d3d8/tests: Use ULONG instead of unsigned long.
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@ -256,7 +256,7 @@ static void test_lockrect_invalid(IDirect3DDevice8 *device)
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IDirect3DSurface8_Release(surface);
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}
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static unsigned long getref(IUnknown *iface)
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static ULONG getref(IUnknown *iface)
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{
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IUnknown_AddRef(iface);
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return IUnknown_Release(iface);
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