diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index b33f7d500e3..6d9ad3908a3 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -4801,31 +4801,37 @@ static void cnd_test(IDirect3DDevice9 *device) color = getPixelColor(device, 158, 358); ok(color == 0x00ffffff, "pixel 158, 358 has color %08x, expected 0x00ffffff\n", color); color = getPixelColor(device, 162, 358); - ok(color == 0x00000000, "pixel 162, 358 has color %08x, expected 0x00000000\n", color); + ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) <= 0x01) && ((color & 0x000000ff) <= 0x01), + "pixel 162, 358 has color %08x, expected 0x00000000\n", color); color = getPixelColor(device, 158, 362); ok(color == 0x00ffffff, "pixel 158, 362 has color %08x, expected 0x00ffffff\n", color); color = getPixelColor(device, 162, 362); - ok(color == 0x00000000, "pixel 162, 362 has color %08x, expected 0x00000000\n", color); + ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) <= 0x01) && ((color & 0x000000ff) <= 0x01), + "pixel 162, 362 has color %08x, expected 0x00000000\n", color); /* 1.2 shader */ color = getPixelColor(device, 478, 358); ok(color == 0x00ffffff, "pixel 478, 358 has color %08x, expected 0x00ffffff\n", color); color = getPixelColor(device, 482, 358); - ok(color == 0x00000000, "pixel 482, 358 has color %08x, expected 0x00000000\n", color); + ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) <= 0x01) && ((color & 0x000000ff) <= 0x01), + "pixel 482, 358 has color %08x, expected 0x00000000\n", color); color = getPixelColor(device, 478, 362); ok(color == 0x00ffffff, "pixel 478, 362 has color %08x, expected 0x00ffffff\n", color); color = getPixelColor(device, 482, 362); - ok(color == 0x00000000, "pixel 482, 362 has color %08x, expected 0x00000000\n", color); + ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) <= 0x01) && ((color & 0x000000ff) <= 0x01), + "pixel 482, 362 has color %08x, expected 0x00000000\n", color); /* 1.3 shader */ color = getPixelColor(device, 478, 118); ok(color == 0x00ffffff, "pixel 478, 118 has color %08x, expected 0x00ffffff\n", color); color = getPixelColor(device, 482, 118); - ok(color == 0x00000000, "pixel 482, 118 has color %08x, expected 0x00000000\n", color); + ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) <= 0x01) && ((color & 0x000000ff) <= 0x01), + "pixel 482, 118 has color %08x, expected 0x00000000\n", color); color = getPixelColor(device, 478, 122); ok(color == 0x00ffffff, "pixel 478, 122 has color %08x, expected 0x00ffffff\n", color); color = getPixelColor(device, 482, 122); - ok(color == 0x00000000, "pixel 482, 122 has color %08x, expected 0x00000000\n", color); + ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) <= 0x01) && ((color & 0x000000ff) <= 0x01), + "pixel 482, 122 has color %08x, expected 0x00000000\n", color); hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ffff, 0.0, 0); ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %s\n", DXGetErrorString9(hr)); @@ -4878,33 +4884,45 @@ static void cnd_test(IDirect3DDevice9 *device) /* 1.1 shader. coissue flag changed the semantic of cnd, c1 is always selected */ color = getPixelColor(device, 158, 358); - ok(color == 0x0000ff00, "pixel 158, 358 has color %08x, expected 0x0000ff00\n", color); + ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01), + "pixel 158, 358 has color %08x, expected 0x0000ff00\n", color); color = getPixelColor(device, 162, 358); - ok(color == 0x0000ff00, "pixel 162, 358 has color %08x, expected 0x0000ff00\n", color); + ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01), + "pixel 162, 358 has color %08x, expected 0x0000ff00\n", color); color = getPixelColor(device, 158, 362); - ok(color == 0x0000ff00, "pixel 158, 362 has color %08x, expected 0x0000ff00\n", color); + ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01), + "pixel 158, 362 has color %08x, expected 0x0000ff00\n", color); color = getPixelColor(device, 162, 362); - ok(color == 0x0000ff00, "pixel 162, 362 has color %08x, expected 0x0000ff00\n", color); + ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01), + "pixel 162, 362 has color %08x, expected 0x0000ff00\n", color); /* 1.2 shader */ color = getPixelColor(device, 478, 358); - ok(color == 0x0000ff00, "pixel 478, 358 has color %08x, expected 0x0000ff00\n", color); + ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01), + "pixel 478, 358 has color %08x, expected 0x0000ff00\n", color); color = getPixelColor(device, 482, 358); - ok(color == 0x0000ff00, "pixel 482, 358 has color %08x, expected 0x0000ff00\n", color); + ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01), + "pixel 482, 358 has color %08x, expected 0x0000ff00\n", color); color = getPixelColor(device, 478, 362); - ok(color == 0x0000ff00, "pixel 478, 362 has color %08x, expected 0x0000ff00\n", color); + ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01), + "pixel 478, 362 has color %08x, expected 0x0000ff00\n", color); color = getPixelColor(device, 482, 362); - ok(color == 0x0000ff00, "pixel 482, 362 has color %08x, expected 0x0000ff00\n", color); + ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01), + "pixel 482, 362 has color %08x, expected 0x0000ff00\n", color); /* 1.3 shader */ color = getPixelColor(device, 478, 118); - ok(color == 0x0000ff00, "pixel 478, 118 has color %08x, expected 0x0000ff00\n", color); + ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01), + "pixel 478, 118 has color %08x, expected 0x0000ff00\n", color); color = getPixelColor(device, 482, 118); - ok(color == 0x0000ff00, "pixel 482, 118 has color %08x, expected 0x0000ff00\n", color); + ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01), + "pixel 482, 118 has color %08x, expected 0x0000ff00\n", color); color = getPixelColor(device, 478, 122); - ok(color == 0x0000ff00, "pixel 478, 122 has color %08x, expected 0x0000ff00\n", color); + ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01), + "pixel 478, 122 has color %08x, expected 0x0000ff00\n", color); color = getPixelColor(device, 482, 122); - ok(color == 0x0000ff00, "pixel 482, 122 has color %08x, expected 0x0000ff00\n", color); + ok( (((color & 0x00ff0000) >> 16) <= 0x01) && (((color & 0x0000ff00) >> 8) == 0xff) && ((color & 0x000000ff) <= 0x01), + "pixel 482, 122 has color %08x, expected 0x0000ff00\n", color); IDirect3DPixelShader9_Release(shader_14_coissue); IDirect3DPixelShader9_Release(shader_13_coissue);