wined3d: Add a separate function for parsing the GL version.

This commit is contained in:
Henri Verbeet 2009-08-14 09:23:22 +02:00 committed by Alexandre Julliard
parent a1402e0677
commit b94e89dae9
1 changed files with 19 additions and 13 deletions

View File

@ -946,6 +946,24 @@ static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_ren
}
}
static DWORD wined3d_parse_gl_version(const char *gl_version)
{
const char *ptr = gl_version;
int major, minor;
major = atoi(ptr);
if (major <= 0) ERR_(d3d_caps)("Invalid opengl major version: %d.\n", major);
while (isdigit(*ptr)) ++ptr;
if (*ptr++ != '.') ERR_(d3d_caps)("Invalid opengl version string: %s.\n", debugstr_a(gl_version));
minor = atoi(ptr);
TRACE_(d3d_caps)("Found OpenGL version: %d.%d.\n", major, minor);
return MAKEDWORD_VERSION(major, minor);
}
static GL_Vendors wined3d_guess_vendor(const char *gl_vendor, const char *gl_renderer)
{
if (strstr(gl_vendor, "NVIDIA"))
@ -1026,19 +1044,7 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_gl_info *gl_info)
HeapFree(GetProcessHeap(), 0, gl_renderer);
return FALSE;
}
/* First, parse the generic opengl version. This is supposed not to be
* convoluted with driver specific information. */
gl_string_cursor = gl_string;
major = atoi(gl_string_cursor);
if (major <= 0) ERR_(d3d_caps)("Invalid opengl major version: %d.\n", major);
while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') ++gl_string_cursor;
if (*gl_string_cursor++ != '.') ERR_(d3d_caps)("Invalid opengl version string: %s.\n", debugstr_a(gl_string));
minor = atoi(gl_string_cursor);
TRACE_(d3d_caps)("Found OpenGL version: %d.%d.\n", major, minor);
gl_version = MAKEDWORD_VERSION(major, minor);
gl_version = wined3d_parse_gl_version(gl_string);
/* Now parse the driver specific string which we'll report to the app. */
switch (gl_info->gl_vendor)