wined3d: Check for NULL streams.

This commit is contained in:
Stefan Dösinger 2007-09-19 00:17:06 +02:00 committed by Alexandre Julliard
parent d684c9c1a5
commit 4c51db896c
2 changed files with 87 additions and 1 deletions

View File

@ -1367,6 +1367,88 @@ cleanup:
if (hwnd) DestroyWindow(hwnd);
}
static void test_null_stream(void)
{
IDirect3DVertexBuffer9 *buffer = NULL;
D3DPRESENT_PARAMETERS present_parameters;
IDirect3DDevice9 *device = NULL;
IDirect3D9 *d3d9;
HWND hwnd;
HRESULT hr;
IDirect3DVertexShader9 *shader;
IDirect3DVertexDeclaration9 *decl;
DWORD shader_code[] = {
0xfffe0101, /* vs_1_1 */
0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
0x0000ffff /* end */
};
static const D3DVERTEXELEMENT9 decl_elements[] = {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END()
};
d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
ok(hwnd != NULL, "Failed to create window\n");
if (!d3d9 || !hwnd) goto cleanup;
ZeroMemory(&present_parameters, sizeof(present_parameters));
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = hwnd;
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
if(!device)
{
skip("Failed to create a d3d device\n");
goto cleanup;
}
hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
if(FAILED(hr)) {
skip("No vertex shader support\n");
goto cleanup;
}
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_CreateVertexBuffer(device, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED, &buffer, NULL);
ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(float) * 3);
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0);
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_SetVertexShader(device, shader);
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr);
if(SUCCEEDED(hr)) {
hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_POINTLIST, 0, 1);
ok(SUCCEEDED(hr), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr);
}
IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
IDirect3DDevice9_SetVertexShader(device, NULL);
IDirect3DDevice9_SetVertexDeclaration(device, NULL);
cleanup:
if(decl) IDirect3DVertexDeclaration9_Release(decl);
if(shader) IDirect3DVertexShader9_Release(shader);
if(device) IDirect3DDevice9_Release(device);
if(d3d9) IDirect3D9_Release(d3d9);
}
START_TEST(device)
{
HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
@ -1390,5 +1472,6 @@ START_TEST(device)
test_limits();
test_depthstenciltest();
test_draw_indexed();
test_null_stream();
}
}

View File

@ -246,7 +246,10 @@ void primitiveDeclarationConvertToStridedData(
* once in there.
*/
for(i=0; i < numPreloadStreams; i++) {
IWineD3DVertexBuffer_PreLoad(This->stateBlock->streamSource[streams[i]]);
IWineD3DVertexBuffer *vb = This->stateBlock->streamSource[streams[i]];
if(vb) {
IWineD3DVertexBuffer_PreLoad(vb);
}
}
}