wined3d: Move some macros to directx.c.

Nothing GL specific about these.
This commit is contained in:
Henri Verbeet 2010-01-25 19:51:32 +01:00 committed by Alexandre Julliard
parent 98568f0ba1
commit 005eb0bd7d
2 changed files with 2 additions and 3 deletions

View File

@ -30,6 +30,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
#define GLINFO_LOCATION (*gl_info)
#define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
#define MAKEDWORD_VERSION(maj, min) ((maj & 0xffff) << 16) | (min & 0xffff)
/* The d3d device ID */
static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };

View File

@ -4567,9 +4567,6 @@ typedef BOOL (WINAPI *WINED3D_PFNWGLSETPIXELFORMATWINE)(HDC hdc, int iPixelForma
USE_GL_FUNC(WINED3D_PFNWGLQUERYPBUFFERARBPROC, wglQueryPbufferARB, 0, NULL) \
USE_GL_FUNC(WINED3D_PFNWGLSETPIXELFORMATWINE, wglSetPixelFormatWINE, 0, NULL)
#define WINE_DEFAULT_VIDMEM 64*1024*1024
#define MAKEDWORD_VERSION(maj, min) ((maj & 0x0000FFFF) << 16) | (min & 0x0000FFFF)
struct wined3d_fbo_ops
{
PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer;