d3d8/tests: Use ULONG instead of unsigned long.

This commit is contained in:
Michael Stefaniuc 2009-03-18 10:55:40 +01:00 committed by Alexandre Julliard
parent b8e1b138bc
commit d4c2a387c8
1 changed files with 1 additions and 1 deletions

View File

@ -256,7 +256,7 @@ static void test_lockrect_invalid(IDirect3DDevice8 *device)
IDirect3DSurface8_Release(surface);
}
static unsigned long getref(IUnknown *iface)
static ULONG getref(IUnknown *iface)
{
IUnknown_AddRef(iface);
return IUnknown_Release(iface);