Commit Graph

4288 Commits

Author SHA1 Message Date
Henri Verbeet fb21551b2d wined3d: Select the fragment pipeline during adapter initialization. 2010-02-02 14:10:56 +01:00
Henri Verbeet 93c49f1777 wined3d: Update the swapchain's present parameters when changing the backbuffer.
This fixes a bug exposed by commit b5907e23cc.
2010-02-02 14:10:52 +01:00
Henri Verbeet 97700f05a9 wined3d: TRACE IWineD3DDeviceImpl_CreateSurface() parameters. 2010-02-02 14:10:44 +01:00
Henri Verbeet 42c83f0260 wined3d: Dump ARB program shaders on compile failure.
Similar to the patch for GLSL.
2010-02-02 14:10:40 +01:00
Stefan Dösinger 224043d6cf wined3d: Implement dynamic buffers with GL_ARB_map_buffer_range. 2010-02-02 14:09:14 +01:00
Stefan Dösinger f6bb86e196 wined3d: Add GL_ARB_map_buffer_range. 2010-02-02 14:09:04 +01:00
Henri Verbeet c43c2a2845 wined3d: Use the absolute source value in shader_glsl_rsq(). 2010-02-01 14:16:26 +01:00
Henri Verbeet adf4ca2e23 wined3d: Handle a zero source value for WINED3DSIH_RSQ. 2010-02-01 14:16:22 +01:00
Henri Verbeet ef82681d59 wined3d: Handle a zero source value for WINED3DSIH_RCP. 2010-02-01 14:16:18 +01:00
Henri Verbeet 4a8f93bade wined3d: Handle a zero source value for WINED3DSIH_LOG. 2010-02-01 14:16:15 +01:00
Henri Verbeet bef792f5ff wined3d: Handle zero-length vectors for WINED3DSIH_NRM.
Unfortunately there's no reliable way to generate infinity in GLSL, but a
sufficiently large value will probably do. The important part of the patch is
that we don't generate NaN, because that will keep propagating through the
entire shader.
2010-02-01 14:16:11 +01:00
Luca Bennati 9f3c90973f wined3d: Add newer ATI/AMD cards vendor recognition. 2010-02-01 12:46:23 +01:00
Stefan Dösinger d499073c10 wined3d: Catch invalid buffer map parameters. 2010-01-29 14:59:02 +01:00
Henri Verbeet 9f21f2c2f2 wined3d: Dump the GLSL shader source on link failure.
Mostly to help Mesa developers diagnose bug reports involving GLSL compile
failures, but it's convenient in general to have the source all in one place.
2010-01-29 13:30:06 +01:00
Henri Verbeet c03d367d3c wined3d: Get rid of an unnecessary GetContainer() call in surface_blt_to_drawable(). 2010-01-29 13:30:06 +01:00
Henri Verbeet d66f5345e6 wined3d: Prune invalid states from the state table. 2010-01-29 13:30:06 +01:00
Henri Verbeet 19516bf69f wined3d: Add some basic state table validation. 2010-01-29 13:30:05 +01:00
Henri Verbeet 9bbccb7f80 wined3d: Add a debug function for state names. 2010-01-29 13:30:05 +01:00
Henri Verbeet a3e1a6f2ee wined3d: Use correct texture stage limits in a couple of places. 2010-01-28 11:08:14 +01:00
Henri Verbeet daf0aeb34a wined3d: Make sure all contexts are finished drawing before calling SwapBuffers().
This causes a small performance hit when multiple GL contexts are used. As an
optimization we could use ARB_sync to only wait for the last draw call instead
of all GL commands.
2010-01-28 11:08:07 +01:00
Henri Verbeet ce42470138 wined3d: Ensure draw ordering across contexts. 2010-01-28 11:07:59 +01:00
Henri Verbeet b2e511f391 wined3d: Trace the GLSL version string.
At some point we'll use the GLSL version to check if certain features are
available. For now just print the version.
2010-01-28 11:07:52 +01:00
Henri Verbeet 08c2a23599 wined3d: Just use the GL 1.1 texture format constants.
We assume GL 1.1 is available everywhere else.
2010-01-28 11:07:48 +01:00
Henri Verbeet 69861cf873 wined3d: Get rid of the depth range hack. 2010-01-27 11:16:07 +01:00
Henri Verbeet fe1024ae4f wined3d: Add a FIXME for missing ARB_depth_clamp support. 2010-01-27 11:15:45 +01:00
Stefan Dösinger ee720f05d1 wined3d: Put the APPLE_flush_buffer_range code into the right branch. 2010-01-26 12:18:59 +01:00
Henri Verbeet 005eb0bd7d wined3d: Move some macros to directx.c.
Nothing GL specific about these.
2010-01-26 12:08:33 +01:00
Henri Verbeet 98568f0ba1 wined3d: Add support for ARB_vertex_array_bgra. 2010-01-26 12:08:27 +01:00
Henri Verbeet 96b150929b wined3d: Add an ARB_sync implementation of event queries. 2010-01-26 12:08:23 +01:00
Henri Verbeet c698171fa3 wined3d: Add support for ARB_sync. 2010-01-26 12:08:18 +01:00
Henri Verbeet 705f96fa39 wined3d: Get rid of some unnecessary casts to specific shader types. 2010-01-26 12:08:13 +01:00
Henri Verbeet 3d112b6525 wined3d: Add support for EXT_gpu_shader4 provided sampling functions with explicit derivatives. 2010-01-25 12:58:59 +01:00
Henri Verbeet f71e84d89c wined3d: Store a pointer to the GL info in the shader context. 2010-01-25 12:58:52 +01:00
Henri Verbeet c78cce8845 wined3d: Use the correct GLSL functions for sampling Rect textures with explicit derivatives.
Also kill the obsolete comment.
2010-01-25 12:58:48 +01:00
Henri Verbeet 5f4ff65fb4 wined3d: Use the GLSL round() function when available. 2010-01-25 12:58:43 +01:00
Henri Verbeet 869fc74576 wined3d: Add support for EXT_gpu_shader4. 2010-01-25 12:58:39 +01:00
Henri Verbeet 60ad1aed63 wined3d: Remove unused occlusion query extensions. 2010-01-22 12:12:14 +01:00
Henri Verbeet c5086a123e wined3d: Remove the duplicate GL_2X_BIT_ATI define. 2010-01-22 12:12:07 +01:00
Henri Verbeet 7047f09890 wined3d: Remove the second set of EXT_texture_env_dot3 definitions. 2010-01-22 12:12:01 +01:00
Henri Verbeet 53c3521795 wined3d: Fix the ARB_pixel_buffer_object extension definitions. 2010-01-22 12:11:56 +01:00
Henri Verbeet 2fe633efbc wined3d: Sort our GL extension definitions.
This makes some of the problems in there a bit more obvious.
2010-01-22 12:11:51 +01:00
Henri Verbeet d967973d8c wined3d: Set the query.c GLINFO_LOCATION to *gl_info. 2010-01-20 15:30:04 +01:00
Henri Verbeet ee1f2c4654 wined3d: Don't leak the context array in the swapchain_init() error path. 2010-01-20 15:29:57 +01:00
Henri Verbeet 516d54bf91 wined3d: Merge baseshader.c into shader.c. 2010-01-18 14:37:51 +01:00
Henri Verbeet 36b21e332c wined3d: Remove some unused query code. 2010-01-18 14:37:37 +01:00
Henri Verbeet a2624ae82e wined3d: Add a separate function for query initialization. 2010-01-18 14:37:30 +01:00
Paul Vriens c8681f885d wined3d: Fix use of memset (Coccinelle). 2010-01-08 10:13:51 +01:00
Henri Verbeet 46cefd312c wined3d: Recognize the SM4 cut opcode. 2010-01-07 09:26:54 +01:00
Henri Verbeet 449e521984 wined3d: Recognize the SM4 endloop opcode. 2010-01-07 09:26:49 +01:00
Henri Verbeet 0296aaa6a6 wined3d: Recognize the SM4 endif opcode. 2010-01-07 09:26:45 +01:00
Henri Verbeet 58233befb7 wined3d: Recognize the SM4 break opcode. 2010-01-07 09:26:40 +01:00
Henri Verbeet dbeeb07713 wined3d: Recognize the SM4 if opcode. 2010-01-07 09:26:36 +01:00
Henri Verbeet 3687677427 wined3d: Recognize the SM4 lt opcode. 2010-01-07 09:26:30 +01:00
Henri Verbeet 6d5aca61f3 wined3d: Recognize the SM4 iadd opcode. 2010-01-07 09:26:25 +01:00
Henri Verbeet 22939f9d29 wined3d: Recognize the SM4 emit opcode. 2010-01-07 09:26:20 +01:00
Henri Verbeet 6715d495ea wined3d: Recognize the SM4 breakc opcode.
Map this to WINED3DSIH_BREAKP because it's a better fit.
2010-01-07 09:26:14 +01:00
Henri Verbeet c57c76b78e wined3d: Recognize the SM4 ige opcode. 2010-01-07 09:26:08 +01:00
Henri Verbeet f5c8153edd wined3d: Handle stateblock capture for default lights created while recording.
For non-recorded stateblocks a light always exists in the device stateblock as
well, since that's where it's copied from. However, when SetLightEnable() is
called for a light that didn't a exist yet while recording a stateblock, the
light is only created on the recorded stateblock.
2010-01-05 12:19:14 +01:00
Henri Verbeet 5bac33d358 wined3d: Remove a few redundant context dereferences. 2010-01-05 12:19:09 +01:00
Stefan Dösinger a756caac0c wined3d: Implement subrange flushing with GL_APPLE_flush_buffer_range. 2010-01-04 12:09:34 +01:00
Stefan Dösinger 5296d5b016 wined3d: Prepare for dynamic vertex buffers. 2010-01-04 12:09:28 +01:00
Stefan Dösinger ccc26a9e01 wined3d: Add GL_APPLE_flush_buffer_range. 2010-01-04 12:09:18 +01:00
Stefan Dösinger 71db272fee wined3d: Add GLintptr and GLsizeiptr. 2010-01-04 12:09:12 +01:00
Stefan Dösinger 716520b4b8 wined3d: Track separate dirty ranges in buffers. 2010-01-04 12:08:14 +01:00
Stefan Dösinger 1bd98719e6 wined3d: Set WINED3D_BUFFER_CREATEBO in buffer_init(). 2010-01-04 12:07:50 +01:00
Stefan Dösinger b9976c3d20 wined3d: Revert the GL usage confusion.
This is functionally a revert of
8eeb513b1a. The language of the extension
is slightly confusing to me, but GL_STREAM_*_ARB is more dynamic than
GL_DYNAMIC_*_ARB. So use GL_STREAM usage for D3DUSAGE_DYNAMIC buffers and
GL_DYNAMIC usage for non-dynamic buffers.
2010-01-04 12:07:45 +01:00
Gerald Pfeifer 0cf44ae02e wined3d: Introduce WINED3DFMT_INST and use it in CheckTextureCapability(). 2010-01-04 11:49:58 +01:00
Henri Verbeet ce2c3ea6c7 wined3d: Handle source and destination rectangles in IWineD3DSwapChainImpl_Present(). 2010-01-04 11:41:29 +01:00
Henri Verbeet b5907e23cc wined3d: Add support for source and destination rectangles to swapchain_blit(). 2010-01-04 11:41:29 +01:00
Henri Verbeet 41401fb8cf wined3d: Add a geometry shader object.
This is just the object used to store the byte code, the shader compiler
doesn't know how to handle geometry shaders yet.
2010-01-04 11:41:28 +01:00
Henri Verbeet f50b4c7d71 wined3d: Move "wrap_lookup" to struct wined3d_gl_info. 2010-01-04 11:41:28 +01:00
William Waghorn 0c582dca3a wined3d: Added NVidia GT240 detection. 2010-01-04 11:41:27 +01:00
Aaron Brazener 11754a645b wined3d: Added further Nvidia Geforce 8xxx detection. 2009-12-31 12:12:18 +01:00
Henri Verbeet 2c0edb94e3 wined3d: Fix WINED3DRS_DEPTHBIAS handling. 2009-12-31 12:12:17 +01:00
Henri Verbeet 14da44aa36 wined3d: Merge vertexshader_set_function() and pixelshader_set_function(). 2009-12-31 12:12:16 +01:00
Henri Verbeet b548e387ae wined3d: Move shader input/output signatures to IWineD3DBaseShaderClass. 2009-12-31 12:12:16 +01:00
Henri Verbeet 736aaf7d09 wined3d: Always handle WINED3DSPR_INPUT registers as input registers in shader_get_registers_used().
The "attributes" vertexshader field is now derived from the input signature,
and only used to speed up matching D3D9 vertex declaration elements to shader
inputs. D3D8 and D3D10 both explicitly specify input registers.
2009-12-31 12:12:16 +01:00
Henri Verbeet 2b1ee87328 wined3d: Merge pixelshader.c and vertexshader.c. 2009-12-31 12:12:16 +01:00
Henri Verbeet 2650885cc8 wined3d: Use the element size to create "isStateDirty" bitmap indices. 2009-12-30 13:31:36 +01:00
Henri Verbeet ea2f7a2739 wined3d: Remove some redundant returns. 2009-12-30 13:31:26 +01:00
Henri Verbeet 67cba48782 wined3d: The FVF parameter to IWineD3DDeviceImpl_CreateVertexBuffer() is unused now. 2009-12-30 13:31:20 +01:00
Henri Verbeet d588d2b489 wined3d: Clear the device's focus_window field when the window is destroyed.
This will prevent the device from trying to unregister the window again on
release.
2009-12-29 11:06:01 +01:00
Henri Verbeet 990c141052 wined3d: Don't touch the window's focus or wndproc for windowed devices. 2009-12-29 11:05:44 +01:00
Aaron Brazener 381fa8931f wined3d: Added ATI Radeon HD 5xxx detection. 2009-12-29 11:05:39 +01:00
Stefan Dösinger 4f594777a2 wined3d: Drop the VBO if too many full buffer conversions occur. 2009-12-29 11:04:03 +01:00
Stefan Dösinger 9750cca9b1 wined3d: Increment the buffer draw count if the buffer was clean. 2009-12-29 11:03:51 +01:00
Stefan Dösinger f90b8b6352 wined3d: Rename conversion_count to something more appropriate. 2009-12-29 11:03:44 +01:00
Stefan Dösinger d6b9732497 wined3d: Remove the d3d7 do-not-convert code. 2009-12-29 11:03:36 +01:00
Stefan Dösinger 1d37ae6f61 wined3d: Use unload instead of duplicating buffer remove code. 2009-12-29 11:03:24 +01:00
Stefan Dösinger 4590dc4806 wined3d: Free buffer conversion info when freeing the buffer. 2009-12-29 11:03:10 +01:00
Henri Verbeet 9c0bf89ed0 wined3d: Let "SetupForBlit()" figure out the target's width and height on its own. 2009-12-28 12:27:14 +01:00
Henri Verbeet 57ff4b4dea wined3d: Let "FindContext()" figure out the thread id on its own.
It doesn't work with anything other than the current thread anyway.
2009-12-28 12:27:13 +01:00
Henri Verbeet 9295de9b84 wined3d: Introduce "context_apply_state()" to setup a context for a specific usage. 2009-12-28 12:27:13 +01:00
Henri Verbeet f30999f193 wined3d: Recognize "VMware, Inc." as VENDOR_MESA. 2009-12-28 12:27:13 +01:00
Henri Verbeet 7160e56ab1 wined3d: Properly check for glBlitFramebuffer().
ARB_framebuffer_object can also provide this entry point.
2009-12-28 12:27:13 +01:00
Henri Verbeet 3288911ae3 wined3d: Use proper enum elements for FOURCC formats. 2009-12-23 14:27:30 +01:00
Henri Verbeet b49e684f5d wined3d: Focus the focus window. 2009-12-23 14:27:29 +01:00
Henri Verbeet a0aa10eb5c wined3d: Filter messages for the device's focus window instead of the swapchain's device window.
Usually these will be the same window, but they don't have to be.
2009-12-23 14:27:29 +01:00
Henri Verbeet ea0af93c19 wined3d: Get rid of some redundant local variables.
E.g. "This" variables that are only used in traces.
2009-12-22 13:48:25 +01:00
Henri Verbeet d9fefdb917 wined3d: Cleanup IWineD3DBaseSwapChainImpl_QueryInterface(). 2009-12-22 13:48:25 +01:00
Henri Verbeet 3f77683174 wined3d: Volumes are resources in wined3d. 2009-12-22 13:48:25 +01:00
Henri Verbeet 8c7d259978 wined3d: IWineD3DPaletteImpl implements IWineD3DBase. 2009-12-21 15:01:25 +01:00
Henri Verbeet ecf2e049a2 wined3d: IWineD3DClipperImpl implements IWineD3DBase.
Unify the QueryInterface implementation a bit with the rest of wined3d while
we're at it.
2009-12-21 15:01:25 +01:00
Henri Verbeet 23bf5025c6 wined3d: Cleanup IWineD3DDeviceImpl_GetRasterStatus(). 2009-12-21 15:01:25 +01:00
Henri Verbeet 79a2045395 wined3d: NULL vertex declarations are captured, but not applied. 2009-12-21 15:01:22 +01:00
Henri Verbeet a389fe551e wined3d: IWineD3DStateBlockImpl no longer implements IWineD3DBase. 2009-12-18 11:38:59 +01:00
Henri Verbeet 23f05028f8 wined3d: Add some error handling to create_primary_opengl_context(). 2009-12-18 11:38:49 +01:00
Henri Verbeet 4c66141c99 wined3d: Add a function to destroy dummy textures.
The next patch uses this.
2009-12-18 11:38:43 +01:00
Henri Verbeet 7fe3ab5a23 wined3d: Don't touch "ppSurface" on failure in IWineD3DDeviceImpl_CreateSurface().
I originally kept these when adding surface_init() in
5f581975dc because the original code had them on
most error paths. However, this actually broke ddraw because it assumed we
don't touch "ppSurface" on errors. Just remove these since they're useless
anyway.
2009-12-18 11:38:40 +01:00
Roderick Colenbrander 6d8c4572ef wined3d: Fix a bug in BtlFast which was uncovered by the 32-bit dibsection support. 2009-12-17 12:53:19 +01:00
Henri Verbeet bd1ec9eb02 wined3d: Cleanup IWineD3DDeviceImpl_GetBackBuffer(). 2009-12-17 12:43:20 +01:00
Henri Verbeet 35d5e7669e wined3d: Change an ERR to a WARN in IWineD3DVolumeImpl_UnlockBox().
Trying to unlock a volume that isn't locked is questionable behaviour on the
side of the application, but not an internal error.
2009-12-17 12:43:16 +01:00
Henri Verbeet d5a8637ecc wined3d: Change an ERR to a TRACE in IWineD3DEventQueryImpl_GetData().
This is allowed behaviour.
2009-12-17 12:43:11 +01:00
Stefan Dösinger 8eeb513b1a wined3d: Fix VBO buffer usage. 2009-12-16 13:04:19 +01:00
Stefan Dösinger 718e55b9a6 wined3d: Don't render single buffered swapchains to a FBO. 2009-12-16 12:42:40 +01:00
Henri Verbeet cd623036fc wined3d: Mark the draw buffer as dirty in context_create().
Currently callers of this function are responsible for setting the draw buffer
correctly, but they don't do a very good job:
  - swapchain_init() sets the draw buffer to GL_BACK if there's a back buffer,
    even though the context's target is always the front buffer.
  - swapchain_create_context_for_thread() depends on (eventually) being called
    by FindContext().
  - create_primary_opengl_context() and
    IWineD3DSwapChainImpl_SetDestWindowOverride() don't bother setting a draw
    buffer at all.
Just marking the draw buffer dirty lets the context management sort it all
out, and is much simpler.
2009-12-16 12:22:29 +01:00
Henri Verbeet a215d326a5 wined3d: Get rid of the "swapchain" parameter to surface_get_gl_buffer().
Casting the container to "IWineD3DSwapChainImpl *" is always safe when
SFLAG_SWAPCHAIN is set on the surface. Most callers don't have a real
need for the swapchain, and end up calling GetContainer() just to pass
it to surface_get_gl_buffer().
2009-12-16 12:22:18 +01:00
Henri Verbeet 97f04248fc wined3d: Use surface_is_offscreen() in flush_to_framebuffer_drawpixels(). 2009-12-16 12:22:03 +01:00
Henri Verbeet bf113bd284 wined3d: Use surface_is_offscreen() in read_from_framebuffer_texture(). 2009-12-16 12:21:58 +01:00
Henri Verbeet 51438eec46 wined3d: Use surface_is_offscreen() in fb_copy_to_texture_hwstretch(). 2009-12-16 12:21:50 +01:00
Stefan Dösinger cde3217268 wined3d: Properly release client storage memory. 2009-12-15 16:09:12 +01:00
Stefan Dösinger 2ee6bb1cbb wined3d: Frontbuffers are onscreen. 2009-12-15 11:58:53 +01:00
Henri Verbeet 2f56ef09e6 wined3d: Use surface_is_offscreen() in context_apply_draw_buffer(). 2009-12-15 11:44:20 +01:00
Henri Verbeet c24e48d937 wined3d: Filter window messages generated by switching to fullscreen and back. 2009-12-15 11:43:56 +01:00
Henri Verbeet 0e270bbd22 wined3d: Send window messages through the swapchain before sending them to the application. 2009-12-15 11:43:41 +01:00
Henri Verbeet 6bf79b885f wined3d: Let the context handle the draw buffer in swapchain_blit(). 2009-12-14 12:04:05 +01:00
Henri Verbeet 82556b613e wined3d: Let the context handle the draw buffer in fb_copy_to_texture_hwstretch(). 2009-12-14 12:04:05 +01:00
Henri Verbeet 59db3ecaa0 wined3d: Let the context handle the draw buffer in flush_to_framebuffer_drawpixels(). 2009-12-14 12:04:05 +01:00
Henri Verbeet 30f5883ef5 wined3d: Let the context handle the draw buffer in stretch_rect_fbo(). 2009-12-14 12:04:05 +01:00
Henri Verbeet cb076db8cc wined3d: Move IWineD3DDeviceImpl_RestoreWindow() to swapchain.c. 2009-12-11 12:16:25 +01:00
Henri Verbeet 542590cfc9 wined3d: Move IWineD3DDeviceImpl_SetupFullscreenWindow() to swapchain.c. 2009-12-11 12:16:25 +01:00
Henri Verbeet a9f2613d13 wined3d: Add a separate function for swapchain initialization. 2009-12-11 12:16:25 +01:00
Henri Verbeet 75ef50e435 wined3d: Correctly calculate the extended style in IWineD3DDeviceImpl_RestoreWindow(). 2009-12-11 12:16:25 +01:00
Henri Verbeet 840b5af77e wined3d: Properly invalidate the context's draw buffer in color_fill_fbo(). 2009-12-11 12:16:25 +01:00
Henri Verbeet b85a070598 wined3d: Support more formats for display mode enumeration.
ddraw/d3d8/d3d9 only support a limited number of formats, but those already
limit the supported formats themselves.
2009-12-10 11:54:55 +01:00
Henri Verbeet b3defd4c80 wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
Henri Verbeet bd9828a039 wined3d: Don't restore the draw buffer in color_fill_fbo().
This should be done by the context management these days.
2009-12-10 11:54:29 +01:00
Henri Verbeet bfe6695d30 wined3d: Only disable blending for offscreen targets. 2009-12-09 13:51:08 +01:00
Henri Verbeet b6ef17f23d wined3d: Remove unused GetDevice() implementations. 2009-12-09 13:51:04 +01:00
Henri Verbeet d2ad2df637 wined3d: Remove a few redundant assignments. 2009-12-09 13:50:48 +01:00
Henri Verbeet 54f3dec8e6 wined3d: Rename the "wineD3D" device field to "wined3d". 2009-12-08 12:33:29 +01:00
Henri Verbeet a02f93defb wined3d: Remove the redundant "adapterNo" field from the device. 2009-12-08 12:33:23 +01:00
Henri Verbeet aed85222b5 wined3d: Rename the wined3d_adapter "num" field to "ordinal".
This makes it consistent with dxgi_adapter.
2009-12-08 12:33:17 +01:00
Henri Verbeet 8a833a2d75 wined3d: Pass the correct vertex count in DrawIndexedPrimitiveStrided().
This fixes a regression introduced by 2b2fc827ce.
2009-12-08 12:33:08 +01:00
Stefan Dösinger 740e2d403e Render to fbo when the size mismatches at creation time.
This is needed because the window(and thus the GL drawable) might be
smaller than the D3D backbuffer. If we waited for the FBO switch until
Present is called we'd lose data in the first frame.
2009-12-07 14:33:56 +01:00
Stefan Dösinger 548b0bcda5 wined3d: Render to a FBO if the window size is changed. 2009-12-07 14:33:32 +01:00
Stefan Dösinger 817714912b wined3d: Infrastructure to render swapchains to a FBO. 2009-12-07 14:33:24 +01:00
Stefan Dösinger 2b0271b185 wined3d: Use GL_COLOR_ATTACHMENT0 as offscreen buffer with FBOs.
This is used by the offscreen render target->texture blit code if
FBOs are enabled, but FBO_blit is not supported
2009-12-07 14:33:04 +01:00
Stefan Dösinger 64291c60cb wined3d: A function for checking if a surface is offscreen. 2009-12-07 14:32:54 +01:00
Stefan Dösinger 54f0d3f785 wined3d: Add a function for initializing surface sysmem. 2009-12-07 14:32:29 +01:00
Francois Gouget 060934c557 wined3d: Don't define nameless structs or unions.
Fixes compilation on systems that don't support nameless unions or structs.
2009-12-07 14:18:25 +01:00
Henri Verbeet 0491fcce30 dxgi: Implement IDXGIAdapter::GetDesc(). 2009-12-04 14:34:59 +01:00
Henri Verbeet dd5fc79f56 wined3d: The stateblock doesn't really need a parent. 2009-12-04 14:34:59 +01:00
Stefan Dösinger 6a19339207 wined3d: Remove needless NULL checks (coverity). 2009-12-03 11:45:15 +01:00
Henri Verbeet ed73f0a1b0 d3d9: Implement IDirect3D9Ex::GetAdapterLUID(). 2009-12-02 13:06:08 +01:00
Henri Verbeet 36823dd96b wined3d: Set appropriate error codes in IWineD3DDeviceImpl_Init3D() on out of memory. 2009-12-02 13:06:07 +01:00
Marcus Meissner a7e599db45 wined3d: Handle NULL ptrs (Coverity). 2009-11-24 10:51:46 +01:00
Henri Verbeet 55f3c576d9 wined3d: Remove the effetively unused "state" field from the device. 2009-11-18 11:16:54 +01:00
Henri Verbeet 135e6cea7b wined3d: Add a separate function for device initialization. 2009-11-18 11:16:49 +01:00
Henri Verbeet e4d8a3f309 wined3d: Move the various backend selection utility functions to utils.c. 2009-11-18 11:16:43 +01:00
Henri Verbeet 7676c66431 wined3d: WINED3DFMT_FLAG_GETDC is a basic format flag.
It has nothing to do with OpenGL, so shouldn't be in "gl_formats_template".
This fixes a regression introduced by e1469961d4.
2009-11-17 15:14:54 +01:00
Henri Verbeet db2273652d wined3d: Add a format table for basic format flags like WINED3DFMT_FLAG_FOURCC. 2009-11-17 15:14:54 +01:00
Anders Jonsson 58b203e798 wined3d: Fix typo. 2009-11-16 13:47:49 +01:00
Stefan Dösinger 0e77a381ea wined3d: Create clip coords only if they are used.
If GL vertex shader clipping is supported (GLSL or NVvp), we currently
always calculate clipping results in the shader. They're gracefully
discarded by opengl, but we need 6 constants / uniforms to calculate
unused values.
2009-11-12 15:18:00 +01:00
Henri Verbeet 5487009624 wined3d: Report a driver version appropriate for the reported OS. 2009-11-12 13:14:39 +01:00
Henri Verbeet 8d351a1141 wined3d: Initialize "context[0]" in IWineD3DDeviceImpl_CreateSwapChain() when not using OpenGL (Valgrind). 2009-11-04 13:07:57 +01:00
Austin English 5f0940e08a wined3d: Add version resource. 2009-11-04 11:54:59 +01:00
Marcus Meissner 9f8a73ab96 wined3d: Check for NULL before context_release (Coverity). 2009-11-03 21:22:46 +01:00
Stefan Dösinger 8eef221d20 d3d: Handle the pointsize_min default difference in d3d8. 2009-11-03 21:22:12 +01:00
Stefan Dösinger d4275e87f1 wined3d: Add a usage flag for static buffer declarations. 2009-11-03 21:21:55 +01:00
Stefan Dösinger 63326b1925 wined3d: Add a usage flag for vertex buffer optimization. 2009-11-03 21:21:48 +01:00
Stefan Dösinger 90e443758a wined3d: Add a parameter for SetRenderTarget viewport setup. 2009-11-03 21:21:30 +01:00
Henri Verbeet bf10dbe8a6 wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
The internal order of the depth and stencil bits is unspecified since the
format isn't lockable.
2009-10-30 11:28:52 +01:00
Henri Verbeet fbae08672b wined3d: It's not an error to request multisampling. 2009-10-30 11:28:35 +01:00
Henri Verbeet be8026adf6 wined3d: directly pass gl_info to stream_info_element_from_strided(). 2009-10-29 13:09:37 +01:00
Henri Verbeet 111307dfba wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
Henri Verbeet 48e03bc189 wined3d: Introduce a separate structure for various OpenGL implementation limits. 2009-10-29 13:09:27 +01:00
Henri Verbeet d7b087618b wined3d: Remove some unused GLINFO_LOCATION definitions. 2009-10-29 13:09:20 +01:00
Henri Verbeet e6ca176a48 wined3d: Rename DestroyContext() to context_destroy(). 2009-10-28 11:16:05 +01:00
Henri Verbeet c0050b8ec9 wined3d: Restore the thread's GL context on context_release() if it wasn't created by wined3d.
The background on this is that some applications use OpenGL and DirectDraw/Direct3D on
the same thread, typically using OpenGL for rendering and DirectDraw to get
the amount of available video memory. This means that we might replace the
application's current GL context with one with a completely different state,
but also that our current GL context might not be what we think it is.
2009-10-28 11:15:59 +01:00
Henri Verbeet 98027cb535 wined3d: Call context_release() for wined3d contexts made current by context_create(). 2009-10-28 11:15:27 +01:00
Henri Verbeet eeb54b9922 wined3d: Keep better track of where we're using wined3d contexts.
The idea here is that we can restore the thread's current GL context on
context_release() if it doesn't correspond to the current wined3d context on
context_acquire().
2009-10-28 11:15:19 +01:00
Henri Verbeet 401173ffde wined3d: Restore the thread's previous GL context in context_destroy_gl_resources(). 2009-10-28 11:15:00 +01:00
Henri Verbeet 30d2660d99 wined3d: Restore the thread's previous GL context in WineD3D_ReleaseFakeGLContext(). 2009-10-27 10:55:35 +01:00
Henri Verbeet 94509f85b5 wined3d: Restore the wglMakeCurrent() call in context_destroy_gl_resources().
e3ca576576 removed this call because we don't
need it to tell if the context is valid, but we still need it to actually make
the context current.
2009-10-27 10:55:27 +01:00
Henri Verbeet 13c4fe72ad wined3d: Set a driver name appropriate for the vendor in init_driver_info(). 2009-10-27 10:55:09 +01:00
Henri Verbeet 26ba212407 wined3d: Apply PCI ID overrides in init_driver_info() instead of IWineD3DImpl_GetAdapterIdentifier(). 2009-10-27 10:54:57 +01:00
Henri Verbeet 2447c8bc3e wined3d: Store PCI IDs in wined3d_driver_info instead of wined3d_gl_info. 2009-10-27 10:54:50 +01:00
Stefan Dösinger 0c72464abf wined3d: Use the native constant limit for fitting private constants. 2009-10-26 11:42:36 +01:00
Stefan Dösinger 9ee6508132 wined3d: Remove dead code. 2009-10-26 11:42:29 +01:00
Stefan Dösinger f15fc8f41c wined3d: Take native constants into account when reporting ARB limits. 2009-10-26 11:42:20 +01:00
Stefan Dösinger 641d6681d4 wined3d: Use the ARB native constant limit in the GLSL-ARB constants quirk.
Geforce 8 and Geforce 9 cards support 256 env and 1024 native
constants. 1024 is the hardware limit we want to use if we overwrite
the GLSL reported value with the ARB value on Mac OS (because Mac OS
reports more constants than supported by HW on some cards).
2009-10-26 11:42:10 +01:00
Stefan Dösinger f9c4d442a9 wined3d: Get rid of the general shader constant limit. 2009-10-26 11:41:51 +01:00
Stefan Dösinger 70d6304a21 wined3d: Use the shader backend reported constant limit outside the shader backend. 2009-10-26 11:41:43 +01:00
Henri Verbeet 483d5d0a0d wined3d: Print an ERR instead of crashing in context_check_fbo_status().
Some version of Mesa will claim the window system provided framebuffer is
incomplete when using indirect rendering, although the framebuffer objects
spec says this can never happen. Printing an ERR instead of crashing should
make it clearer that this isn't a wined3d problem.
2009-10-26 11:20:52 +01:00
Henri Verbeet d03a105c1a wined3d: Fix a typo. 2009-10-26 11:20:44 +01:00
Henri Verbeet de82b55b20 wined3d: Refuse to parse shaders with an invalid version token. 2009-10-26 11:20:39 +01:00
Henri Verbeet 5fbe5ee027 wined3d: Add a separate structure for driver info. 2009-10-26 11:20:33 +01:00
Henri Verbeet 69bf130476 wined3d: Remove a redundant ActivateContext() call. 2009-10-26 11:20:26 +01:00
Henri Verbeet ade350b4d4 wined3d: Compare and copy the actual palette in palette9_changed() (Valgrind). 2009-10-23 12:03:37 +02:00
Henri Verbeet 53104ac1e7 wined3d: Don't use the stack as cursor mask (Valgrind). 2009-10-23 12:03:30 +02:00
Henri Verbeet 342a71b281 wined3d: Replace the "stateLookup" tables with a single "wrap_lookup" table. 2009-10-23 12:03:15 +02:00
Henri Verbeet a927573395 wined3d: Free the context array in IWineGDISwapChainImpl_Destroy() (Valgrind). 2009-10-22 10:46:20 +02:00
Henri Verbeet 8d2512317f wined3d: Free the blitter private data in arbfp_blit_free() (Valgrind). 2009-10-22 10:46:15 +02:00
Henri Verbeet 6be41fd59a wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
Henri Verbeet 55047f811a wined3d: Fix some GLINFO_LOCATION abuse. 2009-10-22 10:45:57 +02:00
Henri Verbeet fa548414f9 wined3d: Free the shader buffer in shader_glsl_free() (Valgrind). 2009-10-21 16:05:57 +02:00
Henri Verbeet 42eb516d96 wined3d: Free the adapter's format info in IWineD3DImpl_Release() (Valgrind). 2009-10-21 16:05:57 +02:00
Henri Verbeet f2aaca2f67 wined3d: Rename WineD3DAdapter to wined3d_adapter. 2009-10-21 16:05:57 +02:00
Stefan Dösinger 122ed40c2b wined3d: Use ARB constant limits in ARB. 2009-10-20 14:46:16 +02:00
Stefan Dösinger 435646550b wined3d: Use GLSL constant limits in GLSL. 2009-10-20 14:46:13 +02:00
Stefan Dösinger 2d802af4d9 wined3d: Make shader specific constants accessible via GL_LIMITS. 2009-10-20 14:46:08 +02:00
Henri Verbeet 94d33d3e86 wined3d: Destroy FBO entries from the context that created them.
EXT_framebuffer_object doesn't specify if FBOs are shareable between GL
contexts, but ARB_framebuffer_object explicitly prohibits it.
2009-10-20 14:00:37 +02:00
Henri Verbeet e3ca576576 wined3d: Use context->valid in context_destroy_gl_resources().
Instead of relying on wglMakeCurrent() to do what we want.
2009-10-20 14:00:36 +02:00
Henri Verbeet 43aaaa8a4b wined3d: Validate the D3D context in FindContext().
Apparently it's valid to use a D3D device after its window is destroyed.
OpenGL isn't always so forgiving, so this patch is a first step to avoid
making GL calls on a context without window.
2009-10-20 14:00:36 +02:00
Henri Verbeet 0cb6f28751 wined3d: Get rid of the useless "isPBuffer" bitfield in struct wined3d_context. 2009-10-20 14:00:36 +02:00
Henri Verbeet adf5bb5f6a wined3d: Cleanup IWineD3DDeviceImpl_UpdateTexture().
The root problem here is that with the original error handling a NULL
dereference occurs (IWineD3DBaseTexture_GetType()) when either the source or
destination texture is NULL. Rewriting the error handling changes the
indentation of almost the entire function though, so this patch ends up
rewriting the entire function.
2009-10-19 11:45:45 +02:00
Henri Verbeet 9dd78e13d5 wined3d: Printing a FIXME once only works if the relevant BOOL is static (LLVM/Clang). 2009-10-16 13:37:21 +02:00
Henri Verbeet 594497f4bb wined3d: Simplify IWineD3DStateBlockImpl_Apply().
Consistently use the stateblock's contained states to determine what to apply.
2009-10-15 12:06:18 +02:00
Henri Verbeet ce10d5f186 wined3d: Don't apply more than num_contained_render_states in IWineD3DStateBlockImpl_Apply(). 2009-10-15 12:06:18 +02:00
Henri Verbeet bac6486520 wined3d: Merge some bitfields in struct SAVEDSTATES. 2009-10-14 11:26:44 +02:00
Henri Verbeet 1f029a30db wined3d: Simplify IWineD3DStateBlockImpl_Capture().
Consistently use the stateblock's contained states to determine what to
capture.
2009-10-14 11:26:38 +02:00
Henri Verbeet a24d14796a wined3d: Remove the useless "changed" and "enabledChanged" fields from struct wined3d_light_info. 2009-10-14 11:26:26 +02:00
Henri Verbeet 3bc9d1894d wined3d: Rename PLIGHTINFOEL to something less awful. 2009-10-14 11:26:17 +02:00
Henri Verbeet 580cd8c5bb wined3d: Get rid of stateblock_copy_values().
Use IWineD3DStateBlockImpl_Capture() for the initial stateblock capture
instead.
2009-10-14 11:26:02 +02:00
Henri Verbeet 8949a2c1ad wined3d: Remove some code that doesn't make sense.
This was introduced by abb11f30cd, but I don't
see how it could ever do something useful. Perhaps that's a lack of
imagination on my part, but the only situation in which device->stateBlock
should be NULL is while creating the initial stateblock, and in that case we
just returned in the line above. Setting the stream frequency of all streams
to 0x01010101 doesn't make sense either.
2009-10-13 11:38:28 +02:00
Henri Verbeet da5b491606 wined3d: Capture on a recorded stateblock doesn't record the vertexdeclaration in d3d9. 2009-10-13 11:38:28 +02:00
Henri Verbeet 526839068f wined3d: Vertex state stateblocks should also record the vertex declaration. 2009-10-13 11:38:28 +02:00
Jeff Zaroyko a1126242a7 wined3d: Fix prototype for set_texture_matrix. 2009-10-12 17:07:03 +02:00
Henri Verbeet 3dbfda1ab3 wined3d: Capture some more renderstates in vertex and pixel stateblocks. 2009-10-09 11:50:29 +02:00
Henri Verbeet 442beb1dcf wined3d: Clear resources that we aren't recording in stateblock_init(). 2009-10-09 11:50:29 +02:00
Stefan Dösinger 8a68f418db wined3d: Don't reserve clipping constants needlessly. 2009-10-08 12:03:50 +02:00
Stefan Dösinger ed2860f789 wined3d: Split the clip_parameters[2] array. 2009-10-08 12:03:42 +02:00
Stefan Dösinger 7f6ae94c0a wined3d: Don't write to result.color in arb_add_sRGB_correction.
add_sRGB_correction and the generate_pshader function generate the same MOV.
There's no need to do it in two places.
2009-10-08 12:03:30 +02:00
Henri Verbeet 2be38232ea wined3d: Remove some unused code. 2009-10-06 12:02:59 +02:00
Henri Verbeet 92d22ce535 wined3d: Move the SM1 opcode enum to shader_sm1.c. 2009-10-06 12:02:52 +02:00
Henri Verbeet 5c22971561 wined3d: Keep a reference to the vertex declaration initially captured by CreateStateBlock() as well. 2009-10-06 12:02:48 +02:00
Henri Verbeet b5de2fcb1c wined3d: Keep references to the textures initially captured by CreateStateBlock() as well. 2009-10-06 12:02:44 +02:00
Stefan Dösinger cb5ce03de4 wined3d: SetRenderTarget resets the scissor rect. 2009-10-02 15:06:57 +02:00
Stefan Dösinger 4a3f04cb56 wined3d: SetRenderTarget bypasses stateblock recording. 2009-10-02 15:06:57 +02:00
Stefan Dösinger 9e068a33b3 wined3d: SetRenderTarget doesn't change the viewport in d3d7. 2009-10-02 15:06:56 +02:00
Stefan Dösinger eda00d97ad d3d9: Test viewports that are bigger than the surface. 2009-10-02 15:06:38 +02:00
Stefan Dösinger dc45657f2c wined3d: Fix vs_2_0 sgn.
vs_2_0's sgn has two extra parameters - temporary registers for the
instruction. This patch fixes the crash of the d3d9:visual test on windows and
properly handles the vs_2_0 version of sgn.
2009-10-02 12:36:59 +02:00
Henri Verbeet 048c9450d9 wined3d: Use the actual array sizes to determine the number of the various pixel/vertex states. 2009-10-02 11:53:09 +02:00
Henri Verbeet 8b3f868774 wined3d: Move the pixel/vertex states arrays to stateblock.c. 2009-10-02 11:53:03 +02:00
Henri Verbeet a84974e2ea wined3d: Fix the values of NUM_SAVEDPIXELSTATES_T and NUM_SAVEDVERTEXSTATES_R. 2009-10-02 11:52:54 +02:00
Henri Verbeet 15d4eee58b wined3d: Use stateblock_init_contained_states() for WINED3DSBT_VERTEXSTATE stateblocks. 2009-10-02 11:52:49 +02:00
Henri Verbeet d500c9b795 wined3d: Add a separate function to initialize the saved states for WINED3DSBT_VERTEXSTATE. 2009-10-02 11:52:43 +02:00
Stefan Dösinger c749debec6 wined3d: Fix an error string. 2009-10-01 12:10:35 +02:00
Henri Verbeet 93c949eba5 wined3d: Use stateblock_init_contained_states() for WINED3DSBT_PIXELSTATE stateblocks. 2009-10-01 12:03:55 +02:00
Henri Verbeet 5a01619d31 wined3d: Add a separate function to initialize the saved states for WINED3DSBT_PIXELSTATE. 2009-10-01 12:03:49 +02:00
Henri Verbeet 841afe485e wined3d: Use stateblock_init_contained_states() for WINED3DSBT_ALL stateblocks. 2009-10-01 12:03:34 +02:00
Henri Verbeet c5029f83ec wined3d: Simplify stateblock_savedstates_set().
We only need to handle the case where "value" is TRUE, since the stateblock
data will be filled with zeroes by default.
2009-10-01 12:03:28 +02:00
Henri Verbeet 75fe879c76 wined3d: Get rid of stateblock_savedstates_copy().
This is redundant because we call stateblock_savedstates_set() further down.
2009-10-01 12:03:21 +02:00
Henri Verbeet be0b7355fc wined3d: Add a separate function for initializing the "contained_*" fields from the "changed" field. 2009-09-30 14:31:59 +02:00
Henri Verbeet 5f3425b89b wined3d: Get rid of stateblock_copy(). 2009-09-30 14:31:59 +02:00
Henri Verbeet 345b329217 wined3d: Add a separate function for copying stateblock values. 2009-09-30 14:31:58 +02:00
Henri Verbeet 844dda20ff wined3d: Make some internal stateblock function arguments const. 2009-09-30 14:31:58 +02:00
Henri Verbeet 5737efe71a wined3d: Explicitly pass gl_info to stateblock_savedstates_set(). 2009-09-30 14:31:58 +02:00
Henri Verbeet 49f712beff wined3d: Explicitly pass gl_info to stateblock_savedstates_copy(). 2009-09-29 14:22:34 +02:00
Henri Verbeet 6d3e5a9cce wined3d: Pass IWineD3DStateBlockImpl pointers to stateblock_copy(). 2009-09-29 14:22:34 +02:00
Henri Verbeet 4ed126f5dc wined3d: Clear the correct "activeLights" array in stateblock_copy(). 2009-09-29 14:22:34 +02:00
Henri Verbeet 664057ce6a wined3d: Add a separate function for state block initialization. 2009-09-29 14:22:34 +02:00
Henri Verbeet 6a7b97b617 wined3d: Fix a typo. 2009-09-29 14:22:34 +02:00
Stefan Dösinger 404aecb8da wined3d: Test if result.clip[] works correctly.
The Mac Nvidia driver doesn't implement the result.clip part of
GL_NV_vertex_program2_option correctly. It complains about a syntax
error if "result.clip[0]" is used. "result.clip" compiles correctly, but
supports only one clipplane, and running the shader results in severe
rendering bugs.
2009-09-28 17:33:07 +02:00
Stefan Dösinger 77a83aee79 wined3d: Don't use GL_NV_texture_shader on OSX. 2009-09-28 17:32:54 +02:00
Henri Verbeet f9786d7eda wined3d: Just use the actual array size as argument to memcpy() in stateblock_copy(). 2009-09-28 12:38:39 +02:00
Henri Verbeet 26db0be136 wined3d: Cleanup IWineD3DDeviceImpl_SetTexture() a bit. 2009-09-28 12:38:32 +02:00
Henri Verbeet f6bf219013 wined3d: Remove some redundant code in IWineD3DVertexDeclarationImpl_Release().
The situation the code tests for should never happen because either the
stateblock will still have a reference to the vertex declaration, or the
stateblock itself will be released.
2009-09-28 12:38:25 +02:00
Henri Verbeet dca3c6e7c6 wined3d: Keep vertex declaration references in the stateblock. 2009-09-28 12:38:18 +02:00
Henri Verbeet 709aedf5f9 wined3d: Properly keep texture references in the stateblock. 2009-09-28 12:38:12 +02:00
Henri Verbeet cd96c6e355 wined3d: Release the stateblock before destroying the GL context. 2009-09-25 15:15:49 +02:00
Henri Verbeet 47c84f4f7f wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
Henri Verbeet a25ac586c6 wined3d: Add a state handler for WINED3DRS_SOFTWAREVERTEXPROCESSING. 2009-09-25 15:15:08 +02:00
Henri Verbeet c64da00de7 wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3DDevice::GetIndexBuffer(). 2009-09-25 15:14:52 +02:00
Henri Verbeet 60e32659a7 wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer(). 2009-09-25 15:14:44 +02:00
Henri Verbeet f88c6e5ce5 wined3d: Move common shader fields to IWineD3DBaseShaderClass. 2009-09-25 15:14:35 +02:00
Henri Verbeet 77086e8e84 wined3d: Remove SetFunction() from the public shader interface. 2009-09-25 15:14:26 +02:00
Henri Verbeet d76c7a8521 wined3d: Move some common shader functions to the IWineD3DBaseShader interface. 2009-09-25 15:14:17 +02:00
Austin English 5d15da6df5 wined3d: Recognize DRI R300 drivers as Mesa. 2009-09-25 13:15:48 +02:00
Henri Verbeet 789372afa8 wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed. 2009-09-24 13:24:53 +02:00
Henri Verbeet 8aea1b1302 wined3d: Add a separate function for pixel shader initialization. 2009-09-24 13:24:27 +02:00
Henri Verbeet ca05ef5dd0 wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed. 2009-09-24 13:24:19 +02:00
Henri Verbeet 462decdfb9 wined3d: Add a separate function for vertex shader initialization. 2009-09-24 13:23:51 +02:00
Henri Verbeet 5ac3ed7f73 wined3d: Remove unused IWineD3DVertexShaderImpl fields. 2009-09-24 13:23:44 +02:00
Stefan Dösinger 4fe014cb54 wined3d: Fix sRGB->RGB copy condition.
The old condition happened to work, because SFLAG_INTEXTURE was not
set(we're loading it), and neither was SFLAG_INDRAWABLE(otherwise
INTEXTURE would be set too). If the fbo INDRAWABLE == INTEXTURE is
replaced by INDRAWABLE == INSRGBTEX this doesn't hold true any longer
because SFLAG_INDRAWABLE is set, but not used because the drawable
readback is never used for fbos.
2009-09-23 13:25:33 +02:00
Stefan Dösinger 33ca3c0207 wined3d: Don't mark SFLAG_INTEXTURE up to date with fbo stretchrect.
FBO stretchrect marks SFLAG_INDRAWABLE up to date, which currently
also marks SFLAG_INTEXTURE up to date. However, this will change when
we enable rendering to the srgb copy, in which case the drawable could
be equal to the srgb copy, not the rgb copy.
2009-09-23 13:25:21 +02:00
Stefan Dösinger ba6fac697a wined3d: Create a separate function for deleting GL textures. 2009-09-23 13:25:02 +02:00
Stefan Dösinger 529e6737d3 wined3d: Use the correct enum. 2009-09-23 13:24:25 +02:00
Stefan Dösinger 5b5e3bd0d2 wined3d: Track GL texture states in a separate structure. 2009-09-23 13:24:16 +02:00
Henri Verbeet 1c93ab1ee0 wined3d: Cleanup after wglMakeCurrent() failures in context_set_current().
The D3D context is potentially destroyed, so we need to clear the thread's
current D3D context. Found by Rico Schüller.
2009-09-23 12:37:25 +02:00
Henri Verbeet eca28c942d wined3d: Add support for ARB_provoking_vertex.
This is just EXT_provoking_vertex promoted to ARB.
2009-09-23 12:37:18 +02:00
Henri Verbeet a0de42db13 wined3d: Fix a typo. 2009-09-23 12:37:12 +02:00
Henri Verbeet 34dd27e3a8 wined3d: Don't create a depthstencil renderbuffer if ARB_framebuffer_object is supported. 2009-09-23 12:37:06 +02:00
Henri Verbeet ec97383f6f wined3d: Add support for ARB_framebuffer_object. 2009-09-23 12:37:00 +02:00
Henri Verbeet c4c86215ed wined3d: Detect ARB_framebuffer_object. 2009-09-23 12:36:48 +02:00
Henri Verbeet 66a7236590 wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed. 2009-09-23 12:36:28 +02:00
Rico Schüller 8c414df17f wined3d: Don't call wglMakeCurrent(NULL, NULL) in context_set_current() if the current context is NULL. 2009-09-22 17:47:02 +02:00
Henri Verbeet 5b8b97a737 wined3d: Cleanup vertex declaration initialization. 2009-09-22 16:17:20 +02:00
Henri Verbeet 0a4fa886a7 wined3d: Revert 4ba16b84a9.
Unfortunately surface_can_stretch_rect() doesn't check just for
WINED3DFMT_FLAG_FBO_ATTACHABLE.
2009-09-22 16:16:55 +02:00
Rico Schüller 8a890d399a wined3d: Fix shader spam. 2009-09-18 10:47:17 -05:00
Henri Verbeet dbc4dfc495 wined3d: Move "parent_ops" to IWineD3DResourceClass. 2009-09-18 08:55:33 -05:00
Henri Verbeet 93b0600829 wined3d: Don't free D3D buffers until the wined3d buffer is destroyed. 2009-09-18 08:55:25 -05:00
Henri Verbeet 22124bc5cb wined3d: Add a separate function for buffer initialization. 2009-09-18 08:54:44 -05:00
Henri Verbeet a8e8f763bf wined3d: Don't free D3D textures until the wined3d texture is destroyed. 2009-09-18 08:54:34 -05:00
Henri Verbeet 4aaf47f277 wined3d: Get rid of the unused DeviceType parameter to select_shader_mode(). 2009-09-17 10:09:57 -05:00
Henri Verbeet 4ba16b84a9 wined3d: Get rid of some redundant checks for ORM_FBO.
ORM_FBO is already implied by surface_can_stretch_rect() because
WINED3DFMT_FLAG_FBO_ATTACHABLE can only be set when ORM_FBO is.
2009-09-17 10:09:50 -05:00
Henri Verbeet de3bd86fb6 wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed. 2009-09-17 10:09:44 -05:00
Henri Verbeet 21241432f1 wined3d: Get rid of a redundant strcpy(). 2009-09-17 10:09:10 -05:00
Henri Verbeet a286646f51 wined3d: Don't free D3D volume textures until the wined3d volume texture is destroyed. 2009-09-16 13:06:06 -05:00
Henri Verbeet 83b3d4f27a wined3d: Move vtable initialization to the texture init functions. 2009-09-16 13:05:45 -05:00
Henri Verbeet e9000d2e6c wined3d: Don't free D3D volumes until the wined3d volume is destroyed. 2009-09-16 13:05:20 -05:00
Henri Verbeet 2b2d3de025 wined3d: Add a separate function for volume initialization. 2009-09-16 13:04:47 -05:00
Henri Verbeet a5214c306f wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet 689984b425 wined3d: Mark internal symbols hidden. 2009-09-15 14:32:49 -05:00
Henri Verbeet 9880cd7504 wined3d: Make some variables static. 2009-09-15 14:32:36 -05:00
Henri Verbeet 2b2fc827ce wined3d: Remove unused parameters to drawPrimitive(). 2009-09-11 12:09:14 +02:00
Jaime Rave 4700038fdf wined3d: Fix vendor detection when using an Intel X4500HD. 2009-09-09 12:07:31 +02:00
Henri Verbeet d1f5fa65d0 wined3d: Fix some function pointers and typedefs. 2009-09-08 13:06:14 +02:00
Henri Verbeet f8a3a5fd49 wined3d: Check the correct debug channel in shader_arb_load_constantsF(). 2009-09-08 13:06:07 +02:00
Henri Verbeet f928d6ec87 wined3d: Fix shader_arb_load_constantsF(). 2009-09-08 13:06:01 +02:00
Stefan Dösinger e1469961d4 wined3d: Test and fix ddraw and d3d9 GetDC differences.
The MSDN is not totally correct: A8R8G8B8 and A1R5G5B5 also allow GetDC. The
main differences that have to be filtered out in d3d9.dll are GetDC on
A8B8G8R8, X8B8G8R8 and P8.
2009-09-08 13:04:52 +02:00
Stefan Dösinger 65f3d54da5 wined3d: Silence a compiler warning. 2009-09-08 13:03:24 +02:00
Stefan Dösinger d6547c535b wined3d: Only generate the clipplane emulation KIL if a clipplane is used.
The KIL is quite expensive because it forces drivers to disable early Z
discard. It is cheaper to generate and switch between two shaders.
2009-09-08 13:03:03 +02:00
Henri Verbeet 4cdb1c9211 wined3d: Print a warning when an ARB program exceeds the native resource limits. 2009-09-02 11:25:58 +02:00
Henri Verbeet 055906e2a9 wined3d: Properly check for ARB program compile errors. 2009-09-02 11:25:58 +02:00
Henri Verbeet c951f6925c wined3d: Release the GL lock on IWineD3DImpl_FillGLCaps() error paths. 2009-09-02 11:25:57 +02:00
Henri Verbeet ab8523931a wined3d: Only warn about using Lod sample functions in fragment shaders is ARB_shader_texture_lod isn't supported. 2009-09-01 14:05:51 +02:00
Henri Verbeet 078273afa6 wined3d: Add support for ARB_depth_clamp. 2009-09-01 14:05:45 +02:00
Stefan Dösinger 9281bdb478 wined3d: SetLOD is ignored on D3DPOOL_DEFAULT textures.
I am not testing SYSTEMMEM and SCRATCH textures. SCRATCH textures
cannot be created, SYSTEMMEM ones cannot be used for texturing on
Windows.
2009-08-31 12:18:56 +02:00
Stefan Dösinger edf1c50b54 wined3d: Handle per-texture max LOD level.
GL_TEXTURE_BASE_LEVEL matches the basetexture::SetLOD functionality.
D3DSAMP_MAXMIPLEVEL essentially does the same as SetLOD. The test included in
this patch shows that the smallest mipmap level is used.
2009-08-31 12:18:41 +02:00
Stefan Dösinger eafc00e173 wined3d: Add a comment about D3DSAMP_MAXMIPLEVEL. 2009-08-31 12:18:10 +02:00
Stefan Dösinger 531ec2267b wined3d: Allow filtering on RECT textures.
There is no reason to disable linear filtering, we just cannot use mipmapping.
2009-08-31 12:18:01 +02:00
Stefan Dösinger 52d2865521 wined3d: Remove redundant TRACEs.
These made sense before we had the quirk table. Nowadys the quirk
table contains quirk description strings that print out whether or not
any apple specific quirks are applied. The traces in match_apple just
spam the log because this code is run multiple times for many quirks.
2009-08-31 12:17:41 +02:00
Rico Schüller d0b7a70b38 wined3d: Add WINED3D_SM4_OP_MIN. 2009-08-28 11:54:49 +02:00
Rico Schüller 3717e9e162 wined3d: Add WINED3D_SM4_OP_MAX. 2009-08-28 11:54:49 +02:00
Henri Verbeet 560d63548d wined3d: Remove trailing spaces. 2009-08-27 11:45:37 +02:00
Henri Verbeet afc06ce748 wined3d: Get rid of a redundant memset() in device_stream_info_from_declaration(). 2009-08-27 11:45:37 +02:00
Henri Verbeet c514323442 wined3d: Properly check if an attribute is used in drawStridedInstanced(). 2009-08-27 11:45:37 +02:00
Jörg Höhle b9d955b86d wined3d: Delete meaningless UNIX GL driver version parsing. 2009-08-27 11:00:59 +02:00
Stefan Dösinger 52731a80c8 wined3d: Make it clear that glFlush and glFinish are WGL functions. 2009-08-26 14:35:41 +02:00
Stefan Dösinger 21f4e42a98 wined3d: Don't use WINED3DADAPTER_DEFAULT as refresh rate. 2009-08-26 14:35:33 +02:00
Stefan Dösinger 3f6909c1f2 wined3d: Initialize ps_arb_max_local_constants. 2009-08-26 14:35:27 +02:00
Henri Verbeet d4e167dfbc wined3d: Properly check if an attribute is used in remove_vbos(). 2009-08-26 12:10:45 +02:00
Henri Verbeet 59c017c8bd wined3d: Properly check if an attribute is used in state_normalize(). 2009-08-26 12:10:42 +02:00
Henri Verbeet 6ef17134d2 wined3d: Properly check if an attribute is used in transform_texture(). 2009-08-26 12:10:38 +02:00
Henri Verbeet f9c791f9ca d3d8: Use a wined3d cs for wined3d locking.
We will need this for d3d10, where both dxgi and d3d10core are making wined3d
calls. Right now d3d8/d3d9 also use this to protect their own data, but
eventually we should push this down into wined3d itself and use something a
bit more fine-grained. There's no good reason that doing e.g. a vertex buffer
upload in some thread should block all of wined3d.
2009-08-25 11:12:17 +02:00
Henri Verbeet 839658848c wined3d: Properly check if an attribute is used in find_conversion_shift(). 2009-08-25 11:09:45 +02:00
Henri Verbeet bda89180e1 wined3d: Properly check if an attribute is used in streamsrc(). 2009-08-25 11:09:40 +02:00
Henri Verbeet c9f270a5d9 wined3d: Properly check if an attribute is used in drawStridedSlow(). 2009-08-25 11:09:34 +02:00
Henri Verbeet 7823679e20 wined3d: Properly check if an attribute is used in state_colormat(). 2009-08-24 15:17:33 +02:00
Henri Verbeet c1c58f85ca wined3d: Properly check if an attribute is used in drawStridedSlowVs(). 2009-08-24 15:17:33 +02:00
Henri Verbeet 16b0c6a0fd wined3d: Properly check if an attribute is used in buffer_check_attribute(). 2009-08-24 15:17:33 +02:00
Henri Verbeet 850232810d wined3d: Properly check if an attribute is used in loadTexCoords(). 2009-08-24 15:17:33 +02:00
Henri Verbeet e48350a471 wined3d: Properly check if an attribute is used in loadVertexData(). 2009-08-24 15:17:32 +02:00
Henri Verbeet 0c4201d5fd wined3d: Properly check if an attribute is used in TRACE_STRIDED. 2009-08-21 11:12:01 +02:00
Henri Verbeet 458afd64bd wined3d: Properly check if an attribute is used in IWineD3DDeviceImpl_ProcessVertices(). 2009-08-21 11:10:26 +02:00
Henri Verbeet 4ec2b09d8f wined3d: Don't check for a "representative" in the MarkStateDirty() functions.
States without representative should never be called. Arguably they shouldn't
exist in the first place, but allowing them simplifies the state table.
2009-08-21 11:10:21 +02:00
Henri Verbeet b2e543b22f wined3d: Add a state handler for WINED3DRS_DEBUGMONITORTOKEN. 2009-08-21 11:10:15 +02:00
Henri Verbeet a36e30b541 wined3d: Mark the correct state dirty. 2009-08-21 11:10:07 +02:00
Stefan Dösinger 3cd91a451d wined3d: Use 50 chars for register names in texm3x3* functions. 2009-08-19 17:28:08 +02:00
Henri Verbeet c70f3816ab wined3d: Hide WINED3DFMT_R16G16B16A16_UNORM again.
This format is broken on some cards. Hide it until we figure out a reliable
way to deal with it.
2009-08-19 14:45:39 +02:00
Henri Verbeet 5a24a02ad5 wined3d: Pass the context's gl_info to state handlers. 2009-08-19 14:45:34 +02:00
Henri Verbeet dc8b1bdc0f wined3d: Rename some GLSL instruction handlers.
The pshader_glsl_* names are a leftover from when we had separate code for
vertex and fragment shaders.
2009-08-19 14:45:23 +02:00
Henri Verbeet ffb38da024 wined3d: Try to force a top-left filling convention. 2009-08-19 14:45:09 +02:00
Henri Verbeet 92b66ac82c wined3d: Make use_vs() safe to call from IWineD3DDeviceImpl_FindTexUnitMap(). 2009-08-19 14:45:02 +02:00
Rico Schüller d9784c1a2f wined3d: Fix some checkGLcalls. 2009-08-19 14:41:49 +02:00
Jörg Höhle 7763da811b wined3d: Check GL_SUPPORT prior to an ARB occlusion call. 2009-08-17 19:36:41 +02:00
Henri Verbeet d900491310 wined3d: Replace find_clip_texcoord() with a generic function for finding a free input register. 2009-08-17 13:57:50 +02:00
Henri Verbeet 8d0ad2cf36 wined3d: Remove a redundant IWineD3DDeviceImpl_MarkStateDirty() call.
We should now correctly track the relevant state per-context. The
IWineD3DDeviceImpl_SetViewport() call isn't quite correct for d3d8 and d3d9,
Stefan still has a patch for that.
2009-08-17 13:57:50 +02:00
Henri Verbeet b8078fc747 wined3d: Use WINED3D_UNMAPPED_STAGE in some more places. 2009-08-17 13:57:50 +02:00
Henri Verbeet 7a0670392c wined3d: Check the correct vertex sampler in device_unit_free_for_vs(). 2009-08-17 13:57:50 +02:00
Henri Verbeet 8cf7aa2bdd wined3d: Don't use a start index higher than MAX_COMBINED_SAMPLERS - 1 in device_map_vsamplers(). 2009-08-17 13:57:50 +02:00
Henri Verbeet ecd2dc7603 wined3d: Make RTL_READTEX the default rendertarget locking method.
For most cards this should make more sense than RTL_READDRAW, even if e.g.
surface_upload_data() has some room for improvement.
2009-08-14 13:59:09 +02:00
Henri Verbeet 779ad6b9f1 wined3d: Add a separate function for guessing the card. 2009-08-14 13:59:08 +02:00
Henri Verbeet 93218c6602 wined3d: Add a separate function for guessing the driver version.
Note that I don't necessarily think the ATI path for example will work
correctly. This patch is just for moving it out of IWineD3DImpl_FillGLCaps().
2009-08-14 13:59:08 +02:00
Henri Verbeet b94e89dae9 wined3d: Add a separate function for parsing the GL version. 2009-08-14 13:59:08 +02:00
Henri Verbeet a1402e0677 wined3d: Add a separate function for guessing the vendor. 2009-08-14 13:59:08 +02:00
Henri Verbeet c573d0a4c9 wined3d: Escape GL strings with debugstr_a() in IWineD3DImpl_FillGLCaps(). 2009-08-14 13:59:08 +02:00
Henri Verbeet 914a21740c wined3d: Recognize GL_VENDOR "Tungsten Graphics, Inc." as VENDOR_MESA. 2009-08-13 11:45:42 +02:00
Henri Verbeet e205973915 wined3d: Remove the redundant vs_nv_version and ps_nv_version fields from struct wined3d_gl_info. 2009-08-13 11:45:36 +02:00
Henri Verbeet fbc3cf89e2 wined3d: Remove some unused fields from struct wined3d_gl_info. 2009-08-13 11:45:24 +02:00
Henri Verbeet 42c2d06bc0 wined3d: Don't make wgl calls from under the GL lock. 2009-08-13 11:45:17 +02:00
Henri Verbeet f7918b978f wined3d: Make the "luminanceparams" shader_reg_maps member a bitmap. 2009-08-12 13:22:50 +02:00
Henri Verbeet 95bb4c0486 wined3d: Make the "bumpmat" shader_reg_maps member a bitmap. 2009-08-12 13:22:44 +02:00
Henri Verbeet 3d718d6414 wined3d: Make the "labels" shader_reg_maps member a bitmap. 2009-08-12 13:22:37 +02:00
Henri Verbeet 270f57e755 wined3d: Make the "address" shader_reg_maps member a bitmap. 2009-08-12 13:22:30 +02:00
Henri Verbeet 3ec639e38c wined3d: Fix swapchain draw buffer cleanup.
Destroying the first back buffer before the other ones might cause an already
freed surface to be used as target in FindContext().
2009-08-12 13:22:25 +02:00
Henri Verbeet 6fa9fa15da wined3d: Make the "temporary" shader_reg_maps member a bitmap. 2009-08-11 12:36:20 +02:00
Henri Verbeet 50853e295b wined3d: Make the "texcoord" shader_reg_maps member a bitmap. 2009-08-11 12:36:16 +02:00
Henri Verbeet a282380f08 wined3d: Fix the type of the shader_reg_maps bitfields. 2009-08-11 12:36:12 +02:00
Henri Verbeet b2ace3b1ab wined3d: Correctly check for luminance bumpmap parameters in shader_generate_glsl_declarations(). 2009-08-11 12:35:49 +02:00
Henri Verbeet 76fdf2c1a5 wined3d: Handle GetData() on event queries that aren't started yet.
This fixes a regression introduced by fb77678e9f.
2009-08-11 12:35:43 +02:00
Francois Gouget e74efb5487 Assorted spelling fixes. 2009-08-11 12:35:38 +02:00
Henri Verbeet cbd555bbc9 wined3d: Get rid of the unused vbo_mode setting. 2009-08-10 13:53:11 +02:00
Henri Verbeet 6794a57073 wined3d: Return ~0U for wined3d_log2i(0). 2009-08-10 13:53:05 +02:00
Henri Verbeet 3b06fc92f4 wined3d: Use EXT_provoking_vertex to match Direct3D's provoking vertex convention. 2009-08-10 13:52:50 +02:00
Henri Verbeet ac64bf6406 wined3d: Detect EXT_provoking_vertex. 2009-08-10 13:52:43 +02:00
Henri Verbeet 8d746c31ba wined3d: Properly handle negative loop step in shader_glsl_loop(). 2009-08-10 13:52:37 +02:00
Roderick Colenbrander 5a00c8053e wined3d: Get rid of two dead render target lock mode options. 2009-08-10 13:10:49 +02:00