diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index bc9f88be92c..a38e2d74d2d 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -6116,7 +6116,7 @@ void test_vshader_input(IDirect3DDevice9 *device) hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr)); - color = getPixelColor(device, 480, 360); + color = getPixelColor(device, 480, 350); /* vs_1_1 may fail, accept the clear color * * NOTE: This test fails on the reference rasterizer. In the refrast, the 4 vertices have different colors,