d3d9: Hold the lock in swapchain methods.
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35c5c4528f
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@ -62,7 +62,9 @@ static ULONG WINAPI IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface)
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if (ref == 0) {
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if (This->parentDevice) IUnknown_Release(This->parentDevice);
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if (!This->isImplicit) {
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EnterCriticalSection(&d3d9_cs);
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IWineD3DSwapChain_Destroy(This->wineD3DSwapChain, D3D9CB_DestroyRenderTarget);
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LeaveCriticalSection(&d3d9_cs);
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HeapFree(GetProcessHeap(), 0, This);
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}
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}
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@ -78,8 +80,13 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_Present(LPDIRECT3DSWAPCHAIN9 iface
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static HRESULT WINAPI IDirect3DSwapChain9Impl_GetFrontBufferData(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DSurface9* pDestSurface) {
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IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DSwapChain_GetFrontBufferData(This->wineD3DSwapChain, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DSwapChain_GetFrontBufferData(This->wineD3DSwapChain, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN9 iface, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) {
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@ -89,25 +96,37 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN9
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d9_cs);
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hrc = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &mySurface);
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if (hrc == D3D_OK && NULL != mySurface) {
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IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppBackBuffer);
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IWineD3DSurface_Release(mySurface);
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}
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LeaveCriticalSection(&d3d9_cs);
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/* Do not touch the **ppBackBuffer pointer otherwise! (see device test) */
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return hrc;
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}
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static HRESULT WINAPI IDirect3DSwapChain9Impl_GetRasterStatus(LPDIRECT3DSWAPCHAIN9 iface, D3DRASTER_STATUS* pRasterStatus) {
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IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DSwapChain_GetRasterStatus(This->wineD3DSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DSwapChain_GetRasterStatus(This->wineD3DSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDisplayMode(LPDIRECT3DSWAPCHAIN9 iface, D3DDISPLAYMODE* pMode) {
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IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DSwapChain_GetDisplayMode(This->wineD3DSwapChain, (WINED3DDISPLAYMODE *) pMode);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DSwapChain_GetDisplayMode(This->wineD3DSwapChain, (WINED3DDISPLAYMODE *) pMode);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DDevice9** ppDevice) {
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@ -117,11 +136,13 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(LPDIRECT3DSWAPCHAIN9 ifa
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d9_cs);
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hrc = IWineD3DSwapChain_GetDevice(This->wineD3DSwapChain, &device);
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if (hrc == D3D_OK && NULL != device) {
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IWineD3DDevice_GetParent(device, (IUnknown **)ppDevice);
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IWineD3DDevice_Release(device);
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}
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LeaveCriticalSection(&d3d9_cs);
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return hrc;
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}
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@ -132,7 +153,9 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(LPDIRECT3DSWA
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TRACE("(%p)->(%p): Relay\n", This, pPresentationParameters);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DSwapChain_GetPresentParameters(This->wineD3DSwapChain, &winePresentParameters);
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LeaveCriticalSection(&d3d9_cs);
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pPresentationParameters->BackBufferWidth = winePresentParameters.BackBufferWidth;
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pPresentationParameters->BackBufferHeight = winePresentParameters.BackBufferHeight;
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@ -205,7 +228,9 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE
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localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
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localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
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EnterCriticalSection(&d3d9_cs);
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hrc = IWineD3DDevice_CreateAdditionalSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D9CB_CreateRenderTarget, D3D9CB_CreateDepthStencilSurface);
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LeaveCriticalSection(&d3d9_cs);
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pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
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pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
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@ -242,6 +267,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d9_cs);
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hrc = IWineD3DDevice_GetSwapChain(This->WineD3DDevice, iSwapChain, &swapchain);
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if (hrc == D3D_OK && NULL != swapchain) {
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IWineD3DSwapChain_GetParent(swapchain, (IUnknown **)pSwapChain);
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@ -249,11 +275,17 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT
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} else {
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*pSwapChain = NULL;
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}
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LeaveCriticalSection(&d3d9_cs);
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return hrc;
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}
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UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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UINT ret;
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TRACE("(%p) Relay\n", This);
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return IWineD3DDevice_GetNumberOfSwapChains(This->WineD3DDevice);
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EnterCriticalSection(&d3d9_cs);
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ret = IWineD3DDevice_GetNumberOfSwapChains(This->WineD3DDevice);
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LeaveCriticalSection(&d3d9_cs);
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return ret;
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}
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