wined3d: Add a test for POSITIONT vertex fixups.
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@ -5481,8 +5481,13 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device)
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{0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
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D3DDECL_END()
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};
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static const D3DVERTEXELEMENT9 decl_elements_positiont[] = {
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{0, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITIONT, 0},
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{0, 16, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
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D3DDECL_END()
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};
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IDirect3DVertexDeclaration9 *dcl_float = NULL, *dcl_short = NULL, *dcl_ubyte = NULL, *dcl_color = NULL;
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IDirect3DVertexDeclaration9 *dcl_color_2 = NULL, *dcl_ubyte_2 = NULL;
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IDirect3DVertexDeclaration9 *dcl_color_2 = NULL, *dcl_ubyte_2 = NULL, *dcl_positiont;
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IDirect3DVertexBuffer9 *vb, *vb2;
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struct vertex quad1[] = /* D3DCOLOR */
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{
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@ -5551,6 +5556,12 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device)
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0.0, 0.0, 0.1,
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0.0, 1.0, 0.1
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};
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struct tvertex quad_transformed[] = {
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{ 90, 110, 0.1, 2.0, 0x00ffff00},
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{ 570, 110, 0.1, 2.0, 0x00ffff00},
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{ 90, 300, 0.1, 2.0, 0x00ffff00},
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{ 570, 300, 0.1, 2.0, 0x00ffff00}
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};
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
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ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
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@ -5567,6 +5578,8 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device)
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ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr);
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hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_d3dcolor_2streams, &dcl_color_2);
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ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr);
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hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_positiont, &dcl_positiont);
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ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr);
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size = max(sizeof(quad1), max(sizeof(quad2), max(sizeof(quad3), max(sizeof(quad4), sizeof(quads)))));
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hr = IDirect3DDevice9_CreateVertexBuffer(device, size,
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@ -5725,6 +5738,83 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device)
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"D3DDECLTYPE_FLOAT4 returned color %08x, expected 0x00ff0000\n", color);
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}
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr));
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hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad_transformed), (void **) &data, 0);
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ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %s\n", DXGetErrorString9(hr));
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memcpy(data, quad_transformed, sizeof(quad_transformed));
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hr = IDirect3DVertexBuffer9_Unlock(vb);
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ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed (%08x)\n", hr);
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hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_positiont);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_BeginScene(device);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %s\n", DXGetErrorString9(hr));
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if(SUCCEEDED(hr)) {
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hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(quad_transformed[0]));
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ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
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ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitive failed, hr = %#08x\n", hr);
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hr = IDirect3DDevice9_EndScene(device);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %s\n", DXGetErrorString9(hr));
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}
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IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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color = getPixelColor(device, 88, 108);
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ok(color == 0x000000ff,
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"pixel 88/108 has color %08x, expected 0x000000ff\n", color);
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color = getPixelColor(device, 92, 108);
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ok(color == 0x000000ff,
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"pixel 92/108 has color %08x, expected 0x000000ff\n", color);
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color = getPixelColor(device, 88, 112);
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ok(color == 0x000000ff,
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"pixel 88/112 has color %08x, expected 0x000000ff\n", color);
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color = getPixelColor(device, 92, 112);
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ok(color == 0x00ffff00,
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"pixel 92/112 has color %08x, expected 0x00ffff00\n", color);
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color = getPixelColor(device, 568, 108);
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ok(color == 0x000000ff,
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"pixel 568/108 has color %08x, expected 0x000000ff\n", color);
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color = getPixelColor(device, 572, 108);
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ok(color == 0x000000ff,
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"pixel 572/108 has color %08x, expected 0x000000ff\n", color);
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color = getPixelColor(device, 568, 112);
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ok(color == 0x00ffff00,
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"pixel 568/112 has color %08x, expected 0x00ffff00\n", color);
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color = getPixelColor(device, 572, 112);
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ok(color == 0x000000ff,
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"pixel 572/112 has color %08x, expected 0x000000ff\n", color);
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color = getPixelColor(device, 88, 298);
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ok(color == 0x000000ff,
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"pixel 88/298 has color %08x, expected 0x000000ff\n", color);
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color = getPixelColor(device, 92, 298);
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ok(color == 0x00ffff00,
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"pixel 92/298 has color %08x, expected 0x00ffff00\n", color);
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color = getPixelColor(device, 88, 302);
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ok(color == 0x000000ff,
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"pixel 88/302 has color %08x, expected 0x000000ff\n", color);
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color = getPixelColor(device, 92, 302);
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ok(color == 0x000000ff,
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"pixel 92/302 has color %08x, expected 0x000000ff\n", color);
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color = getPixelColor(device, 568, 298);
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ok(color == 0x00ffff00,
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"pixel 568/298 has color %08x, expected 0x00ffff00\n", color);
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color = getPixelColor(device, 572, 298);
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ok(color == 0x000000ff,
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"pixel 572/298 has color %08x, expected 0x000000ff\n", color);
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color = getPixelColor(device, 568, 302);
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ok(color == 0x000000ff,
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"pixel 568/302 has color %08x, expected 0x000000ff\n", color);
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color = getPixelColor(device, 572, 302);
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ok(color == 0x000000ff,
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"pixel 572/302 has color %08x, expected 0x000000ff\n", color);
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/* This test is pointless without those two declarations: */
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if(!dcl_color_2 || !dcl_ubyte_2) goto out;
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@ -5800,6 +5890,7 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device)
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if(dcl_color) IDirect3DVertexDeclaration9_Release(dcl_color);
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if(dcl_color_2) IDirect3DVertexDeclaration9_Release(dcl_color_2);
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if(dcl_ubyte_2) IDirect3DVertexDeclaration9_Release(dcl_ubyte_2);
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if(dcl_positiont) IDirect3DVertexDeclaration9_Release(dcl_positiont);
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}
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struct vertex_float16color {
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