d3d9: Hold the lock in suface methods.
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fb269f9210
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35c5c4528f
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@ -78,7 +78,9 @@ static ULONG WINAPI IDirect3DSurface9Impl_Release(LPDIRECT3DSURFACE9 iface) {
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if (ref == 0) {
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if (This->parentDevice) IUnknown_Release(This->parentDevice);
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if (!This->isImplicit) {
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EnterCriticalSection(&d3d9_cs);
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IWineD3DSurface_Release(This->wineD3DSurface);
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LeaveCriticalSection(&d3d9_cs);
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HeapFree(GetProcessHeap(), 0, This);
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}
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}
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@ -90,50 +92,89 @@ static ULONG WINAPI IDirect3DSurface9Impl_Release(LPDIRECT3DSURFACE9 iface) {
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/* IDirect3DSurface9 IDirect3DResource9 Interface follow: */
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static HRESULT WINAPI IDirect3DSurface9Impl_GetDevice(LPDIRECT3DSURFACE9 iface, IDirect3DDevice9** ppDevice) {
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IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
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return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
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HRESULT hr;
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TRACE("(%p)->(%p)\n", This, ppDevice);
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EnterCriticalSection(&d3d9_cs);
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hr = IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DSurface9Impl_SetPrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DSurface_SetPrivateData(This->wineD3DSurface, refguid, pData, SizeOfData, Flags);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DSurface_SetPrivateData(This->wineD3DSurface, refguid, pData, SizeOfData, Flags);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DSurface9Impl_GetPrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DSurface_GetPrivateData(This->wineD3DSurface, refguid, pData, pSizeOfData);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DSurface_GetPrivateData(This->wineD3DSurface, refguid, pData, pSizeOfData);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DSurface9Impl_FreePrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid) {
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IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DSurface_FreePrivateData(This->wineD3DSurface, refguid);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DSurface_FreePrivateData(This->wineD3DSurface, refguid);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static DWORD WINAPI IDirect3DSurface9Impl_SetPriority(LPDIRECT3DSURFACE9 iface, DWORD PriorityNew) {
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IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DSurface_SetPriority(This->wineD3DSurface, PriorityNew);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DSurface_SetPriority(This->wineD3DSurface, PriorityNew);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static DWORD WINAPI IDirect3DSurface9Impl_GetPriority(LPDIRECT3DSURFACE9 iface) {
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IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DSurface_GetPriority(This->wineD3DSurface);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DSurface_GetPriority(This->wineD3DSurface);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static void WINAPI IDirect3DSurface9Impl_PreLoad(LPDIRECT3DSURFACE9 iface) {
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IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d9_cs);
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IWineD3DSurface_PreLoad(This->wineD3DSurface);
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LeaveCriticalSection(&d3d9_cs);
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return ;
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}
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static D3DRESOURCETYPE WINAPI IDirect3DSurface9Impl_GetType(LPDIRECT3DSURFACE9 iface) {
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IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
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D3DRESOURCETYPE ret;
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TRACE("(%p) Relay\n", This);
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return IWineD3DSurface_GetType(This->wineD3DSurface);
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EnterCriticalSection(&d3d9_cs);
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ret = IWineD3DSurface_GetType(This->wineD3DSurface);
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LeaveCriticalSection(&d3d9_cs);
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return ret;
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}
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/* IDirect3DSurface9 Interface follow: */
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@ -160,6 +201,7 @@ static HRESULT WINAPI IDirect3DSurface9Impl_GetDesc(LPDIRECT3DSURFACE9 iface, D3
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IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
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WINED3DSURFACE_DESC wined3ddesc;
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UINT tmpInt = -1;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
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@ -173,32 +215,55 @@ static HRESULT WINAPI IDirect3DSurface9Impl_GetDesc(LPDIRECT3DSURFACE9 iface, D3
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wined3ddesc.Width = &pDesc->Width;
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wined3ddesc.Height = &pDesc->Height;
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return IWineD3DSurface_GetDesc(This->wineD3DSurface, &wined3ddesc);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DSurface_GetDesc(This->wineD3DSurface, &wined3ddesc);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DSurface9Impl_LockRect(LPDIRECT3DSURFACE9 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
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IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d9_cs);
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TRACE("(%p) calling IWineD3DSurface_LockRect %p %p %p %d\n", This, This->wineD3DSurface, pLockedRect, pRect, Flags);
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return IWineD3DSurface_LockRect(This->wineD3DSurface, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
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hr = IWineD3DSurface_LockRect(This->wineD3DSurface, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DSurface9Impl_UnlockRect(LPDIRECT3DSURFACE9 iface) {
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IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DSurface_UnlockRect(This->wineD3DSurface);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DSurface_UnlockRect(This->wineD3DSurface);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DSurface9Impl_GetDC(LPDIRECT3DSURFACE9 iface, HDC* phdc) {
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IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DSurface_GetDC(This->wineD3DSurface, phdc);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DSurface_GetDC(This->wineD3DSurface, phdc);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DSurface9Impl_ReleaseDC(LPDIRECT3DSURFACE9 iface, HDC hdc) {
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IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DSurface_ReleaseDC(This->wineD3DSurface, hdc);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DSurface_ReleaseDC(This->wineD3DSurface, hdc);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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