d3d9: Get rid of the unused "return_data_buffer" in the stateblock tests.
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17909a0c52
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063d3d181b
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@ -437,11 +437,6 @@ struct shader_constant_arg
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BOOL pshader;
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};
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struct shader_constant_context
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{
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struct shader_constant_data return_data_buffer;
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};
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static const struct shader_constant_data shader_constant_poison_data =
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{
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{0x1337c0de, 0x1337c0de, 0x1337c0de, 0x1337c0de},
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@ -548,10 +543,7 @@ static void shader_constant_check_data(IDirect3DDevice9 *device, unsigned int ch
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static HRESULT shader_constant_setup_handler(struct state_test *test)
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{
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struct shader_constant_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ctx));
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if (ctx == NULL) return E_FAIL;
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test->test_context = ctx;
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test->test_context = NULL;
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test->test_data_in = &shader_constant_test_data;
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test->test_data_out = &shader_constant_test_data;
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test->default_data = &shader_constant_default_data;
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@ -590,11 +582,6 @@ struct light_arg
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unsigned int idx;
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};
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struct light_context
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{
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struct light_data return_data_buffer;
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};
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static const struct light_data light_poison_data =
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{
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{
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@ -771,10 +758,7 @@ static void light_check_data(IDirect3DDevice9 *device, unsigned int chain_stage,
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static HRESULT light_setup_handler(struct state_test *test)
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{
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struct light_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ctx));
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if (ctx == NULL) return E_FAIL;
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test->test_context = ctx;
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test->test_context = NULL;
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test->test_data_in = &light_test_data_in;
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test->test_data_out = &light_test_data_out;
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test->default_data = &light_default_data;
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@ -810,11 +794,6 @@ struct transform_data
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D3DMATRIX world255;
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};
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struct transform_context
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{
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struct transform_data return_data_buffer;
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};
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static const struct transform_data transform_default_data =
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{
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{{{
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@ -1027,10 +1006,7 @@ static void transform_check_data(IDirect3DDevice9 *device, unsigned int chain_st
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static HRESULT transform_setup_handler(struct state_test *test)
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{
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struct transform_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ctx));
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if (ctx == NULL) return E_FAIL;
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test->test_context = ctx;
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test->test_context = NULL;
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test->test_data_in = &transform_test_data;
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test->test_data_out = &transform_test_data;
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test->default_data = &transform_default_data;
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@ -1178,7 +1154,6 @@ struct render_state_arg
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struct render_state_context
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{
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struct render_state_data return_data_buffer;
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struct render_state_data default_data_buffer;
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struct render_state_data test_data_buffer;
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struct render_state_data poison_data_buffer;
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