d3d9: Hold the lock in IDirect3D9 methods.
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1a65db6076
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66821059b4
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@ -57,7 +57,9 @@ static ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9 iface) {
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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EnterCriticalSection(&d3d9_cs);
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IWineD3D_Release(This->WineD3D);
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LeaveCriticalSection(&d3d9_cs);
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HeapFree(GetProcessHeap(), 0, This);
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}
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@ -67,17 +69,30 @@ static ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9 iface) {
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/* IDirect3D9 Interface follow: */
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static HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9 iface, void* pInitializeFunction) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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return IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
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HRESULT hr;
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TRACE("(%p)->(%p)\n", This, pInitializeFunction);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9 iface) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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return IWineD3D_GetAdapterCount(This->WineD3D);
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HRESULT hr;
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TRACE("%p\n", This);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3D_GetAdapterCount(This->WineD3D);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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WINED3DADAPTER_IDENTIFIER adapter_id;
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HRESULT hr;
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/* dx8 and dx9 have different structures to be filled in, with incompatible
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layouts so pass in pointers to the places to be filled via an internal
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@ -93,27 +108,41 @@ static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface, UIN
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adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
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adapter_id.WHQLLevel = &pIdentifier->WHQLLevel;
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return IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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HRESULT hr;
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TRACE("(%p)->(%d, %d\n", This, Adapter, Format);
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/* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out */
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if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5) {
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return 0;
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}
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return IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, Format);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, Format);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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HRESULT hr;
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TRACE("(%p)->(%d, %d, %d, %p)\n", This, Adapter, Format, Mode, pMode);
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/* We can't pass this to WineD3D, otherwise it'll think it came from D3D8 or DDraw.
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It's supposed to fail anyway, so no harm returning failure. */
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if(Format != WINED3DFMT_X8R8G8B8 && Format != WINED3DFMT_R5G6B5)
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return D3DERR_INVALIDCALL;
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return IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, Format, Mode, (WINED3DDISPLAYMODE *) pMode);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, Format, Mode, (WINED3DDISPLAYMODE *) pMode);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
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@ -125,38 +154,69 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9 iface,
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UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
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D3DFORMAT BackBufferFormat, BOOL Windowed) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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return IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat,
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HRESULT hr;
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TRACE("(%p)->(%d, %d, %d, %d, %s\n", This, Adapter, CheckType, DisplayFormat,
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BackBufferFormat, Windowed ? "true" : "false");
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat,
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BackBufferFormat, Windowed);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9 iface,
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UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
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DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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return IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat,
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HRESULT hr;
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TRACE("%p\n", This);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat,
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Usage, RType, CheckFormat);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9 iface,
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UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
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BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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return IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat,
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HRESULT hr;
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TRACE("%p\n", This);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat,
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Windowed, MultiSampleType, pQualityLevels);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9 iface,
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UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
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D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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return IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat,
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HRESULT hr;
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TRACE("%p\n", This);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat,
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RenderTargetFormat, DepthStencilFormat);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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return IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType, SourceFormat,
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HRESULT hr;
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TRACE("%p\n", This);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType, SourceFormat,
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TargetFormat);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) {
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@ -174,7 +234,9 @@ static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapt
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return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
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}
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D3D9CAPSTOWINECAPS(pCaps, pWineCaps)
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EnterCriticalSection(&d3d9_cs);
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hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
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LeaveCriticalSection(&d3d9_cs);
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HeapFree(GetProcessHeap(), 0, pWineCaps);
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/* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
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@ -185,7 +247,13 @@ static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapt
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static HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface, UINT Adapter) {
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IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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return IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
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HMONITOR ret;
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TRACE("%p\n", This);
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EnterCriticalSection(&d3d9_cs);
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ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
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LeaveCriticalSection(&d3d9_cs);
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return ret;
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}
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/* Internal function called back during the CreateDevice to create a render target */
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@ -348,11 +416,13 @@ static HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapte
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*ppReturnedDeviceInterface = (IDirect3DDevice9 *)object;
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/* Allocate an associated WineD3DDevice object */
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EnterCriticalSection(&d3d9_cs);
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hr =IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &object->WineD3DDevice, (IUnknown *)object);
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if (hr != D3D_OK) {
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HeapFree(GetProcessHeap(), 0, object);
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*ppReturnedDeviceInterface = NULL;
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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@ -404,6 +474,7 @@ static HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapte
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* can be used without further checking
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*/
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object->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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