d3d9/tests: Initialize decl.
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20dcbc3de9
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@ -1504,7 +1504,7 @@ static void test_null_stream(void)
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HWND hwnd;
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HRESULT hr;
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IDirect3DVertexShader9 *shader = NULL;
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IDirect3DVertexDeclaration9 *decl;
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IDirect3DVertexDeclaration9 *decl = NULL;
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DWORD shader_code[] = {
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0xfffe0101, /* vs_1_1 */
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0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
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@ -1544,8 +1544,16 @@ static void test_null_stream(void)
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}
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hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr);
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if (!SUCCEEDED(hr)) {
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skip("Vertex declaration handling not possible.\n");
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goto cleanup;
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}
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hr = IDirect3DDevice9_CreateVertexBuffer(device, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED, &buffer, NULL);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr);
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if (!SUCCEEDED(hr)) {
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skip("Vertex buffer handling not possible.\n");
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goto cleanup;
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}
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hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(float) * 3);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
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@ -1570,7 +1578,7 @@ static void test_null_stream(void)
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IDirect3DDevice9_SetVertexShader(device, NULL);
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IDirect3DDevice9_SetVertexDeclaration(device, NULL);
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cleanup:
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cleanup:
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if(decl) IDirect3DVertexDeclaration9_Release(decl);
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if(shader) IDirect3DVertexShader9_Release(shader);
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if(device) IDirect3DDevice9_Release(device);
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