d3d9: Add a separate function for texture initialization.

This commit is contained in:
Henri Verbeet 2009-09-17 12:35:29 +02:00 committed by Alexandre Julliard
parent 6c8636c337
commit 75f005ebf9
3 changed files with 51 additions and 36 deletions

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@ -197,9 +197,6 @@ extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDe
extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain) DECLSPEC_HIDDEN;
extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface,
UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool,
IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle) DECLSPEC_HIDDEN;
@ -441,6 +438,9 @@ typedef struct IDirect3DTexture9Impl
LPDIRECT3DDEVICE9EX parentDevice;
} IDirect3DTexture9Impl;
HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
/* ----------------------- */
/* IDirect3DVolumeTexture9 */
/* ----------------------- */

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@ -644,6 +644,38 @@ static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface,
wined3d_mutex_unlock();
}
static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DTexture9Impl *object;
HRESULT hr;
TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
iface, width, height, levels, usage, format, pool, texture, shared_handle);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate texture memory.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
hr = texture_init(object, This, width, height, levels, usage, format, pool);
if (FAILED(hr))
{
WARN("Failed to initialize texture, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created texture %p.\n", object);
*texture = (IDirect3DTexture9 *)object;
return D3D_OK;
}
static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)

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@ -350,43 +350,26 @@ static const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
IDirect3DTexture9Impl_AddDirtyRect
};
HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
HRESULT hr;
/* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) {
IDirect3DTexture9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%#x), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture9Impl));
if (NULL == object) {
ERR("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DTexture9_Vtbl;
object->ref = 1;
texture->lpVtbl = &Direct3DTexture9_Vtbl;
texture->ref = 1;
wined3d_mutex_lock();
hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DTexture, (IUnknown *)object);
hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels, usage & WINED3DUSAGE_MASK,
wined3dformat_from_d3dformat(format), pool, &texture->wineD3DTexture, (IUnknown *)texture);
wined3d_mutex_unlock();
if (FAILED(hrc))
if (FAILED(hr))
{
/* free up object */
WARN("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
HeapFree(GetProcessHeap(), 0, object);
} else {
IDirect3DDevice9Ex_AddRef(iface);
object->parentDevice = iface;
*ppTexture= (LPDIRECT3DTEXTURE9) object;
TRACE("(%p) Created Texture %p, %p\n", This, object, object->wineD3DTexture);
}
WARN("Failed to create wined3d texture, hr %#x.\n", hr);
return hr;
}
return hrc;
texture->parentDevice = (IDirect3DDevice9Ex *)device;
IDirect3DDevice9Ex_AddRef(texture->parentDevice);
return D3D_OK;
}