wined3d: Don't mark SFLAG_INTEXTURE up to date with fbo stretchrect.
FBO stretchrect marks SFLAG_INDRAWABLE up to date, which currently also marks SFLAG_INTEXTURE up to date. However, this will change when we enable rendering to the srgb copy, in which case the drawable could be equal to the srgb copy, not the rgb copy.
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@ -3098,6 +3098,11 @@ static inline void fb_copy_to_texture_direct(IWineD3DSurfaceImpl *This, IWineD3D
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checkGLcall("glCopyTexSubImage2D");
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LEAVE_GL();
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/* The texture is now most up to date - If the surface is a render target and has a drawable, this
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* path is never entered
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*/
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IWineD3DSurface_ModifyLocation((IWineD3DSurface *) This, SFLAG_INTEXTURE, TRUE);
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}
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/* Uses the hardware to stretch and flip the image */
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@ -3345,6 +3350,11 @@ static inline void fb_copy_to_texture_hwstretch(IWineD3DSurfaceImpl *This, IWine
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}
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LEAVE_GL();
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/* The texture is now most up to date - If the surface is a render target and has a drawable, this
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* path is never entered
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*/
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IWineD3DSurface_ModifyLocation((IWineD3DSurface *) This, SFLAG_INTEXTURE, TRUE);
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}
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/* Not called from the VTable */
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@ -3615,10 +3625,6 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const
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} else {
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This->Flags &= ~SFLAG_INSYSMEM;
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}
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/* The texture is now most up to date - If the surface is a render target and has a drawable, this
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* path is never entered
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*/
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IWineD3DSurface_ModifyLocation((IWineD3DSurface *) This, SFLAG_INTEXTURE, TRUE);
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return WINED3D_OK;
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} else if(Src) {
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