d3d9: Add a separate function for index buffer initialization.

This commit is contained in:
Henri Verbeet 2009-09-17 23:03:28 +02:00 committed by Alexandre Julliard
parent c2a240e8c0
commit 5ec05c556d
3 changed files with 51 additions and 36 deletions

View File

@ -200,9 +200,6 @@ extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface,
UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool,
IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface,
UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface) DECLSPEC_HIDDEN;
@ -378,6 +375,9 @@ typedef struct IDirect3DIndexBuffer9Impl
WINED3DFORMAT format;
} IDirect3DIndexBuffer9Impl;
HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
/* --------------------- */
/* IDirect3DBaseTexture9 */
/* --------------------- */

View File

@ -742,6 +742,37 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex
return D3D_OK;
}
static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer, HANDLE *shared_handle)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DIndexBuffer9Impl *object;
HRESULT hr;
TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
iface, size, usage, format, pool, buffer, shared_handle);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate buffer memory.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
hr = indexbuffer_init(object, This, size, usage, format, pool);
if (FAILED(hr))
{
WARN("Failed to initialize index buffer, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created index buffer %p.\n", object);
*buffer = (IDirect3DIndexBuffer9 *)object;
return D3D_OK;
}
static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,
UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)

View File

@ -230,43 +230,27 @@ static const IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl =
IDirect3DIndexBuffer9Impl_GetDesc
};
/* IDirect3DDevice9 IDirect3DIndexBuffer9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT Length, DWORD Usage,
D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle)
HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
IDirect3DIndexBuffer9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
HRESULT hr;
TRACE("(%p) Relay\n", This);
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (NULL == object) {
FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DIndexBuffer9_Vtbl;
object->ref = 1;
object->format = wined3dformat_from_d3dformat(Format);
TRACE("Calling wined3d create index buffer\n");
buffer->lpVtbl = &Direct3DIndexBuffer9_Vtbl;
buffer->ref = 1;
buffer->format = wined3dformat_from_d3dformat(format);
wined3d_mutex_lock();
hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK,
(WINED3DPOOL)Pool, &object->wineD3DIndexBuffer, (IUnknown *)object);
hr = IWineD3DDevice_CreateIndexBuffer(device->WineD3DDevice, size, usage & WINED3DUSAGE_MASK,
(WINED3DPOOL)pool, &buffer->wineD3DIndexBuffer, (IUnknown *)buffer);
wined3d_mutex_unlock();
if (hrc != D3D_OK) {
/* free up object */
FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
HeapFree(GetProcessHeap(), 0, object);
} else {
IDirect3DDevice9Ex_AddRef(iface);
object->parentDevice = iface;
*ppIndexBuffer = (LPDIRECT3DINDEXBUFFER9) object;
TRACE("(%p) : Created index buffer %p\n", This, object);
if (FAILED(hr))
{
WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
return hr;
}
return hrc;
buffer->parentDevice = (IDirect3DDevice9Ex *)device;
IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
return D3D_OK;
}