Assorted spelling fixes.
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@ -9687,7 +9687,7 @@ static void zwriteenable_test(IDirect3DDevice9 *device) {
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ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with 0x%08x\n", hr);
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if(SUCCEEDED(hr)) {
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/* The Z buffer is filled with 1.0. Draw a red quad with z = 0.1, zenable = D3DZB_FALSE, zwriteenable = TRUE.
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* The red color is written because the z test is disabled. The question is wether the z = 0.1 values
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* The red color is written because the z test is disabled. The question is whether the z = 0.1 values
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* are written into the Z buffer. After the draw, set zenable = TRUE and draw a green quad at z = 0.9.
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* If the values are written, the z test will fail(0.9 > 0.1) and the red color remains. If the values
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* are not written, the z test succeeds(0.9 < 1.0) and the green color is written. It turns out that
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@ -1300,7 +1300,7 @@ static HRESULT WINAPI IDirectXFileDataImpl_QueryInterface(IDirectXFileData* ifac
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return S_OK;
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}
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/* Do not print an error for interfaces that can be queried to retreive the type of the object */
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/* Do not print an error for interfaces that can be queried to retrieve the type of the object */
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if (!IsEqualGUID(riid, &IID_IDirectXFileBinary)
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&& !IsEqualGUID(riid, &IID_IDirectXFileDataReference))
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ERR("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppvObject);
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@ -1520,7 +1520,7 @@ static HRESULT WINAPI IDirectXFileDataReferenceImpl_QueryInterface(IDirectXFileD
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return S_OK;
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}
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/* Do not print an error for interfaces that can be queried to retreive the type of the object */
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/* Do not print an error for interfaces that can be queried to retrieve the type of the object */
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if (!IsEqualGUID(riid, &IID_IDirectXFileData)
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&& !IsEqualGUID(riid, &IID_IDirectXFileBinary))
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ERR("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppvObject);
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@ -95,15 +95,15 @@ HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface,
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if (iBackBuffer > This->presentParms.BackBufferCount - 1) {
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TRACE("Back buffer count out of range\n");
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/* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it here
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* in wined3d to avoid problems in other libs
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*/
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/* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it
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* here in wined3d to avoid problems in other libs
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*/
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*ppBackBuffer = NULL;
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return WINED3DERR_INVALIDCALL;
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}
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/* Return invalid if there is no backbufferarray, otherwise it will crash when ddraw is
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* used (there This->backBuffer is allways NULL). We need this because this function have
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/* Return invalid if there is no backbuffer array, otherwise it will crash when ddraw is
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* used (there This->backBuffer is always NULL). We need this because this function has
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* to be called from IWineD3DStateBlockImpl_InitStartupStateBlock to get the default
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* scissorrect dimensions. */
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if( !This->backBuffer ) {
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