d3d9: Add stream_test with instancing.
This commit is contained in:
parent
a44da70d63
commit
54d23c9669
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@ -8657,6 +8657,287 @@ static void tssargtemp_test(IDirect3DDevice9 *device)
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ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr));
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}
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struct testdata
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{
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DWORD idxVertex; /* number of instances in the first stream */
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DWORD idxColor; /* number of instances in the second stream */
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DWORD idxInstance; /* should be 1 ?? */
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DWORD color1; /* color 1 instance */
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DWORD color2; /* color 2 instance */
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DWORD color3; /* color 3 instance */
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DWORD color4; /* color 4 instance */
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WORD strVertex; /* specify which stream to use 0-2*/
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WORD strColor;
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WORD strInstance;
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};
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static const struct testdata testcases[]=
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{
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{4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 1, 2}, /* 0 */
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{3, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ffffff, 0, 1, 2}, /* 1 */
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{2, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ffffff, 0x00ffffff, 0, 1, 2}, /* 2 */
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{1, 4, 1, 0x00ff0000, 0x00ffffff, 0x00ffffff, 0x00ffffff, 0, 1, 2}, /* 3 */
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{0, 4, 1, 0x00ff0000, 0x00ffffff, 0x00ffffff, 0x00ffffff, 0, 1, 2}, /* 4 */
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{4, 3, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 1, 2}, /* 5 */
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{4, 2, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 1, 2}, /* 6 */
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{4, 1, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 1, 2}, /* 7 */
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{4, 0, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 1, 2}, /* 8 */
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{3, 3, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ffffff, 0, 1, 2}, /* 9 */
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{4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 1, 0, 2}, /* 10 */
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{4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 2, 1}, /* 11 */
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{4, 4, 1, 0x00ff0000, 0x00ffffff, 0x00ffffff, 0x00ffffff, 2, 3, 1}, /* 12 */
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{4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 2, 0, 1}, /* 13 */
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{4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 1, 2, 3}, /* 14 */
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/*
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This case is handled in a stand alone test, SetStreamSourceFreq(0,(D3DSTREAMSOURCE_INSTANCEDATA | 1)) has to return D3DERR_INVALIDCALL!
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{4, 4, 1, 0x00ffffff, 0x00ffffff, 0x00ffffff, 0x00ffffff, 2, 1, 0, D3DERR_INVALIDCALL},
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*/
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};
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/* Drawing Indexed Geometry with instances*/
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static void stream_test(IDirect3DDevice9 *device)
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{
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IDirect3DVertexBuffer9 *vb = NULL;
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IDirect3DVertexBuffer9 *vb2 = NULL;
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IDirect3DVertexBuffer9 *vb3 = NULL;
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IDirect3DIndexBuffer9 *ib = NULL;
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IDirect3DVertexDeclaration9 *pDecl = NULL;
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IDirect3DVertexShader9 *shader = NULL;
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HRESULT hr;
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BYTE *data;
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DWORD color;
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DWORD ind;
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int i;
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const DWORD shader_code[] =
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{
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0xfffe0101, /* vs_1_1 */
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0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
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0x0000001f, 0x8000000a, 0x900f0001, /* dcl_color0 v1 */
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0x0000001f, 0x80000005, 0x900f0002, /* dcl_texcoord v2 */
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0x00000001, 0x800f0000, 0x90e40000, /* mov r0, v0 */
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0x00000002, 0xc00f0000, 0x80e40000, 0x90e40002, /* add oPos, r0, v2 */
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0x00000001, 0xd00f0000, 0x90e40001, /* mov oD0, v1 */
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0x0000ffff
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};
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const float quad[][3] =
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{
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{-0.5f, -0.5f, 1.1f}, /*0 */
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{-0.5f, 0.5f, 1.1f}, /*1 */
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{ 0.5f, -0.5f, 1.1f}, /*2 */
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{ 0.5f, 0.5f, 1.1f}, /*3 */
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};
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const float vertcolor[][4] =
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{
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{1.0f, 0.0f, 0.0f, 1.0f}, /*0 */
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{1.0f, 0.0f, 0.0f, 1.0f}, /*1 */
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{1.0f, 0.0f, 0.0f, 1.0f}, /*2 */
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{1.0f, 0.0f, 0.0f, 1.0f}, /*3 */
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};
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/* 4 position for 4 instances */
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const float instancepos[][3] =
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{
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{-0.6f,-0.6f, 0.0f},
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{ 0.6f,-0.6f, 0.0f},
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{ 0.6f, 0.6f, 0.0f},
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{-0.6f, 0.6f, 0.0f},
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};
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short indices[] = {0, 1, 2, 1, 2, 3};
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D3DVERTEXELEMENT9 decl[] =
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{
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{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
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{1, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
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{2, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
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D3DDECL_END()
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};
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/* set the default value because it isn't done in wine? */
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hr = IDirect3DDevice9_SetStreamSourceFreq(device, 1, 1);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %s\n", DXGetErrorString9(hr));
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/* check for D3DSTREAMSOURCE_INDEXEDDATA at stream0 */
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hr = IDirect3DDevice9_SetStreamSourceFreq(device, 0, (D3DSTREAMSOURCE_INSTANCEDATA | 1));
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ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetStreamSourceFreq failed with %s\n", DXGetErrorString9(hr));
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/* check wrong cases */
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hr = IDirect3DDevice9_SetStreamSourceFreq(device, 1, 0);
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ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetStreamSourceFreq failed with %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_GetStreamSourceFreq(device, 1, &ind);
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ok(hr == D3D_OK && ind == 1, "IDirect3DDevice9_GetStreamSourceFreq failed with %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_SetStreamSourceFreq(device, 1, 2);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_GetStreamSourceFreq(device, 1, &ind);
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ok(hr == D3D_OK && ind == 2, "IDirect3DDevice9_GetStreamSourceFreq failed with %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_SetStreamSourceFreq(device, 1, (D3DSTREAMSOURCE_INDEXEDDATA | 0));
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ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_GetStreamSourceFreq(device, 1, &ind);
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ok(hr == D3D_OK && ind == (D3DSTREAMSOURCE_INDEXEDDATA | 0), "IDirect3DDevice9_GetStreamSourceFreq failed with %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_SetStreamSourceFreq(device, 1, (D3DSTREAMSOURCE_INSTANCEDATA | 0));
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ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_GetStreamSourceFreq(device, 1, &ind);
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ok(hr == D3D_OK && ind == (0 | D3DSTREAMSOURCE_INSTANCEDATA), "IDirect3DDevice9_GetStreamSourceFreq failed with %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_SetStreamSourceFreq(device, 1, (D3DSTREAMSOURCE_INSTANCEDATA | D3DSTREAMSOURCE_INDEXEDDATA | 0));
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ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetStreamSourceFreq failed with %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_GetStreamSourceFreq(device, 1, &ind);
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ok(hr == D3D_OK && ind == (0 | D3DSTREAMSOURCE_INSTANCEDATA), "IDirect3DDevice9_GetStreamSourceFreq failed with %s\n", DXGetErrorString9(hr));
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/* set the default value back */
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hr = IDirect3DDevice9_SetStreamSourceFreq(device, 1, 1);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %s\n", DXGetErrorString9(hr));
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/* create all VertexBuffers*/
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hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_MANAGED, &vb, NULL);
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ok(hr == D3D_OK, "CreateVertexBuffer failed with %s\n", DXGetErrorString9(hr));
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if(!vb) {
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skip("Failed to create a vertex buffer\n");
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return;
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}
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hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(vertcolor), 0, 0, D3DPOOL_MANAGED, &vb2, NULL);
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ok(hr == D3D_OK, "CreateVertexBuffer failed with %s\n", DXGetErrorString9(hr));
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if(!vb2) {
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skip("Failed to create a vertex buffer\n");
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goto out;
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}
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hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(instancepos), 0, 0, D3DPOOL_MANAGED, &vb3, NULL);
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ok(hr == D3D_OK, "CreateVertexBuffer failed with %s\n", DXGetErrorString9(hr));
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if(!vb3) {
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skip("Failed to create a vertex buffer\n");
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goto out;
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}
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/* create IndexBuffer*/
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hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &ib, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateIndexBuffer failed with %s\n", DXGetErrorString9(hr));
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if(!ib) {
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skip("Failed to create a index buffer\n");
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goto out;
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}
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/* copy all Buffers (Vertex + Index)*/
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hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad), (void **) &data, 0);
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ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %s\n", DXGetErrorString9(hr));
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memcpy(data, quad, sizeof(quad));
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hr = IDirect3DVertexBuffer9_Unlock(vb);
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ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %s\n", DXGetErrorString9(hr));
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hr = IDirect3DVertexBuffer9_Lock(vb2, 0, sizeof(vertcolor), (void **) &data, 0);
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ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %s\n", DXGetErrorString9(hr));
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memcpy(data, vertcolor, sizeof(vertcolor));
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hr = IDirect3DVertexBuffer9_Unlock(vb2);
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ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %s\n", DXGetErrorString9(hr));
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hr = IDirect3DVertexBuffer9_Lock(vb3, 0, sizeof(instancepos), (void **) &data, 0);
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ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %s\n", DXGetErrorString9(hr));
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memcpy(data, instancepos, sizeof(instancepos));
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hr = IDirect3DVertexBuffer9_Unlock(vb3);
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ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %s\n", DXGetErrorString9(hr));
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hr = IDirect3DIndexBuffer9_Lock(ib, 0, sizeof(indices), (void **) &data, 0);
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ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Lock failed with %s\n", DXGetErrorString9(hr));
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memcpy(data, indices, sizeof(indices));
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hr = IDirect3DIndexBuffer9_Unlock(ib);
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ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %s\n", DXGetErrorString9(hr));
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/* create VertexShader */
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hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexShader failed hr=%s\n", DXGetErrorString9(hr));
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if(!shader) {
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skip("Failed to create a vetex shader\n");
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goto out;
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}
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hr = IDirect3DDevice9_SetVertexShader(device, shader);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed hr=%s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_SetIndices(device, ib);
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ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %s\n", DXGetErrorString9(hr));
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/* run all tests */
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for( i = 0; i < sizeof(testcases)/sizeof(testcases[0]); ++i)
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{
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struct testdata act = testcases[i];
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decl[0].Stream = act.strVertex;
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decl[1].Stream = act.strColor;
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decl[2].Stream = act.strInstance;
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/* create VertexDeclarations */
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hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl, &pDecl);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed hr=%s (case %i)\n", DXGetErrorString9(hr), i);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x (case %i)\n", hr, i);
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hr = IDirect3DDevice9_BeginScene(device);
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ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x (case %i)\n", hr, i);
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if(SUCCEEDED(hr))
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{
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hr = IDirect3DDevice9_SetVertexDeclaration(device, pDecl);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x (case %i)\n", hr, i);
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hr = IDirect3DDevice9_SetStreamSourceFreq(device, act.strVertex, (D3DSTREAMSOURCE_INDEXEDDATA | act.idxVertex));
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ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %s (case %i)\n", DXGetErrorString9(hr), i);
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hr = IDirect3DDevice9_SetStreamSource(device, act.strVertex, vb, 0, sizeof(quad[0]));
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ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %s (case %i)\n", DXGetErrorString9(hr), i);
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hr = IDirect3DDevice9_SetStreamSourceFreq(device, act.strColor, (D3DSTREAMSOURCE_INDEXEDDATA | act.idxColor));
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ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %s (case %i)\n", DXGetErrorString9(hr), i);
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hr = IDirect3DDevice9_SetStreamSource(device, act.strColor, vb2, 0, sizeof(vertcolor[0]));
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ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %s (case %i)\n", DXGetErrorString9(hr), i);
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hr = IDirect3DDevice9_SetStreamSourceFreq(device, act.strInstance, (D3DSTREAMSOURCE_INSTANCEDATA | act.idxInstance));
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ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %s (case %i)\n", DXGetErrorString9(hr), i);
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hr = IDirect3DDevice9_SetStreamSource(device, act.strInstance, vb3, 0, sizeof(instancepos[0]));
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ok(hr == D3D_OK, "IDirect3DIndexBuffer9_Unlock failed with %s (case %i)\n", DXGetErrorString9(hr), i);
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/* don't know if this is right (1*3 and 4*1)*/
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hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0, 0, 1 * 3 , 0, 4*1);
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ok(hr == D3D_OK, "IDirect3DDevice9_DrawIndexedPrimitive failed with %08x (case %i)\n", hr, i);
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hr = IDirect3DDevice9_EndScene(device);
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ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x (case %i)\n", hr, i);
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/* set all StreamSource && StreamSourceFreq back to default */
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hr = IDirect3DDevice9_SetStreamSourceFreq(device, act.strVertex, 1);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %s (case %i)\n", DXGetErrorString9(hr), i);
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hr = IDirect3DDevice9_SetStreamSource(device, act.strVertex, NULL, 0, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x (case %i)\n", hr, i);
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hr = IDirect3DDevice9_SetStreamSourceFreq(device, act.idxColor, 1);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %s (case %i)\n", DXGetErrorString9(hr), i);
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hr = IDirect3DDevice9_SetStreamSource(device, act.idxColor, NULL, 0, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x (case %i)\n", hr, i);
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hr = IDirect3DDevice9_SetStreamSourceFreq(device, act.idxInstance, 1);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSourceFreq failed with %s (case %i)\n", DXGetErrorString9(hr), i);
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hr = IDirect3DDevice9_SetStreamSource(device, act.idxInstance, NULL, 0, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x (case %i)\n", hr, i);
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}
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x (case %i)\n", hr, i);
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hr = IDirect3DVertexDeclaration9_Release(pDecl);
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ok(hr == D3D_OK, "IDirect3DVertexDeclaration9_Release failed with %08x (case %i)\n", hr, i);
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color = getPixelColor(device, 160, 360);
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ok(color == act.color1, "has color 0x%08x, expected 0x%08x (case %i)\n", color, act.color1, i);
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color = getPixelColor(device, 480, 360);
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ok(color == act.color2, "has color 0x%08x, expected 0x%08x (case %i)\n", color, act.color2, i);
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color = getPixelColor(device, 480, 120);
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ok(color == act.color3, "has color 0x%08x, expected 0x%08x (case %i)\n", color, act.color3, i);
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color = getPixelColor(device, 160, 120);
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ok(color == act.color4, "has color 0x%08x, expected 0x%08x (case %i)\n", color, act.color4, i);
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}
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hr = IDirect3DDevice9_SetIndices(device, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetIndices failed with %08x\n", hr);
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out:
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if(vb) IDirect3DVertexBuffer9_Release(vb);
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if(vb2)IDirect3DVertexBuffer9_Release(vb2);
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if(vb3)IDirect3DVertexBuffer9_Release(vb3);
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if(ib)IDirect3DIndexBuffer9_Release(ib);
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if(shader)IDirect3DVertexShader9_Release(shader);
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}
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START_TEST(visual)
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{
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IDirect3DDevice9 *device_ptr;
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@ -8765,6 +9046,7 @@ START_TEST(visual)
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if (caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) {
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test_vshader_input(device_ptr);
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test_vshader_float16(device_ptr);
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stream_test(device_ptr);
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} else {
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skip("No vs_3_0 support\n");
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}
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