d3d9: Read from a slightly different spot in a test.
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@ -6116,7 +6116,7 @@ void test_vshader_input(IDirect3DDevice9 *device)
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr));
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color = getPixelColor(device, 480, 360);
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color = getPixelColor(device, 480, 350);
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/* vs_1_1 may fail, accept the clear color
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*
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* NOTE: This test fails on the reference rasterizer. In the refrast, the 4 vertices have different colors,
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