d3d9: Release pixel shaders after we're done with them in the visual test.

This commit is contained in:
H. Verbeet 2007-10-10 18:35:54 +02:00 committed by Alexandre Julliard
parent 49864b084d
commit 3587dfeb48
1 changed files with 8 additions and 0 deletions

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@ -2567,8 +2567,11 @@ static void texdepth_test(IDirect3DDevice9 *device)
color = getPixelColor(device, 638, 240);
ok(color == 0x000000ff, "Pixel 638(100%% + 2 pixel) has color %08x, expected 0x000000ff\n", color);
/* Cleanup */
hr = IDirect3DDevice9_SetPixelShader(device, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed (%08x)\n", hr);
IDirect3DPixelShader9_Release(shader);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE);
ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, TRUE);
@ -2722,6 +2725,11 @@ static void texkill_test(IDirect3DDevice9 *device)
ok(color == 0x00ffff00, "Pixel 578/49 has color %08x, expected 0x00ffff00\n", color);
color = getPixelColor(device, 575, 430);
ok(color == 0x000000ff, "Pixel 575/49 has color %08x, expected 0x000000ff\n", color);
/* Cleanup */
hr = IDirect3DDevice9_SetPixelShader(device, NULL);
ok(SUCCEEDED(hr), "SetPixelShader failed (%08x)\n", hr);
IDirect3DPixelShader9_Release(shader);
}
static void x8l8v8u8_test(IDirect3DDevice9 *device)