wined3d: SetDepthStencilSurface is always called when AutoDepthStencil is enabled.
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@ -1388,13 +1388,13 @@ static void test_depth_stencil_reset(void)
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present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
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hr = IDirect3DDevice8_Reset(device, &present_parameters);
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todo_wine ok(hr == D3D_OK, "IDirect3DDevice8_Reset failed with 0x%08x\n", hr);
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ok(hr == D3D_OK, "IDirect3DDevice8_Reset failed with 0x%08x\n", hr);
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if (FAILED(hr)) goto cleanup;
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hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
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todo_wine ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
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todo_wine ok(surface != NULL, "Depth stencil should not be NULL\n");
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ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
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ok(surface != NULL, "Depth stencil should not be NULL\n");
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if (surface) IDirect3DSurface8_Release(surface);
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cleanup:
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@ -1079,13 +1079,13 @@ static void test_reset(void)
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d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
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hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
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todo_wine ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
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ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
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if (FAILED(hr)) goto cleanup;
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hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
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todo_wine ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
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todo_wine ok(surface != NULL, "Depth stencil should not be NULL\n");
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ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
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ok(surface != NULL, "Depth stencil should not be NULL\n");
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if (surface) IDirect3DSurface9_Release(surface);
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cleanup:
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@ -7612,8 +7612,25 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice* iface, WINED3DPRE
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ERR("Cannot change the device window yet\n");
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}
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if (pPresentationParameters->EnableAutoDepthStencil && !This->auto_depth_stencil_buffer) {
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WARN("Auto depth stencil enabled, but no auto depth stencil present, returning WINED3DERR_INVALIDCALL\n");
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return WINED3DERR_INVALIDCALL;
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HRESULT hrc;
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TRACE("Creating the depth stencil buffer\n");
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hrc = IWineD3DDeviceParent_CreateDepthStencilSurface(This->device_parent,
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This->parent,
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pPresentationParameters->BackBufferWidth,
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pPresentationParameters->BackBufferHeight,
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pPresentationParameters->AutoDepthStencilFormat,
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pPresentationParameters->MultiSampleType,
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pPresentationParameters->MultiSampleQuality,
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FALSE,
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&This->auto_depth_stencil_buffer);
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if (FAILED(hrc)) {
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ERR("Failed to create the depth stencil buffer\n");
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IWineD3DSwapChain_Release((IWineD3DSwapChain *) swapchain);
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return WINED3DERR_INVALIDCALL;
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}
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}
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/* Reset the depth stencil */
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