d3d9: Make the shader test more precision tolerant.
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c65020646c
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82521353f5
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@ -4801,31 +4801,37 @@ static void cnd_test(IDirect3DDevice9 *device)
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color = getPixelColor(device, 158, 358);
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ok(color == 0x00ffffff, "pixel 158, 358 has color %08x, expected 0x00ffffff\n", color);
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color = getPixelColor(device, 162, 358);
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ok(color == 0x00000000, "pixel 162, 358 has color %08x, expected 0x00000000\n", color);
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ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) <= 0x01) && ((color & 0x000000ff) <= 0x01),
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"pixel 162, 358 has color %08x, expected 0x00000000\n", color);
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color = getPixelColor(device, 158, 362);
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ok(color == 0x00ffffff, "pixel 158, 362 has color %08x, expected 0x00ffffff\n", color);
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color = getPixelColor(device, 162, 362);
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ok(color == 0x00000000, "pixel 162, 362 has color %08x, expected 0x00000000\n", color);
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ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) <= 0x01) && ((color & 0x000000ff) <= 0x01),
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"pixel 162, 362 has color %08x, expected 0x00000000\n", color);
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/* 1.2 shader */
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color = getPixelColor(device, 478, 358);
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ok(color == 0x00ffffff, "pixel 478, 358 has color %08x, expected 0x00ffffff\n", color);
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color = getPixelColor(device, 482, 358);
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ok(color == 0x00000000, "pixel 482, 358 has color %08x, expected 0x00000000\n", color);
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ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) <= 0x01) && ((color & 0x000000ff) <= 0x01),
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"pixel 482, 358 has color %08x, expected 0x00000000\n", color);
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color = getPixelColor(device, 478, 362);
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ok(color == 0x00ffffff, "pixel 478, 362 has color %08x, expected 0x00ffffff\n", color);
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color = getPixelColor(device, 482, 362);
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ok(color == 0x00000000, "pixel 482, 362 has color %08x, expected 0x00000000\n", color);
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ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) <= 0x01) && ((color & 0x000000ff) <= 0x01),
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"pixel 482, 362 has color %08x, expected 0x00000000\n", color);
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/* 1.3 shader */
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color = getPixelColor(device, 478, 118);
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ok(color == 0x00ffffff, "pixel 478, 118 has color %08x, expected 0x00ffffff\n", color);
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color = getPixelColor(device, 482, 118);
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ok(color == 0x00000000, "pixel 482, 118 has color %08x, expected 0x00000000\n", color);
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ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) <= 0x01) && ((color & 0x000000ff) <= 0x01),
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"pixel 482, 118 has color %08x, expected 0x00000000\n", color);
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color = getPixelColor(device, 478, 122);
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ok(color == 0x00ffffff, "pixel 478, 122 has color %08x, expected 0x00ffffff\n", color);
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color = getPixelColor(device, 482, 122);
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ok(color == 0x00000000, "pixel 482, 122 has color %08x, expected 0x00000000\n", color);
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ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) <= 0x01) && ((color & 0x000000ff) <= 0x01),
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"pixel 482, 122 has color %08x, expected 0x00000000\n", color);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ffff, 0.0, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %s\n", DXGetErrorString9(hr));
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@ -4878,33 +4884,45 @@ static void cnd_test(IDirect3DDevice9 *device)
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/* 1.1 shader. coissue flag changed the semantic of cnd, c1 is always selected */
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color = getPixelColor(device, 158, 358);
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ok(color == 0x0000ff00, "pixel 158, 358 has color %08x, expected 0x0000ff00\n", color);
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ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
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"pixel 158, 358 has color %08x, expected 0x0000ff00\n", color);
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color = getPixelColor(device, 162, 358);
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ok(color == 0x0000ff00, "pixel 162, 358 has color %08x, expected 0x0000ff00\n", color);
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ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
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"pixel 162, 358 has color %08x, expected 0x0000ff00\n", color);
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color = getPixelColor(device, 158, 362);
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ok(color == 0x0000ff00, "pixel 158, 362 has color %08x, expected 0x0000ff00\n", color);
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ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
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"pixel 158, 362 has color %08x, expected 0x0000ff00\n", color);
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color = getPixelColor(device, 162, 362);
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ok(color == 0x0000ff00, "pixel 162, 362 has color %08x, expected 0x0000ff00\n", color);
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ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
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"pixel 162, 362 has color %08x, expected 0x0000ff00\n", color);
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/* 1.2 shader */
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color = getPixelColor(device, 478, 358);
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ok(color == 0x0000ff00, "pixel 478, 358 has color %08x, expected 0x0000ff00\n", color);
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ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
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"pixel 478, 358 has color %08x, expected 0x0000ff00\n", color);
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color = getPixelColor(device, 482, 358);
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ok(color == 0x0000ff00, "pixel 482, 358 has color %08x, expected 0x0000ff00\n", color);
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ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
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"pixel 482, 358 has color %08x, expected 0x0000ff00\n", color);
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color = getPixelColor(device, 478, 362);
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ok(color == 0x0000ff00, "pixel 478, 362 has color %08x, expected 0x0000ff00\n", color);
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ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
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"pixel 478, 362 has color %08x, expected 0x0000ff00\n", color);
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color = getPixelColor(device, 482, 362);
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ok(color == 0x0000ff00, "pixel 482, 362 has color %08x, expected 0x0000ff00\n", color);
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ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
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"pixel 482, 362 has color %08x, expected 0x0000ff00\n", color);
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/* 1.3 shader */
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color = getPixelColor(device, 478, 118);
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ok(color == 0x0000ff00, "pixel 478, 118 has color %08x, expected 0x0000ff00\n", color);
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ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
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"pixel 478, 118 has color %08x, expected 0x0000ff00\n", color);
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color = getPixelColor(device, 482, 118);
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ok(color == 0x0000ff00, "pixel 482, 118 has color %08x, expected 0x0000ff00\n", color);
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ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
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"pixel 482, 118 has color %08x, expected 0x0000ff00\n", color);
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color = getPixelColor(device, 478, 122);
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ok(color == 0x0000ff00, "pixel 478, 122 has color %08x, expected 0x0000ff00\n", color);
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ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
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"pixel 478, 122 has color %08x, expected 0x0000ff00\n", color);
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color = getPixelColor(device, 482, 122);
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ok(color == 0x0000ff00, "pixel 482, 122 has color %08x, expected 0x0000ff00\n", color);
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ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01),
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"pixel 482, 122 has color %08x, expected 0x0000ff00\n", color);
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IDirect3DPixelShader9_Release(shader_14_coissue);
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IDirect3DPixelShader9_Release(shader_13_coissue);
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