d3d: Allow more imprecision in the texop test.

This commit is contained in:
H. Verbeet 2008-06-25 17:09:16 +02:00 committed by Alexandre Julliard
parent 89a8cfdb53
commit 873c0afb82
2 changed files with 2 additions and 2 deletions

View File

@ -1260,7 +1260,7 @@ static void texop_test(IDirect3DDevice8 *device)
ok(SUCCEEDED(hr), "Present failed with 0x%08x (%s)\n", hr, DXGetErrorString8(hr));
color = getPixelColor(device, 320, 240);
ok(color_match(color, test_data[i].result, 1), "Operation %s returned color 0x%08x, expected 0x%08x\n",
ok(color_match(color, test_data[i].result, 3), "Operation %s returned color 0x%08x, expected 0x%08x\n",
test_data[i].name, color, test_data[i].result);
}

View File

@ -9202,7 +9202,7 @@ static void texop_test(IDirect3DDevice9 *device)
ok(SUCCEEDED(hr), "Present failed with 0x%08x (%s)\n", hr, DXGetErrorString9(hr));
color = getPixelColor(device, 320, 240);
ok(color_match(color, test_data[i].result, 1), "Operation %s returned color 0x%08x, expected 0x%08x\n",
ok(color_match(color, test_data[i].result, 3), "Operation %s returned color 0x%08x, expected 0x%08x\n",
test_data[i].name, color, test_data[i].result);
}