d3d9: Fix type of loop variable.
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@ -61,7 +61,7 @@ static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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int i;
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unsigned i;
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This->inDestruction = TRUE;
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EnterCriticalSection(&d3d9_cs);
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