d3d9: Add a test for vertex shader input matching.

This commit is contained in:
Stefan Dösinger 2007-11-21 22:16:12 +01:00 committed by Alexandre Julliard
parent 49ea085f11
commit 02ebbd1fe5
1 changed files with 458 additions and 1 deletions

View File

@ -4439,6 +4439,455 @@ void test_compare_instructions(IDirect3DDevice9 *device)
IDirect3DVertexShader9_Release(shader_slt_scalar);
}
void test_vshader_input(IDirect3DDevice9 *device)
{
DWORD swapped_shader_code_3[] = {
0xfffe0300, /* vs_3_0 */
0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */
0x0200001f, 0x8000000a, 0xe00f0001, /* dcl_color o1 */
0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
0x0200001f, 0x80000005, 0x900f0001, /* dcl_texcoord0 v1 */
0x0200001f, 0x80010005, 0x900f0002, /* dcl_texcoord1 v2 */
0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */
0x02000001, 0x800f0001, 0x90e40001, /* mov r1, v1 */
0x03000002, 0xe00f0001, 0x80e40001, 0x91e40002, /* sub o1, r1, v2 */
0x0000ffff /* end */
};
DWORD swapped_shader_code_1[] = {
0xfffe0101, /* vs_1_1 */
0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
0x0000001f, 0x80000005, 0x900f0001, /* dcl_texcoord0 v1 */
0x0000001f, 0x80010005, 0x900f0002, /* dcl_texcoord1 v2 */
0x00000001, 0xc00f0000, 0x90e40000, /* mov o0, v0 */
0x00000001, 0x800f0001, 0x90e40001, /* mov r1, v1 */
0x00000002, 0xd00f0000, 0x80e40001, 0x91e40002, /* sub o1, r1, v2 */
0x0000ffff /* end */
};
DWORD swapped_shader_code_2[] = {
0xfffe0200, /* vs_2_0 */
0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
0x0200001f, 0x80000005, 0x900f0001, /* dcl_texcoord0 v1 */
0x0200001f, 0x80010005, 0x900f0002, /* dcl_texcoord1 v2 */
0x02000001, 0xc00f0000, 0x90e40000, /* mov o0, v0 */
0x02000001, 0x800f0001, 0x90e40001, /* mov r1, v1 */
0x03000002, 0xd00f0000, 0x80e40001, 0x91e40002, /* sub o1, r1, v2 */
0x0000ffff /* end */
};
DWORD texcoord_color_shader_code_3[] = {
0xfffe0300, /* vs_3_0 */
0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */
0x0200001f, 0x8000000a, 0xe00f0001, /* dcl_color o1 */
0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
0x0200001f, 0x80000005, 0x900f0001, /* dcl_texcoord v1 */
0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */
0x02000001, 0xe00f0001, 0x90e40001, /* mov o1, v1 */
0x0000ffff /* end */
};
DWORD texcoord_color_shader_code_2[] = {
0xfffe0200, /* vs_2_0 */
0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
0x0200001f, 0x80000005, 0x900f0001, /* dcl_texcoord v1 */
0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
0x02000001, 0xd00f0000, 0x90e40001, /* mov oD0, v1 */
0x0000ffff /* end */
};
DWORD texcoord_color_shader_code_1[] = {
0xfffe0101, /* vs_1_1 */
0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
0x0000001f, 0x80000005, 0x900f0001, /* dcl_texcoord v1 */
0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
0x00000001, 0xd00f0000, 0x90e40001, /* mov oD0, v1 */
0x0000ffff /* end */
};
DWORD color_color_shader_code_3[] = {
0xfffe0300, /* vs_3_0 */
0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */
0x0200001f, 0x8000000a, 0xe00f0001, /* dcl_color o1 */
0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
0x0200001f, 0x8000000a, 0x900f0001, /* dcl_color v1 */
0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */
0x03000005, 0xe00f0001, 0xa0e40000, 0x90e40001, /* mul o1, c0, v1 */
0x0000ffff /* end */
};
DWORD color_color_shader_code_2[] = {
0xfffe0200, /* vs_2_0 */
0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
0x0200001f, 0x8000000a, 0x900f0001, /* dcl_color v1 */
0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
0x03000005, 0xd00f0000, 0xa0e40000, 0x90e40001, /* mul oD0, c0, v1 */
0x0000ffff /* end */
};
DWORD color_color_shader_code_1[] = {
0xfffe0101, /* vs_1_1 */
0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
0x0000001f, 0x8000000a, 0x900f0001, /* dcl_color v1 */
0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
0x00000005, 0xd00f0000, 0xa0e40000, 0x90e40001, /* mul oD0, c0, v1 */
0x0000ffff /* end */
};
IDirect3DVertexShader9 *swapped_shader, *texcoord_color_shader, *color_color_shader;
HRESULT hr;
DWORD color, r, g, b;
float quad1[] = {
-1.0, -1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
0.0, -1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
-1.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
0.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
};
float quad2[] = {
0.0, -1.0, 0.1, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
1.0, -1.0, 0.1, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.1, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
1.0, 0.0, 0.1, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
};
float quad3[] = {
-1.0, 0.0, 0.1, -1.0, 0.0, 0.0, 0.0, 1.0, -1.0, 0.0, 0.0,
0.0, 0.0, 0.1, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0,
-1.0, 1.0, 0.1, -1.0, 0.0, 0.0, 0.0, 0.0, -1.0, 1.0, 0.0,
0.0, 1.0, 0.1, -1.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0,
};
float quad4[] = {
0.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
1.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
0.0, 1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
1.0, 1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
};
static const D3DVERTEXELEMENT9 decl_elements_twotexcrd[] = {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
{0, 28, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
D3DDECL_END()
};
static const D3DVERTEXELEMENT9 decl_elements_twotexcrd_rightorder[] = {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
{0, 28, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END()
};
static const D3DVERTEXELEMENT9 decl_elements_onetexcrd[] = {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END()
};
static const D3DVERTEXELEMENT9 decl_elements_twotexcrd_wrongidx[] = {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
{0, 28, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2},
D3DDECL_END()
};
static const D3DVERTEXELEMENT9 decl_elements_texcoord_color[] = {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END()
};
static const D3DVERTEXELEMENT9 decl_elements_color_color[] = {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END()
};
static const D3DVERTEXELEMENT9 decl_elements_color_ubyte[] = {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END()
};
static const D3DVERTEXELEMENT9 decl_elements_color_float[] = {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END()
};
IDirect3DVertexDeclaration9 *decl_twotexcrd, *decl_onetexcrd, *decl_twotex_wrongidx, *decl_twotexcrd_rightorder;
IDirect3DVertexDeclaration9 *decl_texcoord_color, *decl_color_color, *decl_color_ubyte, *decl_color_float;
unsigned int i;
float normalize[4] = {1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0};
float no_normalize[4] = {1.0, 1.0, 1.0, 1.0};
struct vertex quad1_color[] = {
{-1.0, -1.0, 0.1, 0x00ff8040},
{ 0.0, -1.0, 0.1, 0x00ff8040},
{-1.0, 0.0, 0.1, 0x00ff8040},
{ 0.0, 0.0, 0.1, 0x00ff8040}
};
struct vertex quad2_color[] = {
{ 0.0, -1.0, 0.1, 0x00ff8040},
{ 1.0, -1.0, 0.1, 0x00ff8040},
{ 0.0, 0.0, 0.1, 0x00ff8040},
{ 1.0, 0.0, 0.1, 0x00ff8040}
};
struct vertex quad3_color[] = {
{-1.0, 0.0, 0.1, 0x00ff8040},
{ 0.0, 0.0, 0.1, 0x00ff8040},
{-1.0, 1.0, 0.1, 0x00ff8040},
{ 0.0, 1.0, 0.1, 0x00ff8040}
};
float quad4_color[] = {
0.0, 0.0, 0.1, 1.0, 1.0, 0.0, 0.0,
1.0, 0.0, 0.1, 1.0, 1.0, 0.0, 1.0,
0.0, 1.0, 0.1, 1.0, 1.0, 0.0, 0.0,
1.0, 1.0, 0.1, 1.0, 1.0, 0.0, 1.0,
};
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_twotexcrd, &decl_twotexcrd);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_onetexcrd, &decl_onetexcrd);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_twotexcrd_wrongidx, &decl_twotex_wrongidx);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_twotexcrd_rightorder, &decl_twotexcrd_rightorder);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_texcoord_color, &decl_texcoord_color);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_color_color, &decl_color_color);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_color_ubyte, &decl_color_ubyte);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_color_float, &decl_color_float);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexDeclaration returned %s\n", DXGetErrorString9(hr));
for(i = 1; i <= 3; i++) {
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
if(i == 3) {
hr = IDirect3DDevice9_CreateVertexShader(device, swapped_shader_code_3, &swapped_shader);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr));
} else if(i == 2){
hr = IDirect3DDevice9_CreateVertexShader(device, swapped_shader_code_2, &swapped_shader);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr));
} else if(i == 1) {
hr = IDirect3DDevice9_CreateVertexShader(device, swapped_shader_code_1, &swapped_shader);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr));
}
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr));
if(SUCCEEDED(hr))
{
hr = IDirect3DDevice9_SetVertexShader(device, swapped_shader);
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_twotexcrd);
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(float) * 11);
ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_onetexcrd);
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(float) * 11);
if(i == 3 || i == 2) {
ok(hr == D3D_OK, "DrawPrimitiveUP returned (%08x) i = %d\n", hr, i);
} else if(i == 1) {
/* Succeeds or fails, depending on SW or HW vertex processing */
ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "DrawPrimitiveUP returned (%08x), i = 1\n", hr);
}
hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_twotexcrd_rightorder);
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, sizeof(float) * 11);
ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_twotex_wrongidx);
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, sizeof(float) * 11);
if(i == 3 || i == 2) {
ok(hr == D3D_OK, "DrawPrimitiveUP returned (%08x) i = %d\n", hr, i);
} else if(i == 1) {
ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "DrawPrimitiveUP returned (%08x) i = 1\n", hr);
}
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr));
}
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr));
if(i == 3 || i == 2) {
color = getPixelColor(device, 160, 360);
ok(color == 0x00FFFF80 || color == 0x00FFFF7f || color == 0x00FFFF81,
"Input test: Quad 1(2crd) returned color 0x%08x, expected 0x00FFFF80\n", color);
/* The last value of the read but undefined stream is used */
color = getPixelColor(device, 480, 360);
ok(color == 0x00FFFF00, "Input test: Quad 2(1crd) returned color 0x%08x, expected 0x00FFFF00\n", color);
color = getPixelColor(device, 160, 120);
ok(color == 0x00FF0080 || color == 0x00FF007f || color == 0x00FF0081,
"Input test: Quad 3(2crd-wrongidx) returned color 0x%08x, expected 0x00FF0080\n", color);
color = getPixelColor(device, 480, 160);
ok(color == 0x00000000, "Input test: Quad 4(2crd-rightorder) returned color 0x%08x, expected 0x00000000\n", color);
} else if(i == 1) {
color = getPixelColor(device, 160, 360);
ok(color == 0x00FFFF80 || color == 0x00FFFF7f || color == 0x00FFFF81,
"Input test: Quad 1(2crd) returned color 0x%08x, expected 0x00FFFF80\n", color);
color = getPixelColor(device, 480, 360);
/* Accept the clear color as well in this case, since SW VP returns an error */
ok(color == 0x00FFFF00 || color == 0x00FF0000, "Input test: Quad 2(1crd) returned color 0x%08x, expected 0x00FFFF00\n", color);
color = getPixelColor(device, 160, 120);
ok(color == 0x00FF0080 || color == 0x00FF0000 || color == 0x00FF007f || color == 0x00FF0081,
"Input test: Quad 3(2crd-wrongidx) returned color 0x%08x, expected 0x00FF0080\n", color);
color = getPixelColor(device, 480, 160);
ok(color == 0x00000000, "Input test: Quad 4(2crd-rightorder) returned color 0x%08x, expected 0x00000000\n", color);
}
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff808080, 0.0, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %s\n", DXGetErrorString9(hr));
/* Now find out if the whole streams are re-read, or just the last active value for the
* vertices is used.
*/
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr));
if(SUCCEEDED(hr))
{
float quad1_modified[] = {
-1.0, -1.0, 0.1, 1.0, 0.0, 1.0, 0.0, -1.0, 0.0, 0.0, 0.0,
0.0, -1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.0, 0.0,
-1.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, 0.0, -1.0, 0.0,
0.0, 0.0, 0.1, 1.0, 0.0, 1.0, 0.0, -1.0, -1.0, -1.0, 0.0,
};
float quad2_modified[] = {
0.0, -1.0, 0.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
1.0, -1.0, 0.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
1.0, 0.0, 0.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
};
hr = IDirect3DDevice9_SetVertexShader(device, swapped_shader);
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_twotexcrd);
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 3, quad1_modified, sizeof(float) * 11);
ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_onetexcrd);
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2_modified, sizeof(float) * 11);
if(i == 3 || i == 2) {
ok(hr == D3D_OK, "DrawPrimitiveUP returned (%08x) i = %d\n", hr, i);
} else if(i == 1) {
/* Succeeds or fails, depending on SW or HW vertex processing */
ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "DrawPrimitiveUP returned (%08x), i = 1\n", hr);
}
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr));
}
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr));
color = getPixelColor(device, 480, 360);
/* vs_1_1 may fail, accept the clear color */
ok(color == 0x000000FF || color == 0x00808080,
"Input test: Quad 2(different colors) returned color 0x%08x, expected 0x000000FF\n", color);
color = getPixelColor(device, 160, 120);
IDirect3DDevice9_SetVertexShader(device, NULL);
IDirect3DDevice9_SetVertexDeclaration(device, NULL);
IDirect3DVertexShader9_Release(swapped_shader);
}
for(i = 1; i <= 3; i++) {
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
if(i == 3) {
hr = IDirect3DDevice9_CreateVertexShader(device, texcoord_color_shader_code_3, &texcoord_color_shader);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_CreateVertexShader(device, color_color_shader_code_3, &color_color_shader);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr));
} else if(i == 2){
hr = IDirect3DDevice9_CreateVertexShader(device, texcoord_color_shader_code_2, &texcoord_color_shader);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_CreateVertexShader(device, color_color_shader_code_2, &color_color_shader);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr));
} else if(i == 1) {
hr = IDirect3DDevice9_CreateVertexShader(device, texcoord_color_shader_code_1, &texcoord_color_shader);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_CreateVertexShader(device, color_color_shader_code_1, &color_color_shader);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr));
}
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr));
if(SUCCEEDED(hr))
{
hr = IDirect3DDevice9_SetVertexShader(device, texcoord_color_shader);
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_texcoord_color);
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1_color, sizeof(quad1_color[0]));
ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
hr = IDirect3DDevice9_SetVertexShader(device, color_color_shader);
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, normalize, 1);
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_color_ubyte);
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2_color, sizeof(quad2_color[0]));
ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, no_normalize, 1);
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_color_color);
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3_color, sizeof(quad3_color[0]));
ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
hr = IDirect3DDevice9_SetVertexDeclaration(device, decl_color_float);
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4_color, sizeof(float) * 7);
ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr));
}
IDirect3DDevice9_SetVertexShader(device, NULL);
IDirect3DDevice9_SetVertexDeclaration(device, NULL);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr));
color = getPixelColor(device, 160, 360);
r = (color & 0x00ff0000) >> 16;
g = (color & 0x0000ff00) >> 8;
b = (color & 0x000000ff) >> 0;
ok(r >= 0xfe && r <= 0xff && g >= 0x7f && g <= 0x81 && b >= 0x3f && b <= 0x41,
"Input test: Quad 1(color-texcoord) returned color 0x%08x, expected 0x00ff8040\n", color);
color = getPixelColor(device, 480, 360);
r = (color & 0x00ff0000) >> 16;
g = (color & 0x0000ff00) >> 8;
b = (color & 0x000000ff) >> 0;
ok(r >= 0x3f && r <= 0x41 && g >= 0x7f && g <= 0x81 && b >= 0xfe && b <= 0xff,
"Input test: Quad 2(color-ubyte) returned color 0x%08x, expected 0x004080ff\n", color);
color = getPixelColor(device, 160, 120);
r = (color & 0x00ff0000) >> 16;
g = (color & 0x0000ff00) >> 8;
b = (color & 0x000000ff) >> 0;
ok(r >= 0xfe && r <= 0xff && g >= 0x7f && g <= 0x81 && b >= 0x3f && b <= 0x41,
"Input test: Quad 3(color-color) returned color 0x%08x, expected 0x00ff8040\n", color);
color = getPixelColor(device, 480, 160);
r = (color & 0x00ff0000) >> 16;
g = (color & 0x0000ff00) >> 8;
b = (color & 0x000000ff) >> 0;
ok(r >= 0xfe && r <= 0xff && g >= 0xfe && g <= 0xff && b >= 0x00 && b <= 0x01,
"Input test: Quad 4(color-float) returned color 0x%08x, expected 0x00FFFF00\n", color);
IDirect3DVertexShader9_Release(texcoord_color_shader);
IDirect3DVertexShader9_Release(color_color_shader);
}
IDirect3DVertexDeclaration9_Release(decl_twotexcrd);
IDirect3DVertexDeclaration9_Release(decl_onetexcrd);
IDirect3DVertexDeclaration9_Release(decl_twotex_wrongidx);
IDirect3DVertexDeclaration9_Release(decl_twotexcrd_rightorder);
IDirect3DVertexDeclaration9_Release(decl_texcoord_color);
IDirect3DVertexDeclaration9_Release(decl_color_color);
IDirect3DVertexDeclaration9_Release(decl_color_ubyte);
IDirect3DVertexDeclaration9_Release(decl_color_float);
}
START_TEST(visual)
{
IDirect3DDevice9 *device_ptr;
@ -4528,6 +4977,11 @@ START_TEST(visual)
if (caps.VertexShaderVersion >= D3DVS_VERSION(2, 0))
{
test_mova(device_ptr);
if (caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) {
test_vshader_input(device_ptr);
} else {
skip("No vs_3_0 support\n");
}
}
else skip("No vs_2_0 support\n");
@ -4564,12 +5018,15 @@ START_TEST(visual)
cleanup:
if(device_ptr) {
ULONG ref;
D3DPRESENT_PARAMETERS present_parameters;
IDirect3DSwapChain9 *swapchain;
IDirect3DDevice9_GetSwapChain(device_ptr, 0, &swapchain);
IDirect3DSwapChain9_GetPresentParameters(swapchain, &present_parameters);
IDirect3DSwapChain9_Release(swapchain);
IDirect3DDevice9_Release(device_ptr);
ref = IDirect3DDevice9_Release(device_ptr);
DestroyWindow(present_parameters.hDeviceWindow);
ok(ref == 0, "The device was not properly freed: refcount %u\n", ref);
}
}