d3d9: Correct some shader comments.
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@ -5335,10 +5335,10 @@ static void vshader_version_varying_test(IDirect3DDevice9 *device) {
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0x0200001f, 0x8001000a, 0x900f0003, /* dcl_color1 v3 */
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0x0200001f, 0x8000000b, 0x900f0004, /* dcl_fog v4 */
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0x0200001f, 0x80030005, 0x900f0005, /* dcl_texcoord3 v5 */
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0x0200001f, 0x80000003, 0x900f0006,
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0x0200001f, 0x80000006, 0x900f0007,
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0x0200001f, 0x80000001, 0x900f0008,
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0x0200001f, 0x8000000c, 0x900f0009,
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0x0200001f, 0x80000003, 0x900f0006, /* dcl_normal v6 */
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0x0200001f, 0x80000006, 0x900f0007, /* dcl_tangent v7 */
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0x0200001f, 0x80000001, 0x900f0008, /* dcl_blendweight v8 */
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0x0200001f, 0x8000000c, 0x900f0009, /* dcl_depth v9 */
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0x02000001, 0x800f0000, 0xa0e40000, /* mov r0, c0 */
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0x0200001b, 0xf0e40800, 0xf0e40000, /* loop aL, i0 */
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@ -5371,9 +5371,9 @@ static void vshader_version_varying_test(IDirect3DDevice9 *device) {
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DWORD vs_2_code[] = {
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0xfffe0200, /* vs_2_0 */
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0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
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0x05000051, 0xa00f0000, 0x3dcccccd, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.5, 0.0, 0.0, 0.0 */
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0x05000051, 0xa00f0001, 0x00000000, 0x3e4ccccd, 0x00000000, 0x00000000, /* def c1, 0.0, 0.5, 0.0, 0.0 */
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0x05000051, 0xa00f0002, 0x00000000, 0x00000000, 0x3ecccccd, 0x00000000, /* def c2, 0.0, 0.0, 0.5, 0.0 */
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0x05000051, 0xa00f0000, 0x3dcccccd, 0x00000000, 0x00000000, 0x00000000, /* def c0, 0.1, 0.0, 0.0, 0.0 */
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0x05000051, 0xa00f0001, 0x00000000, 0x3e4ccccd, 0x00000000, 0x00000000, /* def c1, 0.0, 0.2, 0.0, 0.0 */
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0x05000051, 0xa00f0002, 0x00000000, 0x00000000, 0x3ecccccd, 0x00000000, /* def c2, 0.0, 0.0, 0.4, 0.0 */
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0x05000051, 0xa00f0003, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c3, 1.0, 1.0, 1.0, 1.0 */
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0x02000001, 0xd00f0000, 0xa0e40002, /* mov oD0, c2 */
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0x02000001, 0xd00f0001, 0xa0e40000, /* mov oD1, c0 */
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