d3d9: Fix incorrect ordering of brackets in IDirect3DVertexShader9Impl_GetDevice.

The comparison should be (D3D_OK == hr && myDevice), not (D3D_OK == (hr && myDevice)).
(Found with PreFast.)
This commit is contained in:
Rob Shearman 2008-09-30 13:54:50 +01:00 committed by Alexandre Julliard
parent 80b5b74f15
commit a4b2a2c380
1 changed files with 2 additions and 1 deletions

View File

@ -73,7 +73,8 @@ static HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADE
TRACE("(%p) : Relay\n", This);
EnterCriticalSection(&d3d9_cs);
if (D3D_OK == (hr = IWineD3DVertexShader_GetDevice(This->wineD3DVertexShader, &myDevice) && myDevice != NULL)) {
hr = IWineD3DVertexShader_GetDevice(This->wineD3DVertexShader, &myDevice);
if (D3D_OK == hr && myDevice != NULL) {
hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
IWineD3DDevice_Release(myDevice);
} else {