d3d9/tests: Use LONG instead of long.
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d4c2a387c8
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2df012a01a
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@ -43,7 +43,7 @@ static HWND create_window(void)
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return ret;
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}
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static unsigned long getref(IUnknown *obj) {
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static ULONG getref(IUnknown *obj) {
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IUnknown_AddRef(obj);
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return IUnknown_Release(obj);
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}
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@ -108,7 +108,7 @@ static void test_qi_ex_to_base(void)
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HRESULT hr;
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HWND window = create_window();
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D3DPRESENT_PARAMETERS present_parameters;
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unsigned long ref;
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ULONG ref;
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hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
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ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "Direct3DCreate9Ex returned %08x\n", hr);
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@ -124,9 +124,9 @@ static void test_qi_ex_to_base(void)
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ok(d3d9 != NULL && d3d9 != (void *) 0xdeadbeef,
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"QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", d3d9);
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ref = getref((IUnknown *) d3d9ex);
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ok(ref == 2, "IDirect3D9Ex refcount is %ld, expected 2\n", ref);
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ok(ref == 2, "IDirect3D9Ex refcount is %d, expected 2\n", ref);
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ref = getref((IUnknown *) d3d9);
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ok(ref == 2, "IDirect3D9 refcount is %ld, expected 2\n", ref);
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ok(ref == 2, "IDirect3D9 refcount is %d, expected 2\n", ref);
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memset(&present_parameters, 0, sizeof(present_parameters));
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present_parameters.Windowed = TRUE;
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@ -151,9 +151,9 @@ static void test_qi_ex_to_base(void)
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ok(deviceEx != NULL && deviceEx != (void *) 0xdeadbeef,
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"QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", deviceEx);
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ref = getref((IUnknown *) device);
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ok(ref == 2, "IDirect3DDevice9 refcount is %ld, expected 2\n", ref);
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ok(ref == 2, "IDirect3DDevice9 refcount is %d, expected 2\n", ref);
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ref = getref((IUnknown *) deviceEx);
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ok(ref == 2, "IDirect3DDevice9Ex refcount is %ld, expected 2\n", ref);
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ok(ref == 2, "IDirect3DDevice9Ex refcount is %d, expected 2\n", ref);
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if(deviceEx) IDirect3DDevice9Ex_Release(deviceEx);
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IDirect3DDevice9_Release(device);
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@ -171,9 +171,9 @@ static void test_qi_ex_to_base(void)
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ok(deviceEx != NULL && deviceEx != (void *) 0xdeadbeef,
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"QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", deviceEx);
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ref = getref((IUnknown *) device);
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ok(ref == 2, "IDirect3DDevice9 refcount is %ld, expected 2\n", ref);
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ok(ref == 2, "IDirect3DDevice9 refcount is %d, expected 2\n", ref);
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ref = getref((IUnknown *) deviceEx);
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ok(ref == 2, "IDirect3DDevice9Ex refcount is %ld, expected 2\n", ref);
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ok(ref == 2, "IDirect3DDevice9Ex refcount is %d, expected 2\n", ref);
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if(deviceEx) IDirect3DDevice9Ex_Release(deviceEx);
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IDirect3DDevice9_Release(device);
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@ -314,7 +314,7 @@ static void test_lockrect_invalid(IDirect3DDevice9 *device)
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IDirect3DSurface9_Release(surface);
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}
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static unsigned long getref(IUnknown *iface)
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static ULONG getref(IUnknown *iface)
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{
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IUnknown_AddRef(iface);
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return IUnknown_Release(iface);
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@ -2856,7 +2856,7 @@ static void release_buffer_test(IDirect3DDevice9 *device)
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IDirect3DIndexBuffer9 *ib = NULL;
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HRESULT hr;
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BYTE *data;
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long ref;
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LONG ref;
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static const struct vertex quad[] = {
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{-1.0, -1.0, 0.1, 0xffff0000},
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@ -2905,7 +2905,7 @@ static void release_buffer_test(IDirect3DDevice9 *device)
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/* Now destroy the bound index buffer and draw again */
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ref = IDirect3DIndexBuffer9_Release(ib);
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ok(ref == 0, "Index Buffer reference count is %08ld\n", ref);
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ok(ref == 0, "Index Buffer reference count is %08d\n", ref);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
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