d3d9: Add a visual test case for the D3DSAMP_SRGBTEXTURE sampler state.
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@ -5413,6 +5413,90 @@ void test_vshader_input(IDirect3DDevice9 *device)
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IDirect3DVertexDeclaration9_Release(decl_color_float);
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}
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static void srgbtexture_test(IDirect3DDevice9 *device)
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{
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/* Fill a texture with 0x7f (~ .5), and then turn on the D3DSAMP_SRGBTEXTURE
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* texture stage state to render a quad using that texture. The resulting
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* color components should be 0x36 (~ 0.21), per this formula:
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* linear_color = ((srgb_color + 0.055) / 1.055) ^ 2.4
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* This is true where srgb_color > 0.04045.
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*/
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IDirect3D9 *d3d = NULL;
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HRESULT hr;
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LPDIRECT3DTEXTURE9 texture = NULL;
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LPDIRECT3DSURFACE9 surface = NULL;
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D3DLOCKED_RECT lr;
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DWORD color;
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float quad[] = {
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-1.0, 1.0, 0.0, 0.0, 0.0,
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1.0, 1.0, 0.0, 1.0, 0.0,
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-1.0, -1.0, 0.0, 0.0, 1.0,
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1.0, -1.0, 0.0, 1.0, 1.0,
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};
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memset(&lr, 0, sizeof(lr));
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IDirect3DDevice9_GetDirect3D(device, &d3d);
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if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
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D3DUSAGE_QUERY_SRGBREAD, D3DRTYPE_TEXTURE,
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D3DFMT_A8R8G8B8) != D3D_OK) {
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skip("D3DFMT_A8R8G8B8 textures with SRGBREAD not supported\n");
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goto out;
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}
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hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 1, 0,
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D3DFMT_A8R8G8B8, D3DPOOL_MANAGED,
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&texture, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %s\n", DXGetErrorString9(hr));
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if(!texture) {
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skip("Failed to create A8R8G8B8 texture with SRGBREAD\n");
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goto out;
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}
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hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
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ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %s\n", DXGetErrorString9(hr));
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fill_surface(surface, 0xff7f7f7f);
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IDirect3DSurface9_Release(surface);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_BeginScene(device);
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ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr));
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if(SUCCEEDED(hr))
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{
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hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, TRUE);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
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ok(SUCCEEDED(hr), "DrawPrimitiveUP failed with %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_EndScene(device);
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ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr));
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}
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hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, FALSE);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState failed with %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr));
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color = getPixelColor(device, 320, 240);
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ok(color == 0x00363636, "srgb quad has color %08x, expected 0x00363636\n", color);
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out:
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if(texture) IDirect3DTexture9_Release(texture);
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IDirect3D9_Release(d3d);
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}
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static void fog_srgbwrite_test(IDirect3DDevice9 *device)
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{
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/* Draw a black quad, half fogged with white fog -> grey color. Enable sRGB writing.
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@ -7280,6 +7364,7 @@ START_TEST(visual)
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}
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offscreen_test(device_ptr);
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alpha_test(device_ptr);
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srgbtexture_test(device_ptr);
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release_buffer_test(device_ptr);
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float_texture_test(device_ptr);
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g16r16_texture_test(device_ptr);
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