d3d9: Use the wined3d cs for wined3d locking.
This commit is contained in:
parent
ada3e059e8
commit
5f9f079d71
|
@ -61,10 +61,10 @@ static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 ifa
|
|||
if (ref == 0) {
|
||||
TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DCubeTexture_Destroy(This->wineD3DCubeTexture, D3D9CB_DestroySurface);
|
||||
IDirect3DDevice9Ex_Release(This->parentDevice);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
|
@ -78,14 +78,15 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n" , This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DCubeTexture_GetDevice(This->wineD3DCubeTexture, &wined3d_device);
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
|
||||
IWineD3DDevice_Release(wined3d_device);
|
||||
}
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -94,9 +95,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEX
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -105,9 +107,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEX
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -116,9 +119,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETE
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -127,9 +131,10 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9
|
|||
DWORD ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -138,9 +143,10 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9
|
|||
DWORD ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -148,9 +154,9 @@ static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 ifac
|
|||
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
}
|
||||
|
||||
static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
|
||||
|
@ -158,9 +164,10 @@ static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETE
|
|||
D3DRESOURCETYPE ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -170,9 +177,10 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 ifac
|
|||
DWORD ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -181,9 +189,10 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 ifac
|
|||
DWORD ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3DCubeTexture_GetLOD(This->wineD3DCubeTexture);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -192,9 +201,10 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTUR
|
|||
DWORD ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -203,9 +213,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DC
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -214,9 +225,10 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterTyp
|
|||
D3DTEXTUREFILTERTYPE ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = (D3DTEXTUREFILTERTYPE) IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -224,9 +236,9 @@ static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBE
|
|||
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
}
|
||||
|
||||
/* IDirect3DCubeTexture9 Interface follow: */
|
||||
|
@ -237,9 +249,9 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTU
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
|
@ -263,13 +275,14 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBE
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
|
||||
if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
|
||||
IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
|
||||
IWineD3DCubeTexture_Release(mySurface);
|
||||
}
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hrc;
|
||||
}
|
||||
|
||||
|
@ -278,9 +291,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -289,9 +303,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -300,9 +315,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXT
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -360,10 +376,11 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX ifac
|
|||
}
|
||||
object->lpVtbl = &Direct3DCubeTexture9_Vtbl;
|
||||
object->ref = 1;
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage,
|
||||
wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DCubeTexture, (IUnknown *)object);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
if (hr != D3D_OK){
|
||||
|
||||
|
|
|
@ -25,15 +25,6 @@
|
|||
#include "initguid.h"
|
||||
#include "d3d9_private.h"
|
||||
|
||||
static CRITICAL_SECTION_DEBUG d3d9_cs_debug =
|
||||
{
|
||||
0, 0, &d3d9_cs,
|
||||
{ &d3d9_cs_debug.ProcessLocksList,
|
||||
&d3d9_cs_debug.ProcessLocksList },
|
||||
0, 0, { (DWORD_PTR)(__FILE__ ": d3d9_cs") }
|
||||
};
|
||||
CRITICAL_SECTION d3d9_cs = { &d3d9_cs_debug, -1, 0, 0, 0, 0 };
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
|
||||
|
||||
static int D3DPERF_event_level = 0;
|
||||
|
@ -47,9 +38,10 @@ IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion) {
|
|||
|
||||
object->lpVtbl = &Direct3D9_Vtbl;
|
||||
object->ref = 1;
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
object->WineD3D = WineDirect3DCreate(9, (IUnknown *)object);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion, object, object->WineD3D);
|
||||
|
||||
|
|
|
@ -44,7 +44,6 @@
|
|||
extern HRESULT vdecl_convert_fvf(
|
||||
DWORD FVF,
|
||||
D3DVERTEXELEMENT9** ppVertexElements);
|
||||
extern CRITICAL_SECTION d3d9_cs;
|
||||
D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format);
|
||||
WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format);
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -69,9 +69,10 @@ static ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9EX iface) {
|
|||
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
|
||||
|
||||
if (ref == 0) {
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3D_Release(This->WineD3D);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
|
||||
|
@ -84,9 +85,10 @@ static HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9EX ifac
|
|||
HRESULT hr;
|
||||
TRACE("(%p)->(%p)\n", This, pInitializeFunction);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -95,9 +97,10 @@ static UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9EX iface) {
|
|||
HRESULT hr;
|
||||
TRACE("%p\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3D_GetAdapterCount(This->WineD3D);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -113,9 +116,9 @@ static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9EX iface, U
|
|||
adapter_id.device_name = pIdentifier->DeviceName;
|
||||
adapter_id.device_name_size = sizeof(pIdentifier->DeviceName);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
pIdentifier->DriverVersion = adapter_id.driver_version;
|
||||
pIdentifier->VendorId = adapter_id.vendor_id;
|
||||
|
@ -138,9 +141,10 @@ static UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9EX iface, UINT
|
|||
return 0;
|
||||
}
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format));
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -153,10 +157,10 @@ static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9EX iface, UINT
|
|||
if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5)
|
||||
return D3DERR_INVALIDCALL;
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format),
|
||||
Mode, (WINED3DDISPLAYMODE *) pMode);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
|
||||
|
||||
|
@ -167,9 +171,9 @@ static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9EX iface,
|
|||
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
|
||||
HRESULT hr;
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
|
||||
|
||||
|
@ -184,10 +188,11 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(IDirect3D9Ex *iface, UINT A
|
|||
TRACE("(%p)->(%d, %d, %d, %d, %s\n", This, Adapter, CheckType, DisplayFormat,
|
||||
BackBufferFormat, Windowed ? "true" : "false");
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
|
||||
wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -222,10 +227,11 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(IDirect3D9Ex *iface, UINT
|
|||
break;
|
||||
}
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
|
||||
Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -237,10 +243,11 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(IDirect3D9Ex *if
|
|||
HRESULT hr;
|
||||
TRACE("%p\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType,
|
||||
wined3dformat_from_d3dformat(SurfaceFormat), Windowed, MultiSampleType, pQualityLevels);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -251,11 +258,12 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(IDirect3D9Ex *iface,
|
|||
HRESULT hr;
|
||||
TRACE("%p\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType,
|
||||
wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat),
|
||||
wined3dformat_from_d3dformat(DepthStencilFormat));
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -264,10 +272,11 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9EX i
|
|||
HRESULT hr;
|
||||
TRACE("%p\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType,
|
||||
wined3dformat_from_d3dformat(SourceFormat), wined3dformat_from_d3dformat(TargetFormat));
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -345,9 +354,11 @@ static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9EX iface, UINT Ada
|
|||
return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
|
||||
}
|
||||
memset(pCaps, 0, sizeof(*pCaps));
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
|
||||
HeapFree(GetProcessHeap(), 0, pWineCaps);
|
||||
|
||||
|
@ -365,9 +376,10 @@ static HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9EX iface, UIN
|
|||
HMONITOR ret;
|
||||
TRACE("%p\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -433,13 +445,14 @@ static HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9EX iface, UINT Adap
|
|||
*ppReturnedDeviceInterface = (IDirect3DDevice9 *)object;
|
||||
|
||||
/* Allocate an associated WineD3DDevice object */
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags,
|
||||
(IUnknown *)object, (IWineD3DDeviceParent *)&object->device_parent_vtbl, &object->WineD3DDevice);
|
||||
if (hr != D3D_OK) {
|
||||
HeapFree(GetProcessHeap(), 0, object);
|
||||
*ppReturnedDeviceInterface = NULL;
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -507,7 +520,7 @@ static HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9EX iface, UINT Adap
|
|||
* can be used without further checking
|
||||
*/
|
||||
object->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
|
|
@ -57,9 +57,10 @@ static ULONG WINAPI IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 ifa
|
|||
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
|
||||
|
||||
if (ref == 0) {
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DBuffer_Release(This->wineD3DIndexBuffer);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
IDirect3DDevice9Ex_Release(This->parentDevice);
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
|
@ -73,14 +74,15 @@ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDevice(LPDIRECT3DINDEXBUFFER9
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DBuffer_GetDevice(This->wineD3DIndexBuffer, &wined3d_device);
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
|
||||
IWineD3DDevice_Release(wined3d_device);
|
||||
}
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -89,9 +91,10 @@ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_SetPrivateData(LPDIRECT3DINDEXBU
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DBuffer_SetPrivateData(This->wineD3DIndexBuffer, refguid, pData, SizeOfData, Flags);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -100,9 +103,10 @@ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetPrivateData(LPDIRECT3DINDEXBU
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DBuffer_GetPrivateData(This->wineD3DIndexBuffer, refguid, pData, pSizeOfData);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -111,9 +115,10 @@ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_FreePrivateData(LPDIRECT3DINDEXB
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DBuffer_FreePrivateData(This->wineD3DIndexBuffer, refguid);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -122,9 +127,10 @@ static DWORD WINAPI IDirect3DIndexBuffer9Impl_SetPriority(LPDIRECT3DINDEXBUFFER9
|
|||
DWORD ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3DBuffer_SetPriority(This->wineD3DIndexBuffer, PriorityNew);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -133,9 +139,10 @@ static DWORD WINAPI IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9
|
|||
DWORD ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3DBuffer_GetPriority(This->wineD3DIndexBuffer);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -143,9 +150,9 @@ static void WINAPI IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 ifac
|
|||
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DBuffer_PreLoad(This->wineD3DIndexBuffer);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
}
|
||||
|
||||
static D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(LPDIRECT3DINDEXBUFFER9 iface) {
|
||||
|
@ -161,9 +168,10 @@ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_Lock(LPDIRECT3DINDEXBUFFER9 ifac
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DBuffer_Map(This->wineD3DIndexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -172,9 +180,10 @@ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_Unlock(LPDIRECT3DINDEXBUFFER9 if
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DBuffer_Unmap(This->wineD3DIndexBuffer);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -184,9 +193,9 @@ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXB
|
|||
WINED3DBUFFER_DESC desc;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DBuffer_GetDesc(This->wineD3DIndexBuffer, &desc);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
pDesc->Format = d3dformat_from_wined3dformat(This->format);
|
||||
|
@ -243,10 +252,12 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9EX iface,
|
|||
object->ref = 1;
|
||||
object->format = wined3dformat_from_d3dformat(Format);
|
||||
TRACE("Calling wined3d create index buffer\n");
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK,
|
||||
(WINED3DPOOL)Pool, &object->wineD3DIndexBuffer, (IUnknown *)object);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
if (hrc != D3D_OK) {
|
||||
|
||||
/* free up object */
|
||||
|
|
|
@ -56,9 +56,10 @@ static ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 ifa
|
|||
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
|
||||
|
||||
if (ref == 0) {
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DPixelShader_Release(This->wineD3DPixelShader);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
IDirect3DDevice9Ex_Release(This->parentDevice);
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
|
@ -72,11 +73,12 @@ static HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9
|
|||
|
||||
TRACE("(%p) : Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DPixelShader_GetDevice(This->wineD3DPixelShader, &myDevice);
|
||||
IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
|
||||
IWineD3DDevice_Release(myDevice);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
TRACE("(%p) returning (%p)\n", This, *ppDevice);
|
||||
return D3D_OK;
|
||||
}
|
||||
|
@ -86,9 +88,10 @@ static HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADE
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, pSizeOfData);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -127,12 +130,14 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9EX iface,
|
|||
|
||||
object->ref = 1;
|
||||
object->lpVtbl = &Direct3DPixelShader9_Vtbl;
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, NULL,
|
||||
&object->wineD3DPixelShader, (IUnknown *)object);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
if (hrc != D3D_OK) {
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
if (hrc != D3D_OK)
|
||||
{
|
||||
/* free up object */
|
||||
FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
|
||||
HeapFree(GetProcessHeap(), 0 , object);
|
||||
|
@ -152,9 +157,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9EX iface, ID
|
|||
IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)pShader;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
|
@ -169,7 +175,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, ID
|
|||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
|
||||
if (SUCCEEDED(hrc))
|
||||
{
|
||||
|
@ -187,7 +193,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, ID
|
|||
{
|
||||
WARN("(%p) : Call to IWineD3DDevice_GetPixelShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
|
||||
}
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
TRACE("(%p) : returning %p\n", This, *ppShader);
|
||||
return hrc;
|
||||
|
@ -198,9 +204,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -210,9 +217,9 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9EX
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
@ -222,9 +229,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9EX
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DDevice_SetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -233,9 +241,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9EX
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DDevice_GetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -244,9 +253,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9EX
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DDevice_SetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -255,8 +265,9 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9EX
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DDevice_GetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
|
|
@ -57,9 +57,10 @@ static ULONG WINAPI IDirect3DQuery9Impl_Release(LPDIRECT3DQUERY9 iface) {
|
|||
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
|
||||
|
||||
if (ref == 0) {
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DQuery_Release(This->wineD3DQuery);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
IDirect3DDevice9Ex_Release(This->parentDevice);
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
|
@ -74,7 +75,7 @@ static HRESULT WINAPI IDirect3DQuery9Impl_GetDevice(LPDIRECT3DQUERY9 iface, IDir
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DQuery_GetDevice(This->wineD3DQuery, &pDevice);
|
||||
if(hr != D3D_OK){
|
||||
*ppDevice = NULL;
|
||||
|
@ -82,7 +83,8 @@ static HRESULT WINAPI IDirect3DQuery9Impl_GetDevice(LPDIRECT3DQUERY9 iface, IDir
|
|||
hr = IWineD3DDevice_GetParent(pDevice, (IUnknown **)ppDevice);
|
||||
IWineD3DDevice_Release(pDevice);
|
||||
}
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -91,9 +93,10 @@ static D3DQUERYTYPE WINAPI IDirect3DQuery9Impl_GetType(LPDIRECT3DQUERY9 iface) {
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DQuery_GetType(This->wineD3DQuery);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -102,9 +105,10 @@ static DWORD WINAPI IDirect3DQuery9Impl_GetDataSize(LPDIRECT3DQUERY9 iface) {
|
|||
DWORD ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3DQuery_GetDataSize(This->wineD3DQuery);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -113,9 +117,10 @@ static HRESULT WINAPI IDirect3DQuery9Impl_Issue(LPDIRECT3DQUERY9 iface, DWORD dw
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DQuery_Issue(This->wineD3DQuery, dwIssueFlags);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -124,9 +129,10 @@ static HRESULT WINAPI IDirect3DQuery9Impl_GetData(LPDIRECT3DQUERY9 iface, void*
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DQuery_GetData(This->wineD3DQuery, pData, dwSize, dwGetDataFlags);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -154,9 +160,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9EX iface, D3DQU
|
|||
|
||||
if (!ppQuery)
|
||||
{
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DDevice_CreateQuery(This->WineD3DDevice, Type, NULL, NULL);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -169,9 +176,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9EX iface, D3DQU
|
|||
|
||||
object->lpVtbl = &Direct3DQuery9_Vtbl;
|
||||
object->ref = 1;
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DDevice_CreateQuery(This->WineD3DDevice, Type, &object->wineD3DQuery, (IUnknown *)object);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
if (FAILED(hr)) {
|
||||
|
||||
|
|
|
@ -57,9 +57,10 @@ static ULONG WINAPI IDirect3DStateBlock9Impl_Release(LPDIRECT3DSTATEBLOCK9 iface
|
|||
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
|
||||
|
||||
if (ref == 0) {
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DStateBlock_Release(This->wineD3DStateBlock);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
IDirect3DDevice9Ex_Release(This->parentDevice);
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
|
@ -73,14 +74,15 @@ static HRESULT WINAPI IDirect3DStateBlock9Impl_GetDevice(LPDIRECT3DSTATEBLOCK9 i
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DStateBlock_GetDevice(This->wineD3DStateBlock, &wined3d_device);
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
|
||||
IWineD3DDevice_Release(wined3d_device);
|
||||
}
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -89,9 +91,10 @@ static HRESULT WINAPI IDirect3DStateBlock9Impl_Capture(LPDIRECT3DSTATEBLOCK9 ifa
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DStateBlock_Capture(This->wineD3DStateBlock);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -100,9 +103,10 @@ static HRESULT WINAPI IDirect3DStateBlock9Impl_Apply(LPDIRECT3DSTATEBLOCK9 iface
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DStateBlock_Apply(This->wineD3DStateBlock);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -139,9 +143,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface,
|
|||
object->lpVtbl = &Direct3DStateBlock9_Vtbl;
|
||||
object->ref = 1;
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown*)object);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
if(hrc != D3D_OK){
|
||||
FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
|
||||
HeapFree(GetProcessHeap(), 0, object);
|
||||
|
@ -160,9 +165,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9EX iface)
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -175,12 +181,13 @@ HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9EX iface, I
|
|||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
/* Tell wineD3D to endstateblock before anything else (in case we run out
|
||||
* of memory later and cause locking problems)
|
||||
*/
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
* of memory later and cause locking problems) */
|
||||
wined3d_mutex_lock();
|
||||
hr=IWineD3DDevice_EndStateBlock(This->WineD3DDevice,&wineD3DStateBlock);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
if(hr!= D3D_OK){
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
if (hr!= D3D_OK)
|
||||
{
|
||||
WARN("IWineD3DDevice_EndStateBlock returned an error\n");
|
||||
return hr;
|
||||
}
|
||||
|
|
|
@ -78,9 +78,10 @@ static ULONG WINAPI IDirect3DSurface9Impl_Release(LPDIRECT3DSURFACE9 iface) {
|
|||
if (ref == 0) {
|
||||
if (This->parentDevice) IDirect3DDevice9Ex_Release(This->parentDevice);
|
||||
if (!This->isImplicit) {
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DSurface_Release(This->wineD3DSurface);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
}
|
||||
|
@ -96,14 +97,15 @@ static HRESULT WINAPI IDirect3DSurface9Impl_GetDevice(LPDIRECT3DSURFACE9 iface,
|
|||
HRESULT hr;
|
||||
TRACE("(%p)->(%p)\n", This, ppDevice);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DSurface_GetDevice(This->wineD3DSurface, &wined3d_device);
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
|
||||
IWineD3DDevice_Release(wined3d_device);
|
||||
}
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -112,9 +114,10 @@ static HRESULT WINAPI IDirect3DSurface9Impl_SetPrivateData(LPDIRECT3DSURFACE9 if
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DSurface_SetPrivateData(This->wineD3DSurface, refguid, pData, SizeOfData, Flags);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -123,9 +126,10 @@ static HRESULT WINAPI IDirect3DSurface9Impl_GetPrivateData(LPDIRECT3DSURFACE9 if
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DSurface_GetPrivateData(This->wineD3DSurface, refguid, pData, pSizeOfData);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -134,9 +138,10 @@ static HRESULT WINAPI IDirect3DSurface9Impl_FreePrivateData(LPDIRECT3DSURFACE9 i
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DSurface_FreePrivateData(This->wineD3DSurface, refguid);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -145,9 +150,10 @@ static DWORD WINAPI IDirect3DSurface9Impl_SetPriority(LPDIRECT3DSURFACE9 iface,
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DSurface_SetPriority(This->wineD3DSurface, PriorityNew);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -156,9 +162,10 @@ static DWORD WINAPI IDirect3DSurface9Impl_GetPriority(LPDIRECT3DSURFACE9 iface)
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DSurface_GetPriority(This->wineD3DSurface);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -166,10 +173,9 @@ static void WINAPI IDirect3DSurface9Impl_PreLoad(LPDIRECT3DSURFACE9 iface) {
|
|||
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DSurface_PreLoad(This->wineD3DSurface);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
return ;
|
||||
wined3d_mutex_unlock();
|
||||
}
|
||||
|
||||
static D3DRESOURCETYPE WINAPI IDirect3DSurface9Impl_GetType(LPDIRECT3DSURFACE9 iface) {
|
||||
|
@ -177,9 +183,10 @@ static D3DRESOURCETYPE WINAPI IDirect3DSurface9Impl_GetType(LPDIRECT3DSURFACE9 i
|
|||
D3DRESOURCETYPE ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3DSurface_GetType(This->wineD3DSurface);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -209,9 +216,9 @@ static HRESULT WINAPI IDirect3DSurface9Impl_GetDesc(LPDIRECT3DSURFACE9 iface, D3
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DSurface_GetDesc(This->wineD3DSurface, &wined3ddesc);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
|
@ -233,10 +240,11 @@ static HRESULT WINAPI IDirect3DSurface9Impl_LockRect(LPDIRECT3DSURFACE9 iface, D
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
TRACE("(%p) calling IWineD3DSurface_LockRect %p %p %p %d\n", This, This->wineD3DSurface, pLockedRect, pRect, Flags);
|
||||
hr = IWineD3DSurface_LockRect(This->wineD3DSurface, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -245,9 +253,10 @@ static HRESULT WINAPI IDirect3DSurface9Impl_UnlockRect(LPDIRECT3DSURFACE9 iface)
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DSurface_UnlockRect(This->wineD3DSurface);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
switch(hr)
|
||||
{
|
||||
case WINEDDERR_NOTLOCKED: return D3DERR_INVALIDCALL;
|
||||
|
@ -260,9 +269,10 @@ static HRESULT WINAPI IDirect3DSurface9Impl_GetDC(LPDIRECT3DSURFACE9 iface, HDC*
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DSurface_GetDC(This->wineD3DSurface, phdc);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -271,9 +281,10 @@ static HRESULT WINAPI IDirect3DSurface9Impl_ReleaseDC(LPDIRECT3DSURFACE9 iface,
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DSurface_ReleaseDC(This->wineD3DSurface, hdc);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
switch(hr) {
|
||||
case WINEDDERR_NODC: return WINED3DERR_INVALIDCALL;
|
||||
default: return hr;
|
||||
|
|
|
@ -62,9 +62,10 @@ static ULONG WINAPI IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface)
|
|||
if (ref == 0) {
|
||||
if (This->parentDevice) IDirect3DDevice9Ex_Release(This->parentDevice);
|
||||
if (!This->isImplicit) {
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DSwapChain_Destroy(This->wineD3DSwapChain, D3D9CB_DestroyRenderTarget);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
}
|
||||
|
@ -78,9 +79,9 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_Present(LPDIRECT3DSWAPCHAIN9 iface
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DSwapChain_Present(This->wineD3DSwapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
@ -90,9 +91,10 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetFrontBufferData(LPDIRECT3DSWAPC
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DSwapChain_GetFrontBufferData(This->wineD3DSwapChain, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -103,13 +105,14 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN9
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hrc = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &mySurface);
|
||||
if (hrc == D3D_OK && NULL != mySurface) {
|
||||
IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppBackBuffer);
|
||||
IWineD3DSurface_Release(mySurface);
|
||||
}
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
/* Do not touch the **ppBackBuffer pointer otherwise! (see device test) */
|
||||
return hrc;
|
||||
}
|
||||
|
@ -119,9 +122,10 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetRasterStatus(LPDIRECT3DSWAPCHAI
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DSwapChain_GetRasterStatus(This->wineD3DSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -130,9 +134,9 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDisplayMode(LPDIRECT3DSWAPCHAIN
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DSwapChain_GetDisplayMode(This->wineD3DSwapChain, (WINED3DDISPLAYMODE *) pMode);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
|
||||
|
||||
|
@ -146,13 +150,14 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(LPDIRECT3DSWAPCHAIN9 ifa
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hrc = IWineD3DSwapChain_GetDevice(This->wineD3DSwapChain, &device);
|
||||
if (hrc == D3D_OK && NULL != device) {
|
||||
IWineD3DDevice_GetParent(device, (IUnknown **)ppDevice);
|
||||
IWineD3DDevice_Release(device);
|
||||
}
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hrc;
|
||||
}
|
||||
|
||||
|
@ -163,9 +168,9 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(LPDIRECT3DSWA
|
|||
|
||||
TRACE("(%p)->(%p): Relay\n", This, pPresentationParameters);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DSwapChain_GetPresentParameters(This->wineD3DSwapChain, &winePresentParameters);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
pPresentationParameters->BackBufferWidth = winePresentParameters.BackBufferWidth;
|
||||
pPresentationParameters->BackBufferHeight = winePresentParameters.BackBufferHeight;
|
||||
|
@ -240,10 +245,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE
|
|||
localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
|
||||
localParameters.AutoRestoreDisplayMode = TRUE;
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hrc = IWineD3DDevice_CreateSwapChain(This->WineD3DDevice, &localParameters,
|
||||
&object->wineD3DSwapChain, (IUnknown*)object, SURFACE_OPENGL);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
|
||||
pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
|
||||
|
@ -280,7 +285,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9EX iface, UI
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hrc = IWineD3DDevice_GetSwapChain(This->WineD3DDevice, iSwapChain, &swapchain);
|
||||
if (hrc == D3D_OK && NULL != swapchain) {
|
||||
IWineD3DSwapChain_GetParent(swapchain, (IUnknown **)pSwapChain);
|
||||
|
@ -288,7 +293,8 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9EX iface, UI
|
|||
} else {
|
||||
*pSwapChain = NULL;
|
||||
}
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hrc;
|
||||
}
|
||||
|
||||
|
@ -297,8 +303,9 @@ UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9EX
|
|||
UINT ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3DDevice_GetNumberOfSwapChains(This->WineD3DDevice);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
|
|
@ -59,9 +59,10 @@ static ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
|
|||
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
|
||||
|
||||
if (ref == 0) {
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DTexture_Destroy(This->wineD3DTexture, D3D9CB_DestroySurface);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
IDirect3DDevice9Ex_Release(This->parentDevice);
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
|
@ -75,14 +76,15 @@ static HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface,
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DTexture_GetDevice(This->wineD3DTexture, &wined3d_device);
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
|
||||
IWineD3DDevice_Release(wined3d_device);
|
||||
}
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -91,9 +93,10 @@ static HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 if
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -102,9 +105,10 @@ static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 if
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -113,9 +117,10 @@ static HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 i
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -124,9 +129,10 @@ static DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface,
|
|||
DWORD ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -135,9 +141,10 @@ static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface)
|
|||
DWORD ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -145,9 +152,9 @@ static void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
|
|||
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DTexture_PreLoad(This->wineD3DTexture);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
}
|
||||
|
||||
static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
|
||||
|
@ -155,9 +162,10 @@ static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 i
|
|||
HRESULT ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3DTexture_GetType(This->wineD3DTexture);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -167,9 +175,10 @@ static DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD
|
|||
DWORD ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -178,9 +187,10 @@ static DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
|
|||
DWORD ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -189,9 +199,10 @@ static DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface
|
|||
DWORD ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -200,9 +211,10 @@ static HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTU
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -211,9 +223,10 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LP
|
|||
D3DTEXTUREFILTERTYPE ret;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
ret = (D3DTEXTUREFILTERTYPE) IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -221,9 +234,9 @@ static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9
|
|||
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
}
|
||||
|
||||
/* IDirect3DTexture9 Interface follow: */
|
||||
|
@ -234,9 +247,9 @@ static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 ifac
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
|
@ -259,13 +272,15 @@ static HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 i
|
|||
IWineD3DSurface *mySurface = NULL;
|
||||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
|
||||
if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
|
||||
IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
|
||||
IWineD3DSurface_Release(mySurface);
|
||||
}
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hrc;
|
||||
}
|
||||
|
||||
|
@ -274,9 +289,10 @@ static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, U
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -285,9 +301,10 @@ static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface,
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -296,9 +313,10 @@ static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 ifac
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -352,12 +370,14 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, U
|
|||
|
||||
object->lpVtbl = &Direct3DTexture9_Vtbl;
|
||||
object->ref = 1;
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
|
||||
wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DTexture, (IUnknown *)object);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
if (FAILED(hrc)) {
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
if (FAILED(hrc))
|
||||
{
|
||||
/* free up object */
|
||||
WARN("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
|
||||
HeapFree(GetProcessHeap(), 0, object);
|
||||
|
|
|
@ -58,9 +58,10 @@ static ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 i
|
|||
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
|
||||
|
||||
if (ref == 0) {
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DBuffer_Release(This->wineD3DVertexBuffer);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
IDirect3DDevice9Ex_Release(This->parentDevice);
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
|
@ -74,14 +75,15 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFE
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DBuffer_GetDevice(This->wineD3DVertexBuffer, &wined3d_device);
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
|
||||
IWineD3DDevice_Release(wined3d_device);
|
||||
}
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -91,9 +93,9 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEX
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
@ -103,9 +105,10 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEX
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -114,9 +117,10 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTE
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -125,9 +129,10 @@ static DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFE
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -136,9 +141,10 @@ static DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFE
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -146,10 +152,9 @@ static void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 if
|
|||
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
return ;
|
||||
wined3d_mutex_unlock();
|
||||
}
|
||||
|
||||
static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface) {
|
||||
|
@ -165,9 +170,10 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 if
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -176,9 +182,10 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9
|
|||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -188,9 +195,9 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9
|
|||
WINED3DBUFFER_DESC desc;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &desc);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
pDesc->Format = D3DFMT_VERTEXDATA;
|
||||
|
@ -246,11 +253,12 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9EX iface
|
|||
object->lpVtbl = &Direct3DVertexBuffer9_Vtbl;
|
||||
object->ref = 1;
|
||||
object->fvf = FVF;
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK,
|
||||
0 /* fvf for ddraw only */, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), (IUnknown *)object);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
if (hrc != D3D_OK) {
|
||||
|
||||
/* free up object */
|
||||
|
|
|
@ -230,9 +230,11 @@ void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface)
|
|||
/* Should not happen unless wine has a bug or the application releases references it does not own */
|
||||
ERR("Destroying vdecl with ref != 0\n");
|
||||
}
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DVertexDeclaration_Release(This->wineD3DVertexDeclaration);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, This->elements);
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
|
@ -262,13 +264,14 @@ static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEX
|
|||
|
||||
TRACE("(%p) : Relay\n", iface);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DVertexDeclaration_GetDevice(This->wineD3DVertexDeclaration, &myDevice);
|
||||
if (hr == D3D_OK && myDevice != NULL) {
|
||||
hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
|
||||
IWineD3DDevice_Release(myDevice);
|
||||
}
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -392,10 +395,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9E
|
|||
CopyMemory(object->elements, pVertexElements, element_count * sizeof(D3DVERTEXELEMENT9));
|
||||
object->element_count = element_count;
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wineD3DVertexDeclaration,
|
||||
(IUnknown *)object, wined3d_elements, wined3d_element_count);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, wined3d_elements);
|
||||
|
||||
|
@ -421,9 +424,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9EX i
|
|||
|
||||
TRACE("(%p) : Relay\n", iface);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, pDeclImpl == NULL ? NULL : pDeclImpl->wineD3DVertexDeclaration);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -439,7 +443,8 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9EX i
|
|||
}
|
||||
|
||||
*ppDecl = NULL;
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &pTest);
|
||||
if (hr == D3D_OK && NULL != pTest) {
|
||||
IWineD3DVertexDeclaration_GetParent(pTest, (IUnknown **)ppDecl);
|
||||
|
@ -447,7 +452,8 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9EX i
|
|||
} else {
|
||||
*ppDecl = NULL;
|
||||
}
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
TRACE("(%p) : returning %p\n", This, *ppDecl);
|
||||
return hr;
|
||||
}
|
||||
|
|
|
@ -56,9 +56,10 @@ static ULONG WINAPI IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 i
|
|||
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
|
||||
|
||||
if (ref == 0) {
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DVertexShader_Release(This->wineD3DVertexShader);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
IDirect3DDevice9Ex_Release(This->parentDevice);
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
|
@ -72,7 +73,7 @@ static HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADE
|
|||
HRESULT hr;
|
||||
TRACE("(%p) : Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DVertexShader_GetDevice(This->wineD3DVertexShader, &myDevice);
|
||||
if (WINED3D_OK == hr && myDevice != NULL) {
|
||||
hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
|
||||
|
@ -80,7 +81,8 @@ static HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADE
|
|||
} else {
|
||||
*ppDevice = NULL;
|
||||
}
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
TRACE("(%p) returning (%p)\n", This, *ppDevice);
|
||||
return hr;
|
||||
}
|
||||
|
@ -90,9 +92,10 @@ static HRESULT WINAPI IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHA
|
|||
HRESULT hr;
|
||||
TRACE("(%p) : Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, pSizeOfData);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -125,10 +128,11 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9EX iface
|
|||
|
||||
object->ref = 1;
|
||||
object->lpVtbl = &Direct3DVertexShader9_Vtbl;
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hrc= IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, pFunction,
|
||||
NULL /* output signature */, &object->wineD3DVertexShader, (IUnknown *)object);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
if (FAILED(hrc)) {
|
||||
|
||||
|
@ -151,9 +155,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface, I
|
|||
HRESULT hrc = D3D_OK;
|
||||
|
||||
TRACE("(%p) : Relay\n", This);
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, pShader==NULL?NULL:((IDirect3DVertexShader9Impl *)pShader)->wineD3DVertexShader);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
TRACE("(%p) : returning hr(%u)\n", This, hrc);
|
||||
return hrc;
|
||||
|
@ -165,7 +170,8 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, I
|
|||
HRESULT hrc = D3D_OK;
|
||||
|
||||
TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
|
||||
if (SUCCEEDED(hrc))
|
||||
{
|
||||
|
@ -183,7 +189,8 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, I
|
|||
{
|
||||
WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
|
||||
}
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
TRACE("(%p) : returning %p\n", This, *ppShader);
|
||||
return hrc;
|
||||
}
|
||||
|
@ -199,9 +206,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX
|
|||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -216,9 +224,11 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX
|
|||
}
|
||||
|
||||
TRACE("(%p) : Relay\n", This);
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -227,9 +237,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9EX
|
|||
HRESULT hr;
|
||||
TRACE("(%p) : Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DDevice_SetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -238,9 +249,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX
|
|||
HRESULT hr;
|
||||
TRACE("(%p) : Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DDevice_GetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -249,9 +261,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX
|
|||
HRESULT hr;
|
||||
TRACE("(%p) : Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DDevice_SetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -260,8 +273,9 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX
|
|||
HRESULT hr;
|
||||
TRACE("(%p) : Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DDevice_GetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
|
|
@ -72,9 +72,10 @@ static ULONG WINAPI IDirect3DVolume9Impl_Release(LPDIRECT3DVOLUME9 iface) {
|
|||
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
|
||||
|
||||
if (ref == 0) {
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DVolume_Release(This->wineD3DVolume);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
|
||||
|
@ -89,13 +90,13 @@ static HRESULT WINAPI IDirect3DVolume9Impl_GetDevice(LPDIRECT3DVOLUME9 iface, ID
|
|||
|
||||
TRACE("iface %p, ppDevice %p\n", iface, ppDevice);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
|
||||
IWineD3DVolume_GetDevice(This->wineD3DVolume, &myDevice);
|
||||
IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
|
||||
IWineD3DDevice_Release(myDevice);
|
||||
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
@ -106,11 +107,11 @@ static HRESULT WINAPI IDirect3DVolume9Impl_SetPrivateData(LPDIRECT3DVOLUME9 ifac
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
|
||||
hr = IWineD3DVolume_SetPrivateData(This->wineD3DVolume, refguid, pData, SizeOfData, Flags);
|
||||
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
@ -121,11 +122,11 @@ static HRESULT WINAPI IDirect3DVolume9Impl_GetPrivateData(LPDIRECT3DVOLUME9 ifac
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
|
||||
hr = IWineD3DVolume_GetPrivateData(This->wineD3DVolume, refguid, pData, pSizeOfData);
|
||||
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
@ -136,11 +137,11 @@ static HRESULT WINAPI IDirect3DVolume9Impl_FreePrivateData(LPDIRECT3DVOLUME9 ifa
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
|
||||
hr = IWineD3DVolume_FreePrivateData(This->wineD3DVolume, refguid);
|
||||
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
@ -171,11 +172,11 @@ static HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(LPDIRECT3DVOLUME9 iface, D3DV
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
|
||||
hr = IWineD3DVolume_GetDesc(This->wineD3DVolume, &wined3ddesc);
|
||||
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
|
@ -197,12 +198,12 @@ static HRESULT WINAPI IDirect3DVolume9Impl_LockBox(LPDIRECT3DVOLUME9 iface, D3DL
|
|||
|
||||
TRACE("(%p) relay %p %p %p %d\n", This, This->wineD3DVolume, pLockedVolume, pBox, Flags);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
|
||||
hr = IWineD3DVolume_LockBox(This->wineD3DVolume, (WINED3DLOCKED_BOX *)pLockedVolume,
|
||||
(const WINED3DBOX *)pBox, Flags);
|
||||
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
@ -213,11 +214,11 @@ static HRESULT WINAPI IDirect3DVolume9Impl_UnlockBox(LPDIRECT3DVOLUME9 iface) {
|
|||
|
||||
TRACE("(%p) relay %p\n", This, This->wineD3DVolume);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
|
||||
hr = IWineD3DVolume_UnlockBox(This->wineD3DVolume);
|
||||
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
|
|
@ -58,9 +58,10 @@ static ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9
|
|||
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
|
||||
|
||||
if (ref == 0) {
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
IWineD3DVolumeTexture_Destroy(This->wineD3DVolumeTexture, D3D9CB_DestroyVolume);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
IDirect3DDevice9Ex_Release(This->parentDevice);
|
||||
HeapFree(GetProcessHeap(), 0, This);
|
||||
}
|
||||
|
@ -75,14 +76,14 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXT
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
hr = IWineD3DStateBlock_GetDevice(This->wineD3DVolumeTexture, &wined3d_device);
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
|
||||
IWineD3DDevice_Release(wined3d_device);
|
||||
}
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
@ -93,11 +94,11 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUM
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
|
||||
hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
|
||||
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
@ -108,11 +109,11 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUM
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
|
||||
hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
|
||||
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
@ -123,11 +124,11 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLU
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
|
||||
hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
|
||||
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
@ -138,11 +139,11 @@ static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXT
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
|
||||
priority = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
|
||||
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return priority;
|
||||
}
|
||||
|
@ -153,11 +154,11 @@ static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXT
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
|
||||
priority = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
|
||||
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return priority;
|
||||
}
|
||||
|
@ -167,11 +168,11 @@ static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
|
||||
IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
|
||||
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
}
|
||||
|
||||
static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
|
||||
|
@ -180,11 +181,11 @@ static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLU
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
|
||||
type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
|
||||
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return type;
|
||||
}
|
||||
|
@ -196,11 +197,11 @@ static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
|
||||
lod = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
|
||||
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return lod;
|
||||
}
|
||||
|
@ -211,11 +212,11 @@ static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
|
||||
lod = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
|
||||
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return lod;
|
||||
}
|
||||
|
@ -226,11 +227,11 @@ static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETE
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
|
||||
level_count = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
|
||||
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return level_count;
|
||||
}
|
||||
|
@ -241,11 +242,11 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
|
||||
hr = IWineD3DVolumeTexture_SetAutoGenFilterType(This->wineD3DVolumeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
|
||||
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
@ -256,11 +257,11 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterT
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
|
||||
filter_type = (D3DTEXTUREFILTERTYPE)IWineD3DVolumeTexture_GetAutoGenFilterType(This->wineD3DVolumeTexture);
|
||||
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return filter_type;
|
||||
}
|
||||
|
@ -270,11 +271,11 @@ static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVO
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
|
||||
IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture);
|
||||
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
}
|
||||
|
||||
/* IDirect3DVolumeTexture9 Interface follow: */
|
||||
|
@ -285,11 +286,11 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMET
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
|
||||
hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
|
||||
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
|
@ -312,7 +313,7 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUM
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
|
||||
hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
|
||||
if (hrc == D3D_OK && NULL != ppVolumeLevel) {
|
||||
|
@ -320,7 +321,7 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUM
|
|||
IWineD3DVolumeTexture_Release(myVolume);
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hrc;
|
||||
}
|
||||
|
@ -331,12 +332,12 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTUR
|
|||
|
||||
TRACE("(%p) Relay %p %p %p %d\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
|
||||
hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *)pLockedVolume,
|
||||
(const WINED3DBOX *)pBox, Flags);
|
||||
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
@ -347,11 +348,11 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXT
|
|||
|
||||
TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
|
||||
hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
|
||||
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
@ -362,11 +363,11 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETE
|
|||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
|
||||
hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *)pDirtyBox);
|
||||
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
@ -425,13 +426,13 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9EX if
|
|||
object->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
|
||||
object->ref = 1;
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_lock();
|
||||
|
||||
hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels,
|
||||
Usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(Format),
|
||||
Pool, &object->wineD3DVolumeTexture, (IUnknown *)object);
|
||||
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
if (hrc != D3D_OK) {
|
||||
|
||||
|
|
Loading…
Reference in New Issue