d3d9: Use color_match() in fog_with_shader_test().
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@ -1463,9 +1463,7 @@ static void fog_with_shader_test(IDirect3DDevice9 *device)
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/* As the red and green component are the result of blending use 5% tolerance on the expected value */
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color = getPixelColor(device, 128, 240);
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ok((unsigned char)(color) == ((unsigned char)test_data[i].color[j])
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&& abs( ((unsigned char)(color>>8)) - (unsigned char)(test_data[i].color[j]>>8) ) < 13
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&& abs( ((unsigned char)(color>>16)) - (unsigned char)(test_data[i].color[j]>>16) ) < 13,
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ok(color_match(color, test_data[i].color[j], 13),
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"fog vs%i ps%i fvm%i ftm%i %d: got color %08x, expected %08x +-5%%\n",
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test_data[i].vshader, test_data[i].pshader, test_data[i].vfog, test_data[i].tfog, j, color, test_data[i].color[j]);
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}
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