wined3d: Filter messages for the device's focus window instead of the swapchain's device window.

Usually these will be the same window, but they don't have to be.
This commit is contained in:
Henri Verbeet 2009-12-22 18:32:13 +01:00 committed by Alexandre Julliard
parent ed96e740e9
commit a0aa10eb5c
5 changed files with 48 additions and 49 deletions

View File

@ -1395,7 +1395,13 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface,
if(This->d3d_initialized) return WINED3DERR_INVALIDCALL;
if(!This->adapter->opengl) return WINED3DERR_INVALIDCALL;
/* TODO: Test if OpenGL is compiled in and loaded */
This-> focus_window = This->createParms.hFocusWindow;
if (!This->focus_window) This->focus_window = pPresentationParameters->hDeviceWindow;
if (!wined3d_register_window(This->focus_window, This))
{
ERR("Failed to register window %p.\n", This->focus_window);
return E_FAIL;
}
TRACE("(%p) : Creating stateblock\n", This);
/* Creating the startup stateBlock - Note Special Case: 0 => Don't fill in yet! */
@ -1584,6 +1590,7 @@ err_out:
if (This->shader_priv) {
This->shader_backend->shader_free_private(iface);
}
wined3d_unregister_window(This->focus_window);
return hr;
}
@ -1773,6 +1780,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface,
This->draw_buffers = NULL;
This->d3d_initialized = FALSE;
wined3d_unregister_window(This->focus_window);
return WINED3D_OK;
}
@ -7051,3 +7061,22 @@ void get_drawable_size_backbuffer(struct wined3d_context *context, UINT *width,
*width = surface->currentDesc.Width;
*height = surface->currentDesc.Height;
}
LRESULT device_process_message(IWineD3DDeviceImpl *device, HWND window,
UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc)
{
if (device->filter_messages)
{
TRACE("Filtering message: window %p, message %#x, wparam %#lx, lparam %#lx.\n",
window, message, wparam, lparam);
return DefWindowProcW(window, message, wparam, lparam);
}
if (message == WM_DESTROY)
{
TRACE("unregister window %p.\n", window);
wined3d_unregister_window(window);
}
return CallWindowProcW(proc, window, message, wparam, lparam);
}

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@ -91,8 +91,6 @@ static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface)
IWineD3DDevice_SetDisplayMode((IWineD3DDevice *)This->device, 0, &mode);
}
wined3d_unregister_window(This->win_handle);
HeapFree(GetProcessHeap(), 0, This->context);
HeapFree(GetProcessHeap(), 0, This);
}
@ -600,14 +598,14 @@ void swapchain_setup_fullscreen_window(IWineD3DSwapChainImpl *swapchain, UINT w,
TRACE("Old style was %08x, %08x, setting to %08x, %08x.\n",
device->style, device->exStyle, style, exstyle);
filter_messages = swapchain->filter_messages;
swapchain->filter_messages = TRUE;
filter_messages = device->filter_messages;
device->filter_messages = TRUE;
SetWindowLongW(window, GWL_STYLE, style);
SetWindowLongW(window, GWL_EXSTYLE, exstyle);
SetWindowPos(window, HWND_TOP, 0, 0, w, h, SWP_FRAMECHANGED | SWP_SHOWWINDOW);
swapchain->filter_messages = filter_messages;
device->filter_messages = filter_messages;
}
void swapchain_restore_fullscreen_window(IWineD3DSwapChainImpl *swapchain)
@ -625,8 +623,8 @@ void swapchain_restore_fullscreen_window(IWineD3DSwapChainImpl *swapchain)
style = GetWindowLongW(window, GWL_STYLE);
exstyle = GetWindowLongW(window, GWL_EXSTYLE);
filter_messages = swapchain->filter_messages;
swapchain->filter_messages = TRUE;
filter_messages = device->filter_messages;
device->filter_messages = TRUE;
/* Only restore the style if the application didn't modify it during the
* fullscreen phase. Some applications change it before calling Reset()
@ -639,7 +637,7 @@ void swapchain_restore_fullscreen_window(IWineD3DSwapChainImpl *swapchain)
}
SetWindowPos(window, 0, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER);
swapchain->filter_messages = filter_messages;
device->filter_messages = filter_messages;
/* Delete the old values. */
device->style = 0;
@ -689,12 +687,6 @@ HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface
window = present_parameters->hDeviceWindow ? present_parameters->hDeviceWindow : device->createParms.hFocusWindow;
if (!wined3d_register_window(window, swapchain))
{
ERR("Failed to register window %p.\n", window);
return E_FAIL;
}
swapchain->device = device;
swapchain->parent = parent;
swapchain->ref = 1;
@ -905,8 +897,6 @@ err:
if (swapchain->frontBuffer) IWineD3DSurface_Release(swapchain->frontBuffer);
wined3d_unregister_window(window);
return hr;
}
@ -951,22 +941,3 @@ void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, U
*width = surface->currentDesc.Width;
*height = surface->currentDesc.Height;
}
LRESULT swapchain_process_message(IWineD3DSwapChainImpl *swapchain, HWND window,
UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc)
{
if (swapchain->filter_messages)
{
TRACE("Filtering message: window %p, message %#x, wparam %#lx, lparam %#lx.\n",
window, message, wparam, lparam);
return DefWindowProcW(window, message, wparam, lparam);
}
if (message == WM_DESTROY)
{
TRACE("unregister window %p.\n", window);
wined3d_unregister_window(window);
}
return CallWindowProcW(proc, window, message, wparam, lparam);
}

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@ -70,8 +70,6 @@ static void WINAPI IWineGDISwapChainImpl_Destroy(IWineD3DSwapChain *iface)
IWineD3DDevice_SetDisplayMode((IWineD3DDevice *)This->device, 0, &mode);
}
wined3d_unregister_window(This->win_handle);
HeapFree(GetProcessHeap(), 0, This->context);
HeapFree(GetProcessHeap(), 0, This);
}

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@ -33,7 +33,7 @@ struct wined3d_wndproc
{
HWND window;
WNDPROC proc;
IWineD3DSwapChainImpl *swapchain;
IWineD3DDeviceImpl *device;
};
struct wined3d_wndproc_table
@ -389,8 +389,8 @@ static struct wined3d_wndproc *wined3d_find_wndproc(HWND window)
static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
{
IWineD3DSwapChainImpl *swapchain;
struct wined3d_wndproc *entry;
IWineD3DDeviceImpl *device;
WNDPROC proc;
wined3d_mutex_lock();
@ -403,14 +403,14 @@ static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam
return DefWindowProcW(window, message, wparam, lparam);
}
swapchain = entry->swapchain;
device = entry->device;
proc = entry->proc;
wined3d_mutex_unlock();
return swapchain_process_message(swapchain, window, message, wparam, lparam, proc);
return device_process_message(device, window, message, wparam, lparam, proc);
}
BOOL wined3d_register_window(HWND window, IWineD3DSwapChainImpl *swapchain)
BOOL wined3d_register_window(HWND window, IWineD3DDeviceImpl *device)
{
struct wined3d_wndproc *entry;
@ -438,7 +438,7 @@ BOOL wined3d_register_window(HWND window, IWineD3DSwapChainImpl *swapchain)
entry = &wndproc_table.entries[wndproc_table.count++];
entry->window = window;
entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
entry->swapchain = swapchain;
entry->device = device;
wined3d_mutex_unlock();

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@ -1440,7 +1440,7 @@ typedef struct IWineD3DImpl
extern const IWineD3DVtbl IWineD3D_Vtbl DECLSPEC_HIDDEN;
BOOL wined3d_register_window(HWND window, struct IWineD3DSwapChainImpl *swapchain) DECLSPEC_HIDDEN;
BOOL wined3d_register_window(HWND window, struct IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
BOOL InitAdapters(IWineD3DImpl *This) DECLSPEC_HIDDEN;
@ -1504,7 +1504,8 @@ struct IWineD3DDeviceImpl
WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
WORD useDrawStridedSlow : 1;
WORD instancedDraw : 1;
WORD padding : 4;
WORD filter_messages : 1;
WORD padding : 3;
BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
@ -1519,6 +1520,7 @@ struct IWineD3DDeviceImpl
/* Internal use fields */
WINED3DDEVICE_CREATION_PARAMETERS createParms;
WINED3DDEVTYPE devType;
HWND focus_window;
IWineD3DSwapChain **swapchains;
UINT NumberOfSwapChains;
@ -1591,6 +1593,8 @@ struct IWineD3DDeviceImpl
HRESULT device_init(IWineD3DDeviceImpl *device, IWineD3DImpl *wined3d,
UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags,
IUnknown *parent, IWineD3DDeviceParent *device_parent) DECLSPEC_HIDDEN;
LRESULT device_process_message(IWineD3DDeviceImpl *device, HWND window,
UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
void device_resource_add(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
void device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
@ -2417,7 +2421,6 @@ struct IWineD3DSwapChainImpl
WINED3DFORMAT orig_fmt;
WINED3DGAMMARAMP orig_gamma;
BOOL render_to_fbo;
BOOL filter_messages;
long prev_time, frames; /* Performance tracking */
unsigned int vSyncCounter;
@ -2456,8 +2459,6 @@ HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface,
struct wined3d_context *swapchain_create_context_for_thread(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface_type,
IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters, IUnknown *parent) DECLSPEC_HIDDEN;
LRESULT swapchain_process_message(IWineD3DSwapChainImpl *device, HWND window,
UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
void swapchain_restore_fullscreen_window(IWineD3DSwapChainImpl *swapchain) DECLSPEC_HIDDEN;
void swapchain_setup_fullscreen_window(IWineD3DSwapChainImpl *swapchain, UINT w, UINT h) DECLSPEC_HIDDEN;