wined3d: Add a separate function for guessing the driver version.

Note that I don't necessarily think the ATI path for example will work
correctly. This patch is just for moving it out of IWineD3DImpl_FillGLCaps().
This commit is contained in:
Henri Verbeet 2009-08-14 09:23:23 +02:00 committed by Alexandre Julliard
parent b94e89dae9
commit 93218c6602
1 changed files with 101 additions and 133 deletions

View File

@ -964,6 +964,105 @@ static DWORD wined3d_parse_gl_version(const char *gl_version)
return MAKEDWORD_VERSION(major, minor);
}
static DWORD wined3d_guess_driver_version(const char *gl_version, GL_Vendors vendor)
{
int major, minor;
const char *ptr;
DWORD ret;
/* Now parse the driver specific string which we'll report to the app. */
switch (vendor)
{
case VENDOR_NVIDIA:
ptr = strstr(gl_version, "NVIDIA");
if (!ptr) return 0;
ptr = strstr(ptr, " ");
if (!ptr) return 0;
while (isspace(*ptr)) ++ptr;
if (!*ptr) return 0;
major = atoi(ptr);
while (isdigit(*ptr)) ++ptr;
if (*ptr++ != '.') return 0;
minor = atoi(ptr);
minor = major * 100 + minor;
major = 10;
break;
case VENDOR_ATI:
major = minor = 0;
ptr = strchr(gl_version, '-');
if (!ptr) return 0;
++ptr;
/* Check if version number is of the form x.y.z. */
if (strlen(ptr) < 5
|| !isdigit(ptr[0]) || ptr[1] != '.'
|| !isdigit(ptr[2]) || ptr[3] != '.'
|| !isdigit(ptr[4]))
{
return 0;
}
major = ptr[0] - '0';
minor = ((ptr[2] - '0') << 8) | (ptr[4] - '0');
break;
case VENDOR_INTEL:
/* Apple and Mesa version strings look differently, but both provide intel drivers. */
if (strstr(gl_version, "APPLE"))
{
/* [0-9]+.[0-9]+ APPLE-[0-9]+.[0.9]+.[0.9]+
* We only need the first part, and use the APPLE as identification
* "1.2 APPLE-1.4.56". */
ptr = gl_version;
major = atoi(ptr);
while (isdigit(*ptr)) ++ptr;
if (*ptr++ != '.') return 0;
minor = atoi(ptr);
break;
}
/* Fallthrough */
case VENDOR_MESA:
ptr = strstr(gl_version, "Mesa");
if (!ptr) return 0;
ptr = strstr(ptr, " ");
if (!ptr) return 0;
while (isspace(*ptr)) ++ptr;
if (!*ptr) return 0;
major = atoi(ptr);
while (isdigit(*ptr)) ++ptr;
if (*ptr++ != '.') return 0;
minor = atoi(ptr);
break;
default:
FIXME("Unhandled vendor %#x.\n", vendor);
return 0;
}
ret = MAKEDWORD_VERSION(major, minor);
TRACE_(d3d_caps)("Found driver version %s -> %d.%d -> 0x%08x.\n",
debugstr_a(gl_version), major, minor, ret);
return ret;
}
static GL_Vendors wined3d_guess_vendor(const char *gl_vendor, const char *gl_renderer)
{
if (strstr(gl_vendor, "NVIDIA"))
@ -992,10 +1091,8 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_gl_info *gl_info)
const char *GL_Extensions = NULL;
const char *WGL_Extensions = NULL;
const char *gl_string = NULL;
const char *gl_string_cursor = NULL;
GLint gl_max;
GLfloat gl_floatv[2];
int major = 1, minor = 0;
unsigned i;
HDC hdc;
unsigned int vidmem=0;
@ -1045,137 +1142,8 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_gl_info *gl_info)
return FALSE;
}
gl_version = wined3d_parse_gl_version(gl_string);
/* Now parse the driver specific string which we'll report to the app. */
switch (gl_info->gl_vendor)
{
case VENDOR_NVIDIA:
gl_string_cursor = strstr(gl_string, "NVIDIA");
if (!gl_string_cursor)
{
ERR_(d3d_caps)("Invalid nVidia version string: %s.\n", debugstr_a(gl_string));
break;
}
gl_string_cursor = strstr(gl_string_cursor, " ");
if (!gl_string_cursor)
{
ERR_(d3d_caps)("Invalid nVidia version string: %s.\n", debugstr_a(gl_string));
break;
}
while (*gl_string_cursor == ' ') ++gl_string_cursor;
if (!*gl_string_cursor)
{
ERR_(d3d_caps)("Invalid nVidia version string: %s.\n", debugstr_a(gl_string));
break;
}
major = atoi(gl_string_cursor);
while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') ++gl_string_cursor;
if (*gl_string_cursor++ != '.')
{
ERR_(d3d_caps)("Invalid nVidia version string: %s.\n", debugstr_a(gl_string));
break;
}
minor = atoi(gl_string_cursor);
minor = major * 100 + minor;
major = 10;
break;
case VENDOR_ATI:
major = minor = 0;
gl_string_cursor = strchr(gl_string, '-');
if (gl_string_cursor)
{
++gl_string_cursor;
/* Check if version number is of the form x.y.z. */
if (*gl_string_cursor < '0' || *gl_string_cursor > '9'
|| gl_string_cursor[1] != '.'
|| gl_string_cursor[2] < '0' || gl_string_cursor[2] > '9'
|| gl_string_cursor[3] != '.'
|| gl_string_cursor[4] < '0' || gl_string_cursor[4] > '9')
/* Mark version number as malformed. */
gl_string_cursor = 0;
}
if (!gl_string_cursor)
{
WARN_(d3d_caps)("malformed GL_VERSION (%s).\n", debugstr_a(gl_string));
}
else
{
major = *gl_string_cursor - '0';
minor = (gl_string_cursor[2] - '0') * 256 + (gl_string_cursor[4] - '0');
}
break;
case VENDOR_INTEL:
/* Apple and Mesa version strings look differently, but both provide intel drivers. */
if (strstr(gl_string, "APPLE"))
{
/* [0-9]+.[0-9]+ APPLE-[0-9]+.[0.9]+.[0.9]+
* We only need the first part, and use the APPLE as identification
* "1.2 APPLE-1.4.56". */
gl_string_cursor = gl_string;
major = atoi(gl_string_cursor);
while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') ++gl_string_cursor;
if (*gl_string_cursor++ != '.')
{
ERR_(d3d_caps)("Invalid MacOS-Intel version string: %s.\n", debugstr_a(gl_string));
break;
}
minor = atoi(gl_string_cursor);
break;
}
/* Fallthrough */
case VENDOR_MESA:
gl_string_cursor = strstr(gl_string, "Mesa");
gl_string_cursor = strstr(gl_string_cursor, " ");
while (*gl_string_cursor && ' ' == *gl_string_cursor) ++gl_string_cursor;
if (*gl_string_cursor)
{
char tmp[16];
int cursor = 0;
while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0')
{
tmp[cursor++] = *gl_string_cursor;
++gl_string_cursor;
}
tmp[cursor] = 0;
major = atoi(tmp);
if (*gl_string_cursor != '.') WARN_(d3d_caps)("malformed GL_VERSION (%s).\n", debugstr_a(gl_string));
++gl_string_cursor;
cursor = 0;
while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0')
{
tmp[cursor++] = *gl_string_cursor;
++gl_string_cursor;
}
tmp[cursor] = 0;
minor = atoi(tmp);
}
break;
default:
major = 0;
minor = 9;
break;
}
gl_info->driver_version = MAKEDWORD_VERSION(major, minor);
TRACE_(d3d_caps)("found driver version (%s)->%i.%i->(0x%08x).\n",
debugstr_a(gl_string), major, minor, gl_info->driver_version);
gl_info->driver_version = wined3d_guess_driver_version(gl_string, gl_info->gl_vendor);
if (!gl_info->driver_version) FIXME_(d3d_caps)("Unrecognized GL_VERSION %s.\n", debugstr_a(gl_string));
/* Current Windows drivers have versions like 6.14.... (some older have an earlier version). */
gl_info->driver_version_hipart = MAKEDWORD_VERSION(6, 14);