d3d9: Don't test invalid texture stages.
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@ -99,7 +99,6 @@ static void test_texture_stage_states(IDirect3DDevice9 *device_ptr, int num_stag
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test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG0, D3DTA_CURRENT);
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test_texture_stage_state(device_ptr, i, D3DTSS_RESULTARG, D3DTA_CURRENT);
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test_texture_stage_state(device_ptr, i, D3DTSS_CONSTANT, 0);
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test_texture_stage_state(device_ptr, i, D3DTSS_FORCE_DWORD, 0);
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}
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}
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