d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values.
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d575b5fecb
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@ -228,12 +228,13 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTU
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IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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WINED3DSURFACE_DESC wined3ddesc;
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UINT tmpInt = -1;
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WINED3DFORMAT format;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
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wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
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wined3ddesc.Format = &format;
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wined3ddesc.Type = (WINED3DRESOURCETYPE *) &pDesc->Type;
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wined3ddesc.Usage = &pDesc->Usage;
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wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
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@ -246,6 +247,9 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTU
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
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LeaveCriticalSection(&d3d9_cs);
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if (SUCCEEDED(hr)) pDesc->Format = d3dformat_from_wined3dformat(format);
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return hr;
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}
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@ -355,7 +359,8 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX ifac
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object->ref = 1;
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage,
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Format, Pool, &object->wineD3DCubeTexture, pSharedHandle, (IUnknown*)object);
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wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DCubeTexture,
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pSharedHandle, (IUnknown*)object);
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LeaveCriticalSection(&d3d9_cs);
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if (hr != D3D_OK){
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@ -45,6 +45,8 @@ extern HRESULT vdecl_convert_fvf(
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DWORD FVF,
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D3DVERTEXELEMENT9** ppVertexElements);
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extern CRITICAL_SECTION d3d9_cs;
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D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format);
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WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format);
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/* ===========================================================================
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Macros
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@ -25,6 +25,135 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format)
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{
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BYTE *c = (BYTE *)&format;
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/* Don't translate FOURCC formats */
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if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
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switch(format)
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{
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case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
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case WINED3DFMT_R8G8B8: return D3DFMT_R8G8B8;
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case WINED3DFMT_A8R8G8B8: return D3DFMT_A8R8G8B8;
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case WINED3DFMT_X8R8G8B8: return D3DFMT_X8R8G8B8;
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case WINED3DFMT_R5G6B5: return D3DFMT_R5G6B5;
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case WINED3DFMT_X1R5G5B5: return D3DFMT_X1R5G5B5;
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case WINED3DFMT_A1R5G5B5: return D3DFMT_A1R5G5B5;
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case WINED3DFMT_A4R4G4B4: return D3DFMT_A4R4G4B4;
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case WINED3DFMT_R3G3B2: return D3DFMT_R3G3B2;
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case WINED3DFMT_A8: return D3DFMT_A8;
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case WINED3DFMT_A8R3G3B2: return D3DFMT_A8R3G3B2;
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case WINED3DFMT_X4R4G4B4: return D3DFMT_X4R4G4B4;
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case WINED3DFMT_A2B10G10R10: return D3DFMT_A2B10G10R10;
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case WINED3DFMT_A8B8G8R8: return D3DFMT_A8B8G8R8;
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case WINED3DFMT_X8B8G8R8: return D3DFMT_X8B8G8R8;
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case WINED3DFMT_G16R16: return D3DFMT_G16R16;
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case WINED3DFMT_A2R10G10B10: return D3DFMT_A2R10G10B10;
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case WINED3DFMT_A16B16G16R16: return D3DFMT_A16B16G16R16;
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case WINED3DFMT_A8P8: return D3DFMT_A8P8;
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case WINED3DFMT_P8: return D3DFMT_P8;
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case WINED3DFMT_L8: return D3DFMT_L8;
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case WINED3DFMT_A8L8: return D3DFMT_A8L8;
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case WINED3DFMT_A4L4: return D3DFMT_A4L4;
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case WINED3DFMT_V8U8: return D3DFMT_V8U8;
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case WINED3DFMT_L6V5U5: return D3DFMT_L6V5U5;
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case WINED3DFMT_X8L8V8U8: return D3DFMT_X8L8V8U8;
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case WINED3DFMT_Q8W8V8U8: return D3DFMT_Q8W8V8U8;
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case WINED3DFMT_V16U16: return D3DFMT_V16U16;
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case WINED3DFMT_A2W10V10U10: return D3DFMT_A2W10V10U10;
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case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
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case WINED3DFMT_D32: return D3DFMT_D32;
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case WINED3DFMT_D15S1: return D3DFMT_D15S1;
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case WINED3DFMT_D24S8: return D3DFMT_D24S8;
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case WINED3DFMT_D24X8: return D3DFMT_D24X8;
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case WINED3DFMT_D24X4S4: return D3DFMT_D24X4S4;
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case WINED3DFMT_D16: return D3DFMT_D16;
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case WINED3DFMT_L16: return D3DFMT_L16;
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case WINED3DFMT_D32F_LOCKABLE: return D3DFMT_D32F_LOCKABLE;
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case WINED3DFMT_D24FS8: return D3DFMT_D24FS8;
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case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
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case WINED3DFMT_INDEX16: return D3DFMT_INDEX16;
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case WINED3DFMT_INDEX32: return D3DFMT_INDEX32;
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case WINED3DFMT_Q16W16V16U16: return D3DFMT_Q16W16V16U16;
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case WINED3DFMT_R16F: return D3DFMT_R16F;
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case WINED3DFMT_G16R16F: return D3DFMT_G16R16F;
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case WINED3DFMT_A16B16G16R16F: return D3DFMT_A16B16G16R16F;
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case WINED3DFMT_R32F: return D3DFMT_R32F;
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case WINED3DFMT_G32R32F: return D3DFMT_G32R32F;
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case WINED3DFMT_A32B32G32R32F: return D3DFMT_A32B32G32R32F;
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case WINED3DFMT_CxV8U8: return D3DFMT_CxV8U8;
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default:
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FIXME("Unhandled WINED3DFORMAT %#x\n", format);
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return D3DFMT_UNKNOWN;
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}
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}
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WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format)
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{
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BYTE *c = (BYTE *)&format;
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/* Don't translate FOURCC formats */
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if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
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switch(format)
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{
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case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
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case D3DFMT_R8G8B8: return WINED3DFMT_R8G8B8;
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case D3DFMT_A8R8G8B8: return WINED3DFMT_A8R8G8B8;
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case D3DFMT_X8R8G8B8: return WINED3DFMT_X8R8G8B8;
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case D3DFMT_R5G6B5: return WINED3DFMT_R5G6B5;
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case D3DFMT_X1R5G5B5: return WINED3DFMT_X1R5G5B5;
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case D3DFMT_A1R5G5B5: return WINED3DFMT_A1R5G5B5;
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case D3DFMT_A4R4G4B4: return WINED3DFMT_A4R4G4B4;
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case D3DFMT_R3G3B2: return WINED3DFMT_R3G3B2;
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case D3DFMT_A8: return WINED3DFMT_A8;
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case D3DFMT_A8R3G3B2: return WINED3DFMT_A8R3G3B2;
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case D3DFMT_X4R4G4B4: return WINED3DFMT_X4R4G4B4;
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case D3DFMT_A2B10G10R10: return WINED3DFMT_A2B10G10R10;
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case D3DFMT_A8B8G8R8: return WINED3DFMT_A8B8G8R8;
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case D3DFMT_X8B8G8R8: return WINED3DFMT_X8B8G8R8;
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case D3DFMT_G16R16: return WINED3DFMT_G16R16;
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case D3DFMT_A2R10G10B10: return WINED3DFMT_A2R10G10B10;
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case D3DFMT_A16B16G16R16: return WINED3DFMT_A16B16G16R16;
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case D3DFMT_A8P8: return WINED3DFMT_A8P8;
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case D3DFMT_P8: return WINED3DFMT_P8;
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case D3DFMT_L8: return WINED3DFMT_L8;
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case D3DFMT_A8L8: return WINED3DFMT_A8L8;
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case D3DFMT_A4L4: return WINED3DFMT_A4L4;
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case D3DFMT_V8U8: return WINED3DFMT_V8U8;
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case D3DFMT_L6V5U5: return WINED3DFMT_L6V5U5;
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case D3DFMT_X8L8V8U8: return WINED3DFMT_X8L8V8U8;
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case D3DFMT_Q8W8V8U8: return WINED3DFMT_Q8W8V8U8;
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case D3DFMT_V16U16: return WINED3DFMT_V16U16;
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case D3DFMT_A2W10V10U10: return WINED3DFMT_A2W10V10U10;
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case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
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case D3DFMT_D32: return WINED3DFMT_D32;
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case D3DFMT_D15S1: return WINED3DFMT_D15S1;
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case D3DFMT_D24S8: return WINED3DFMT_D24S8;
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case D3DFMT_D24X8: return WINED3DFMT_D24X8;
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case D3DFMT_D24X4S4: return WINED3DFMT_D24X4S4;
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case D3DFMT_D16: return WINED3DFMT_D16;
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case D3DFMT_L16: return WINED3DFMT_L16;
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case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32F_LOCKABLE;
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case D3DFMT_D24FS8: return WINED3DFMT_D24FS8;
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case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
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case D3DFMT_INDEX16: return WINED3DFMT_INDEX16;
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case D3DFMT_INDEX32: return WINED3DFMT_INDEX32;
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case D3DFMT_Q16W16V16U16: return WINED3DFMT_Q16W16V16U16;
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case D3DFMT_R16F: return WINED3DFMT_R16F;
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case D3DFMT_G16R16F: return WINED3DFMT_G16R16F;
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case D3DFMT_A16B16G16R16F: return WINED3DFMT_A16B16G16R16F;
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case D3DFMT_R32F: return WINED3DFMT_R32F;
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case D3DFMT_G32R32F: return WINED3DFMT_G32R32F;
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case D3DFMT_A32B32G32R32F: return WINED3DFMT_A32B32G32R32F;
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case D3DFMT_CxV8U8: return WINED3DFMT_CxV8U8;
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default:
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FIXME("Unhandled D3DFORMAT %#x\n", format);
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return WINED3DFMT_UNKNOWN;
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}
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}
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/* IDirect3D IUnknown parts follow: */
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static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
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@ -213,6 +342,9 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
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LeaveCriticalSection(&d3d9_cs);
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if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
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return hr;
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}
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@ -372,7 +504,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3
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localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
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localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
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localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
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localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
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localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
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localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
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localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
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@ -380,7 +512,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3
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localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
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localParameters.Windowed = pPresentationParameters->Windowed;
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localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
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localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
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localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
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localParameters.Flags = pPresentationParameters->Flags;
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localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
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localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
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@ -394,7 +526,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3
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pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
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pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
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pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
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pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
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pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
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pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
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pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
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@ -402,7 +534,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3
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pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
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pPresentationParameters->Windowed = localParameters.Windowed;
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pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
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pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
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pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
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pPresentationParameters->Flags = localParameters.Flags;
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pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
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pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
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@ -511,11 +643,13 @@ static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UIN
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object->lpVtbl = &Direct3DSurface9_Vtbl;
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object->ref = 1;
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TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
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hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object);
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hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, wined3dformat_from_d3dformat(Format),
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Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL)Pool,
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MultiSample, MultisampleQuality, pSharedHandle, SURFACE_OPENGL, (IUnknown *)object);
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if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
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/* free up object */
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@ -1261,8 +1395,9 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDE
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TRACE("(%p) Relay\n" , This);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
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pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
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hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex,
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NumVertexIndices, PrimitiveCount, pIndexData, wined3dformat_from_d3dformat(IndexDataFormat),
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pVertexStreamZeroData, VertexStreamZeroStride);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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@ -1810,8 +1945,9 @@ static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParen
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if (pool == D3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC)) lockable = FALSE;
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hr = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)This, width, height,
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format, lockable, FALSE /* Discard */, level, (IDirect3DSurface9 **)&d3d_surface,
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D3DRTYPE_SURFACE, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, NULL);
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d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
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(IDirect3DSurface9 **)&d3d_surface, D3DRTYPE_SURFACE, usage, pool,
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D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, NULL);
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if (FAILED(hr))
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{
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ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
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@ -1839,8 +1975,9 @@ static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDevice
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"\tmultisample_quality %u, lockable %u, surface %p\n",
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iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
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hr = IDirect3DDevice9Impl_CreateRenderTarget((IDirect3DDevice9Ex *)This, width, height, format,
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multisample_type, multisample_quality, lockable, (IDirect3DSurface9 **)&d3d_surface, NULL);
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hr = IDirect3DDevice9Impl_CreateRenderTarget((IDirect3DDevice9Ex *)This, width, height,
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d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
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(IDirect3DSurface9 **)&d3d_surface, NULL);
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if (FAILED(hr))
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{
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ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
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@ -1868,8 +2005,9 @@ static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3
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"\tmultisample_quality %u, discard %u, surface %p\n",
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iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
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hr = IDirect3DDevice9Impl_CreateDepthStencilSurface((IDirect3DDevice9Ex *)This, width, height, format,
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multisample_type, multisample_quality, discard, (IDirect3DSurface9 **)&d3d_surface, NULL);
|
||||
hr = IDirect3DDevice9Impl_CreateDepthStencilSurface((IDirect3DDevice9Ex *)This, width, height,
|
||||
d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, discard,
|
||||
(IDirect3DSurface9 **)&d3d_surface, NULL);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
|
||||
|
@ -1939,7 +2077,7 @@ static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDevicePar
|
|||
/* Copy the presentation parameters */
|
||||
local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
|
||||
local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
|
||||
local_parameters.BackBufferFormat = present_parameters->BackBufferFormat;
|
||||
local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
|
||||
local_parameters.BackBufferCount = present_parameters->BackBufferCount;
|
||||
local_parameters.MultiSampleType = present_parameters->MultiSampleType;
|
||||
local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
|
||||
|
@ -1947,7 +2085,7 @@ static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDevicePar
|
|||
local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
|
||||
local_parameters.Windowed = present_parameters->Windowed;
|
||||
local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
|
||||
local_parameters.AutoDepthStencilFormat = present_parameters->AutoDepthStencilFormat;
|
||||
local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
|
||||
local_parameters.Flags = present_parameters->Flags;
|
||||
local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
|
||||
local_parameters.PresentationInterval = present_parameters->PresentationInterval;
|
||||
|
@ -1969,7 +2107,7 @@ static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDevicePar
|
|||
/* Copy back the presentation parameters */
|
||||
present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
|
||||
present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
|
||||
present_parameters->BackBufferFormat = local_parameters.BackBufferFormat;
|
||||
present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
|
||||
present_parameters->BackBufferCount = local_parameters.BackBufferCount;
|
||||
present_parameters->MultiSampleType = local_parameters.MultiSampleType;
|
||||
present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
|
||||
|
@ -1977,7 +2115,7 @@ static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDevicePar
|
|||
present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
|
||||
present_parameters->Windowed = local_parameters.Windowed;
|
||||
present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
|
||||
present_parameters->AutoDepthStencilFormat = local_parameters.AutoDepthStencilFormat;
|
||||
present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
|
||||
present_parameters->Flags = local_parameters.Flags;
|
||||
present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
|
||||
present_parameters->PresentationInterval = local_parameters.PresentationInterval;
|
||||
|
|
|
@ -137,7 +137,7 @@ static UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9EX iface, UINT
|
|||
}
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, Format);
|
||||
hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format));
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
return hr;
|
||||
}
|
||||
|
@ -148,18 +148,27 @@ static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9EX iface, UINT
|
|||
TRACE("(%p)->(%d, %d, %d, %p)\n", This, Adapter, Format, Mode, pMode);
|
||||
/* We can't pass this to WineD3D, otherwise it'll think it came from D3D8 or DDraw.
|
||||
It's supposed to fail anyway, so no harm returning failure. */
|
||||
if(Format != WINED3DFMT_X8R8G8B8 && Format != WINED3DFMT_R5G6B5)
|
||||
if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5)
|
||||
return D3DERR_INVALIDCALL;
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, Format, Mode, (WINED3DDISPLAYMODE *) pMode);
|
||||
hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format),
|
||||
Mode, (WINED3DDISPLAYMODE *) pMode);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
|
||||
if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9EX iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
|
||||
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
|
||||
return IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
|
||||
HRESULT hr;
|
||||
|
||||
hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
|
||||
if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9EX iface,
|
||||
|
@ -171,8 +180,8 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9EX iface,
|
|||
BackBufferFormat, Windowed ? "true" : "false");
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat,
|
||||
BackBufferFormat, Windowed);
|
||||
hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
|
||||
wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
return hr;
|
||||
}
|
||||
|
@ -185,8 +194,8 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9EX iface,
|
|||
TRACE("%p\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat,
|
||||
Usage, RType, CheckFormat, SURFACE_OPENGL);
|
||||
hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
|
||||
Usage, RType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
return hr;
|
||||
}
|
||||
|
@ -199,8 +208,8 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9EX if
|
|||
TRACE("%p\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat,
|
||||
Windowed, MultiSampleType, pQualityLevels);
|
||||
hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType,
|
||||
wined3dformat_from_d3dformat(SurfaceFormat), Windowed, MultiSampleType, pQualityLevels);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
return hr;
|
||||
}
|
||||
|
@ -213,8 +222,9 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9EX iface,
|
|||
TRACE("%p\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat,
|
||||
RenderTargetFormat, DepthStencilFormat);
|
||||
hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType,
|
||||
wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat),
|
||||
wined3dformat_from_d3dformat(DepthStencilFormat));
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
return hr;
|
||||
}
|
||||
|
@ -225,8 +235,8 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9EX i
|
|||
TRACE("%p\n", This);
|
||||
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
hr = IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType, SourceFormat,
|
||||
TargetFormat);
|
||||
hr = IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType,
|
||||
wined3dformat_from_d3dformat(SourceFormat), wined3dformat_from_d3dformat(TargetFormat));
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
return hr;
|
||||
}
|
||||
|
@ -404,7 +414,7 @@ static HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9EX iface, UINT Adap
|
|||
|
||||
localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
|
||||
localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
|
||||
localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
|
||||
localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
|
||||
localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
|
||||
localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
|
||||
localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
|
||||
|
@ -412,7 +422,7 @@ static HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9EX iface, UINT Adap
|
|||
localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
|
||||
localParameters.Windowed = pPresentationParameters->Windowed;
|
||||
localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
|
||||
localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
|
||||
localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
|
||||
localParameters.Flags = pPresentationParameters->Flags;
|
||||
localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
|
||||
localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
|
||||
|
@ -426,7 +436,7 @@ static HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9EX iface, UINT Adap
|
|||
|
||||
pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
|
||||
pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
|
||||
pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
|
||||
pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
|
||||
pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
|
||||
pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
|
||||
pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
|
||||
|
@ -434,7 +444,7 @@ static HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9EX iface, UINT Adap
|
|||
pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
|
||||
pPresentationParameters->Windowed = localParameters.Windowed;
|
||||
pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
|
||||
pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
|
||||
pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
|
||||
pPresentationParameters->Flags = localParameters.Flags;
|
||||
pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
|
||||
pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
|
||||
|
|
|
@ -184,6 +184,9 @@ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXB
|
|||
EnterCriticalSection(&d3d9_cs);
|
||||
hr = IWineD3DIndexBuffer_GetDesc(This->wineD3DIndexBuffer, (WINED3DINDEXBUFFER_DESC *) pDesc);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
|
||||
if (SUCCEEDED(hr)) pDesc->Format = d3dformat_from_wined3dformat(pDesc->Format);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -230,7 +233,9 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9EX iface,
|
|||
object->lpVtbl = &Direct3DIndexBuffer9_Vtbl;
|
||||
object->ref = 1;
|
||||
TRACE("Calling wined3d create index buffer\n");
|
||||
hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK, Format, (WINED3DPOOL) Pool, &object->wineD3DIndexBuffer, pSharedHandle, (IUnknown *)object);
|
||||
hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK,
|
||||
wined3dformat_from_d3dformat(Format), (WINED3DPOOL)Pool, &object->wineD3DIndexBuffer,
|
||||
pSharedHandle, (IUnknown *)object);
|
||||
if (hrc != D3D_OK) {
|
||||
|
||||
/* free up object */
|
||||
|
|
|
@ -201,11 +201,12 @@ static HRESULT WINAPI IDirect3DSurface9Impl_GetDesc(LPDIRECT3DSURFACE9 iface, D3
|
|||
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
|
||||
WINED3DSURFACE_DESC wined3ddesc;
|
||||
UINT tmpInt = -1;
|
||||
WINED3DFORMAT format;
|
||||
HRESULT hr;
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
|
||||
wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
|
||||
wined3ddesc.Format = &format;
|
||||
wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
|
||||
wined3ddesc.Usage = &pDesc->Usage;
|
||||
wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
|
||||
|
@ -218,6 +219,9 @@ static HRESULT WINAPI IDirect3DSurface9Impl_GetDesc(LPDIRECT3DSURFACE9 iface, D3
|
|||
EnterCriticalSection(&d3d9_cs);
|
||||
hr = IWineD3DSurface_GetDesc(This->wineD3DSurface, &wined3ddesc);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
|
||||
if (SUCCEEDED(hr)) pDesc->Format = d3dformat_from_wined3dformat(format);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
|
|
@ -126,6 +126,9 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDisplayMode(LPDIRECT3DSWAPCHAIN
|
|||
EnterCriticalSection(&d3d9_cs);
|
||||
hr = IWineD3DSwapChain_GetDisplayMode(This->wineD3DSwapChain, (WINED3DDISPLAYMODE *) pMode);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
|
||||
if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -159,7 +162,7 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(LPDIRECT3DSWA
|
|||
|
||||
pPresentationParameters->BackBufferWidth = winePresentParameters.BackBufferWidth;
|
||||
pPresentationParameters->BackBufferHeight = winePresentParameters.BackBufferHeight;
|
||||
pPresentationParameters->BackBufferFormat = winePresentParameters.BackBufferFormat;
|
||||
pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(winePresentParameters.BackBufferFormat);
|
||||
pPresentationParameters->BackBufferCount = winePresentParameters.BackBufferCount;
|
||||
pPresentationParameters->MultiSampleType = winePresentParameters.MultiSampleType;
|
||||
pPresentationParameters->MultiSampleQuality = winePresentParameters.MultiSampleQuality;
|
||||
|
@ -167,7 +170,7 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(LPDIRECT3DSWA
|
|||
pPresentationParameters->hDeviceWindow = winePresentParameters.hDeviceWindow;
|
||||
pPresentationParameters->Windowed = winePresentParameters.Windowed;
|
||||
pPresentationParameters->EnableAutoDepthStencil = winePresentParameters.EnableAutoDepthStencil;
|
||||
pPresentationParameters->AutoDepthStencilFormat = winePresentParameters.AutoDepthStencilFormat;
|
||||
pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(winePresentParameters.AutoDepthStencilFormat);
|
||||
pPresentationParameters->Flags = winePresentParameters.Flags;
|
||||
pPresentationParameters->FullScreen_RefreshRateInHz = winePresentParameters.FullScreen_RefreshRateInHz;
|
||||
pPresentationParameters->PresentationInterval = winePresentParameters.PresentationInterval;
|
||||
|
@ -216,7 +219,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE
|
|||
/* Allocate an associated WineD3DDevice object */
|
||||
localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
|
||||
localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
|
||||
localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
|
||||
localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
|
||||
localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
|
||||
localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
|
||||
localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
|
||||
|
@ -224,7 +227,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE
|
|||
localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
|
||||
localParameters.Windowed = pPresentationParameters->Windowed;
|
||||
localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
|
||||
localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
|
||||
localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
|
||||
localParameters.Flags = pPresentationParameters->Flags;
|
||||
localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
|
||||
localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
|
||||
|
@ -237,7 +240,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE
|
|||
|
||||
pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
|
||||
pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
|
||||
pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
|
||||
pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
|
||||
pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
|
||||
pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
|
||||
pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
|
||||
|
@ -245,7 +248,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE
|
|||
pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
|
||||
pPresentationParameters->Windowed = localParameters.Windowed;
|
||||
pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
|
||||
pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
|
||||
pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
|
||||
pPresentationParameters->Flags = localParameters.Flags;
|
||||
pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
|
||||
pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
|
||||
|
|
|
@ -227,10 +227,12 @@ static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 ifac
|
|||
WINED3DSURFACE_DESC wined3ddesc;
|
||||
UINT tmpInt = -1;
|
||||
HRESULT hr;
|
||||
WINED3DFORMAT format;
|
||||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
|
||||
wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
|
||||
wined3ddesc.Format = &format;
|
||||
wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
|
||||
wined3ddesc.Usage = &pDesc->Usage;
|
||||
wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
|
||||
|
@ -243,6 +245,9 @@ static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 ifac
|
|||
EnterCriticalSection(&d3d9_cs);
|
||||
hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
|
||||
if (SUCCEEDED(hr)) pDesc->Format = d3dformat_from_wined3dformat(format);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -347,7 +352,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, U
|
|||
object->ref = 1;
|
||||
EnterCriticalSection(&d3d9_cs);
|
||||
hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
|
||||
Format, Pool, &object->wineD3DTexture, pSharedHandle, (IUnknown *)object);
|
||||
wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DTexture, pSharedHandle, (IUnknown *)object);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
if (FAILED(hrc)) {
|
||||
|
||||
|
|
|
@ -181,6 +181,9 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9
|
|||
EnterCriticalSection(&d3d9_cs);
|
||||
hr = IWineD3DVertexBuffer_GetDesc(This->wineD3DVertexBuffer, (WINED3DVERTEXBUFFER_DESC *) pDesc);
|
||||
LeaveCriticalSection(&d3d9_cs);
|
||||
|
||||
if (SUCCEEDED(hr)) pDesc->Format = d3dformat_from_wined3dformat(pDesc->Format);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
|
|
@ -132,11 +132,13 @@ static HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(LPDIRECT3DVOLUME9 iface, D3DV
|
|||
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
|
||||
WINED3DVOLUME_DESC wined3ddesc;
|
||||
UINT tmpInt = -1;
|
||||
WINED3DFORMAT format;
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
|
||||
wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
|
||||
wined3ddesc.Format = &format;
|
||||
wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
|
||||
wined3ddesc.Usage = &pDesc->Usage;
|
||||
wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
|
||||
|
@ -145,7 +147,11 @@ static HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(LPDIRECT3DVOLUME9 iface, D3DV
|
|||
wined3ddesc.Height = &pDesc->Height;
|
||||
wined3ddesc.Depth = &pDesc->Depth;
|
||||
|
||||
return IWineD3DVolume_GetDesc(This->wineD3DVolume, &wined3ddesc);
|
||||
hr = IWineD3DVolume_GetDesc(This->wineD3DVolume, &wined3ddesc);
|
||||
|
||||
if (SUCCEEDED(hr)) pDesc->Format = d3dformat_from_wined3dformat(format);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DVolume9Impl_LockBox(LPDIRECT3DVOLUME9 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
|
||||
|
|
|
@ -156,11 +156,13 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMET
|
|||
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
|
||||
WINED3DVOLUME_DESC wined3ddesc;
|
||||
UINT tmpInt = -1;
|
||||
WINED3DFORMAT format;
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("(%p) Relay\n", This);
|
||||
|
||||
/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
|
||||
wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
|
||||
wined3ddesc.Format = &format;
|
||||
wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
|
||||
wined3ddesc.Usage = &pDesc->Usage;
|
||||
wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
|
||||
|
@ -169,7 +171,11 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMET
|
|||
wined3ddesc.Height = &pDesc->Height;
|
||||
wined3ddesc.Depth = &pDesc->Depth;
|
||||
|
||||
return IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
|
||||
hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
|
||||
|
||||
if (SUCCEEDED(hr)) pDesc->Format = d3dformat_from_wined3dformat(format);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) {
|
||||
|
@ -259,7 +265,8 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9EX if
|
|||
object->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
|
||||
object->ref = 1;
|
||||
hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels,
|
||||
Usage & WINED3DUSAGE_MASK, Format, Pool, &object->wineD3DVolumeTexture, pSharedHandle, (IUnknown *)object);
|
||||
Usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(Format), Pool,
|
||||
&object->wineD3DVolumeTexture, pSharedHandle, (IUnknown *)object);
|
||||
if (hrc != D3D_OK) {
|
||||
|
||||
/* free up object */
|
||||
|
|
Loading…
Reference in New Issue