DirectDraw Caps */
#define WINEDDSCAPS_RESERVED1 0x00000001
#define WINEDDSCAPS_ALPHA 0x00000002
#define WINEDDSCAPS_BACKBUFFER 0x00000004
#define WINEDDSCAPS_COMPLEX 0x00000008
#define WINEDDSCAPS_FLIP 0x00000010
#define WINEDDSCAPS_FRONTBUFFER 0x00000020
#define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
#define WINEDDSCAPS_OVERLAY 0x00000080
#define WINEDDSCAPS_PALETTE 0x00000100
#define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
#define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
#define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
#define WINEDDSCAPS_TEXTURE 0x00001000
#define WINEDDSCAPS_3DDEVICE 0x00002000
#define WINEDDSCAPS_VIDEOMEMORY 0x00004000
#define WINEDDSCAPS_VISIBLE 0x00008000
#define WINEDDSCAPS_WRITEONLY 0x00010000
#define WINEDDSCAPS_ZBUFFER 0x00020000
#define WINEDDSCAPS_OWNDC 0x00040000
#define WINEDDSCAPS_LIVEVIDEO 0x00080000
#define WINEDDSCAPS_HWCODEC 0x00100000
#define WINEDDSCAPS_MODEX 0x00200000
#define WINEDDSCAPS_MIPMAP 0x00400000
#define WINEDDSCAPS_RESERVED2 0x00800000
#define WINEDDSCAPS_ALLOCONLOAD 0x04000000
#define WINEDDSCAPS_VIDEOPORT 0x08000000
#define WINEDDSCAPS_LOCALVIDMEM 0x10000000
#define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
#define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
#define WINEDDSCAPS_OPTIMIZED 0x80000000
#define WINEDDCKEYCAPS_DESTBLT 0x00000001
#define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
#define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
#define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
#define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
#define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
#define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
#define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
#define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
#define WINEDDCKEYCAPS_SRCBLT 0x00000200
#define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
#define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
#define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
#define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
#define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
#define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
#define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
#define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
#define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
#define WINEDDFXCAPS_BLTALPHA 0x00000001
#define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
#define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
#define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
#define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
#define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
#define WINEDDFXCAPS_BLTROTATION 0x00000100
#define WINEDDFXCAPS_BLTROTATION90 0x00000200
#define WINEDDFXCAPS_BLTSHRINKX 0x00000400
#define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
#define WINEDDFXCAPS_BLTSHRINKY 0x00001000
#define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
#define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
#define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
#define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
#define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
#define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
#define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
#define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
#define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
#define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
#define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
#define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
#define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
#define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
#define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
#define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
#define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
#define WINEDDCAPS_3D 0x00000001
#define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
#define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
#define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
#define WINEDDCAPS_ALIGNSIZESRC 0x00000010
#define WINEDDCAPS_ALIGNSTRIDE 0x00000020
#define WINEDDCAPS_BLT 0x00000040
#define WINEDDCAPS_BLTQUEUE 0x00000080
#define WINEDDCAPS_BLTFOURCC 0x00000100
#define WINEDDCAPS_BLTSTRETCH 0x00000200
#define WINEDDCAPS_GDI 0x00000400
#define WINEDDCAPS_OVERLAY 0x00000800
#define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
#define WINEDDCAPS_OVERLAYFOURCC 0x00002000
#define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
#define WINEDDCAPS_PALETTE 0x00008000
#define WINEDDCAPS_PALETTEVSYNC 0x00010000
#define WINEDDCAPS_READSCANLINE 0x00020000
#define WINEDDCAPS_STEREOVIEW 0x00040000
#define WINEDDCAPS_VBI 0x00080000
#define WINEDDCAPS_ZBLTS 0x00100000
#define WINEDDCAPS_ZOVERLAYS 0x00200000
#define WINEDDCAPS_COLORKEY 0x00400000
#define WINEDDCAPS_ALPHA 0x00800000
#define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
#define WINEDDCAPS_NOHARDWARE 0x02000000
#define WINEDDCAPS_BLTCOLORFILL 0x04000000
#define WINEDDCAPS_BANKSWITCHED 0x08000000
#define WINEDDCAPS_BLTDEPTHFILL 0x10000000
#define WINEDDCAPS_CANCLIP 0x20000000
#define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
#define WINEDDCAPS_CANBLTSYSMEM 0x80000000
#define WINEDDCAPS2_CERTIFIED 0x00000001
#define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
#define WINEDDCAPS2_VIDEOPORT 0x00000004
#define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
#define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
#define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
#define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
#define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
#define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
#define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
#define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
#define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
#define WINEDDCAPS2_WIDESURFACES 0x00001000
#define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
#define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
#define WINEDDCAPS2_COPYFOURCC 0x00008000
#define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
#define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
#define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
#define WINEDDCAPS2_FLIPINTERVAL 0x00200000
#define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
#define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
#define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
#define WINEDDCAPS2_STEREO 0x02000000
#define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
/* DDCAPS.dwPalCaps */
#define WINEDDPCAPS_4BIT 0x00000001
#define WINEDDPCAPS_8BITENTRIES 0x00000002
#define WINEDDPCAPS_8BIT 0x00000004
#define WINEDDPCAPS_INITIALIZE 0x00000008
#define WINEDDPCAPS_PRIMARYSURFACE 0x00000010
#define WINEDDPCAPS_PRIMARYSURFACELEFT 0x00000020
#define WINEDDPCAPS_ALLOW256 0x00000040
#define WINEDDPCAPS_VSYNC 0x00000080
#define WINEDDPCAPS_1BIT 0x00000100
#define WINEDDPCAPS_2BIT 0x00000200
#define WINEDDPCAPS_ALPHA 0x00000400
typedef struct _WINED3DVSHADERCAPS2_0
{
DWORD Caps;
INT DynamicFlowControlDepth;
INT NumTemps;
INT StaticFlowControlDepth;
} WINED3DVSHADERCAPS2_0;
typedef struct _WINED3DPSHADERCAPS2_0
{
DWORD Caps;
INT DynamicFlowControlDepth;
INT NumTemps;
INT StaticFlowControlDepth;
INT NumInstructionSlots;
} WINED3DPSHADERCAPS2_0;
typedef struct _WINEDDCAPS
{
DWORD Caps;
DWORD Caps2;
DWORD CKeyCaps;
DWORD FXCaps;
DWORD FXAlphaCaps;
DWORD PalCaps;
DWORD SVCaps;
DWORD SVBCaps;
DWORD SVBCKeyCaps;
DWORD SVBFXCaps;
DWORD VSBCaps;
DWORD VSBCKeyCaps;
DWORD VSBFXCaps;
DWORD SSBCaps;
DWORD SSBCKeyCaps;
DWORD SSBFXCaps;
DWORD ddsCaps;
DWORD StrideAlign;
} WINEDDCAPS;
typedef struct _WINED3DCAPS
{
WINED3DDEVTYPE DeviceType;
UINT AdapterOrdinal;
DWORD Caps;
DWORD Caps2;
DWORD Caps3;
DWORD PresentationIntervals;
DWORD CursorCaps;
DWORD DevCaps;
DWORD PrimitiveMiscCaps;
DWORD RasterCaps;
DWORD ZCmpCaps;
DWORD SrcBlendCaps;
DWORD DestBlendCaps;
DWORD AlphaCmpCaps;
DWORD ShadeCaps;
DWORD TextureCaps;
DWORD TextureFilterCaps;
DWORD CubeTextureFilterCaps;
DWORD VolumeTextureFilterCaps;
DWORD TextureAddressCaps;
DWORD VolumeTextureAddressCaps;
DWORD LineCaps;
DWORD MaxTextureWidth;
DWORD MaxTextureHeight;
DWORD MaxVolumeExtent;
DWORD MaxTextureRepeat;
DWORD MaxTextureAspectRatio;
DWORD MaxAnisotropy;
float MaxVertexW;
float GuardBandLeft;
float GuardBandTop;
float GuardBandRight;
float GuardBandBottom;
float ExtentsAdjust;
DWORD StencilCaps;
DWORD FVFCaps;
DWORD TextureOpCaps;
DWORD MaxTextureBlendStages;
DWORD MaxSimultaneousTextures;
DWORD VertexProcessingCaps;
DWORD MaxActiveLights;
DWORD MaxUserClipPlanes;
DWORD MaxVertexBlendMatrices;
DWORD MaxVertexBlendMatrixIndex;
float MaxPointSize;
DWORD MaxPrimitiveCount;
DWORD MaxVertexIndex;
DWORD MaxStreams;
DWORD MaxStreamStride;
DWORD VertexShaderVersion;
DWORD MaxVertexShaderConst;
DWORD PixelShaderVersion;
float PixelShader1xMaxValue;
/* DX 9 */
DWORD DevCaps2;
float MaxNpatchTessellationLevel;
DWORD Reserved5; /*undocumented*/
UINT MasterAdapterOrdinal;
UINT AdapterOrdinalInGroup;
UINT NumberOfAdaptersInGroup;
DWORD DeclTypes;
DWORD NumSimultaneousRTs;
DWORD StretchRectFilterCaps;
WINED3DVSHADERCAPS2_0 VS20Caps;
WINED3DPSHADERCAPS2_0 PS20Caps;
DWORD VertexTextureFilterCaps;
DWORD MaxVShaderInstructionsExecuted;
DWORD MaxPShaderInstructionsExecuted;
DWORD MaxVertexShader30InstructionSlots;
DWORD MaxPixelShader30InstructionSlots;
DWORD Reserved2;/* Not in the microsoft headers but documented */
DWORD Reserved3;
WINEDDCAPS DirectDrawCaps;
} WINED3DCAPS;
#endif /* __WINE_WINED3D_CAPS_H */

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@ -115,6 +115,7 @@ my %private_idl_headers = (
"devenum.idl" => 1,
"dyngraph.idl" => 1,
"vmrender.idl" => 1,
"wine/wined3d.idl" => 1,
);
my (@makefiles, %makefiles);
@ -486,31 +487,38 @@ sub update_dlls(@)
sub update_includes()
{
return unless -d ".git";
my (@h_srcs, @idl_srcs, @tlb_srcs, %subdirs);
my (@h_srcs, @private_idl_srcs, @public_idl_srcs, @tlb_srcs, %subdirs);
my @includes = map { s/^include\///; $_; } split /\0/, `git ls-files -c -z include`;
foreach my $incl (@includes)
{
if ($incl =~ /(.*)\//) { $subdirs{$1} = 1; }
next if ($incl =~ /^wine\// && !$exported_wine_headers{$incl});
next if ($incl =~ /\.in$/);
if ($incl =~ /^wine\// && !$exported_wine_headers{$incl})
{
if ($private_idl_headers{$incl}) { push @private_idl_srcs, $incl; }
next;
}
if ($incl =~ /stdole2\.idl$/) { push @tlb_srcs, $incl; }
elsif ($private_idl_headers{$incl}) { push @h_srcs, $incl; }
elsif ($incl =~ /\.h$/) { push @h_srcs, $incl; }
elsif ($incl =~ /\.rh$/) { push @h_srcs, $incl; }
elsif ($incl =~ /\.inl$/) { push @h_srcs, $incl; }
elsif ($incl =~ /\.idl$/) { push @idl_srcs, $incl; }
elsif ($incl =~ /\.idl$/) { push @public_idl_srcs, $incl; }
else { die "unknown file $incl in include dir"; }
}
replace_in_file( "include/Makefile.in", '^IDL_H_SRCS\s*=', '^INSTALLDIRS',
"IDL_H_SRCS = \\\n\t",
join( " \\\n\t", sort @idl_srcs ),
replace_in_file( "include/Makefile.in", '^PRIVATE_IDL_H_SRCS\s*=', '^INSTALLDIRS',
"PRIVATE_IDL_H_SRCS = \\\n\t",
join( " \\\n\t", sort @private_idl_srcs ),
"\n\nPUBLIC_IDL_H_SRCS = \\\n\t",
join( " \\\n\t", sort @public_idl_srcs ),
"\n\nIDL_TLB_SRCS = \\\n\t",
join( " \\\n\t", sort @tlb_srcs ),
"\n\nSRCDIR_INCLUDES = \\\n\t\$(IDL_TLB_SRCS) \\\n\t\$(IDL_H_SRCS) \\\n\t",
"\n\nSRCDIR_INCLUDES = \\\n\t\$(IDL_TLB_SRCS) \\\n\t\$(PUBLIC_IDL_H_SRCS) \\\n\t",
join( " \\\n\t", sort @h_srcs ),
"\n\nEXTRASUBDIRS = ",
join( " ", sort keys %subdirs ),
"\n\nINSTALLDIRS = \\\n" );
return map { s/(.*)\.idl$/include\/$1.h/; $_; } @public_idl_srcs, @private_idl_srcs;
}
@ -561,8 +569,6 @@ else
@makefiles = map { s/^\.\/(.*)\.in/$1/; $_; } split(/\s/,`find . -name Makefile.in -print`);
}
update_includes();
foreach my $file (sort values %makerules, @makefiles)
{
my %make = parse_makefile( $file );
@ -570,6 +576,7 @@ foreach my $file (sort values %makerules, @makefiles)
}
update_makefiles( @makefiles );
push @ignores, update_includes();
push @ignores, update_ignores( @makefiles );
push @ignores, update_dlls( sort grep /^dlls\//, @makefiles );
update_gitignore( @ignores );