wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device.
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@ -3,6 +3,7 @@
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* Copyright (C) 2006 Chris Robinson
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* Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
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* Copyright 2007 Henri Verbeet
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* Copyright (C) 2008 Rico Schüller
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -2016,6 +2017,100 @@ static void test_display_formats()
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if(d3d9) IDirect3D9_Release(d3d9);
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}
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static void test_scissor_size(void)
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{
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IDirect3D9 *d3d9_ptr = 0;
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int i;
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static const struct {
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int winx; int winy; int backx; int backy; BOOL window;
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} scts[] = { /* scissor tests */
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{800, 600, 640, 480, TRUE},
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{800, 600, 640, 480, FALSE},
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{640, 480, 800, 600, TRUE},
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{640, 480, 800, 600, FALSE},
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};
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d3d9_ptr = pDirect3DCreate9(D3D_SDK_VERSION);
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ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
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if (!d3d9_ptr){
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skip("Failed to create IDirect3D9 object\n");
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return;
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}
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for(i=0; i<sizeof(scts)/sizeof(scts[0]); i++) {
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IDirect3DDevice9 *device_ptr = 0;
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D3DPRESENT_PARAMETERS present_parameters;
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HRESULT hr;
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WNDCLASS wc = {0};
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HWND hwnd = 0;
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RECT scissorrect;
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wc.lpfnWndProc = DefWindowProc;
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wc.lpszClassName = "d3d9_test_wc";
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RegisterClass(&wc);
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hwnd = CreateWindow("d3d9_test_wc", "d3d9_test",
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WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, scts[i].winx, scts[i].winy, 0, 0, 0, 0);
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ZeroMemory(&present_parameters, sizeof(present_parameters));
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present_parameters.Windowed = scts[i].window;
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present_parameters.hDeviceWindow = hwnd;
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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present_parameters.BackBufferWidth = scts[i].backx;
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present_parameters.BackBufferHeight = scts[i].backy;
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present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
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present_parameters.EnableAutoDepthStencil = TRUE;
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present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
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hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
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if(FAILED(hr)) {
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present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
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hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
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if(FAILED(hr)) {
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hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
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}
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}
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ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D_CreateDevice returned: %08x\n", hr);
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if (!device_ptr)
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{
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DestroyWindow(hwnd);
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skip("Creating the device failed\n");
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goto err_out;
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}
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/* Check for the default scissor rect size */
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hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
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ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
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ok(scissorrect.right == scts[i].backx && scissorrect.bottom == scts[i].backy && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, scts[i].backx, scts[i].backy);
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/* check the scissorrect values after a reset */
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present_parameters.BackBufferWidth = 1024;
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present_parameters.BackBufferHeight = 768;
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hr = IDirect3DDevice9_Reset(device_ptr, &present_parameters);
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ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
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hr = IDirect3DDevice9_TestCooperativeLevel(device_ptr);
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ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
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hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
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ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
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ok(scissorrect.right == 1024 && scissorrect.bottom == 768 && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, 1024, 768);
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if(device_ptr) {
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ULONG ref;
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ref = IDirect3DDevice9_Release(device_ptr);
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DestroyWindow(hwnd);
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ok(ref == 0, "The device was not properly freed: refcount %u\n", ref);
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}
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}
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err_out:
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if(d3d9_ptr) IDirect3D9_Release(d3d9_ptr);
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return;
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}
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START_TEST(device)
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{
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HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
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@ -2045,5 +2140,6 @@ START_TEST(device)
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test_vertex_buffer_alignment();
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test_lights();
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test_set_stream_source();
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test_scissor_size();
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}
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}
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@ -1037,6 +1037,12 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
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DWORD d;
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} tmpfloat;
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unsigned int i;
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IWineD3DSwapChain *swapchain;
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IWineD3DSurface *backbuffer;
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WINED3DSURFACE_DESC desc = {0};
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UINT width, height;
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RECT scissorrect;
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HRESULT hr;
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/* Note this may have a large overhead but it should only be executed
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once, in order to initialize the complete state of the device and
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@ -1239,6 +1245,30 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
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This->textures[i] = NULL;
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}
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/* Set the default scissor rect values */
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desc.Width = &width;
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desc.Height = &height;
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/* check the return values, because the GetBackBuffer call isn't valid for ddraw */
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hr = IWineD3DDevice_GetSwapChain(device, 0, &swapchain);
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if( hr == WINED3D_OK && swapchain != NULL) {
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hr = IWineD3DSwapChain_GetBackBuffer(swapchain, 0, WINED3DBACKBUFFER_TYPE_MONO, &backbuffer);
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if( hr == WINED3D_OK && backbuffer != NULL) {
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IWineD3DSurface_GetDesc(backbuffer, &desc);
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IWineD3DSurface_Release(backbuffer);
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scissorrect.left = 0;
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scissorrect.right = width;
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scissorrect.top = 0;
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scissorrect.bottom = height;
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hr = IWineD3DDevice_SetScissorRect(device, &scissorrect);
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if( hr != WINED3D_OK ) {
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ERR("This should never happen, expect rendering issues!\n");
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}
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}
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IWineD3DSwapChain_Release(swapchain);
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}
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TRACE("-----------------------> Device defaults now set up...\n");
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return WINED3D_OK;
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}
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@ -102,6 +102,15 @@ HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface,
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return WINED3DERR_INVALIDCALL;
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}
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/* Return invalid if there is no backbufferarray, otherwise it will crash when ddraw is
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* used (there This->backBuffer is allways NULL). We need this because this function have
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* to be called from IWineD3DStateBlockImpl_InitStartupStateBlock to get the default
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* scissorrect dimensions. */
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if( !This->backBuffer ) {
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*ppBackBuffer = NULL;
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return WINED3DERR_INVALIDCALL;
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}
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*ppBackBuffer = This->backBuffer[iBackBuffer];
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TRACE("(%p) : BackBuf %d Type %d returning %p\n", This, iBackBuffer, Type, *ppBackBuffer);
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