wined3d: Add a usage flag for static buffer declarations.
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63326b1925
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@ -970,6 +970,7 @@ IDirect3DImpl_7_CreateVertexBuffer(IDirect3D7 *iface,
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IDirectDrawImpl *This = ddraw_from_d3d7(iface);
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IDirect3DVertexBufferImpl *object;
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HRESULT hr;
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DWORD usage;
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TRACE("(%p)->(%p,%p,%08x)\n", This, Desc, VertexBuffer, Flags);
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TRACE("(%p) Vertex buffer description:\n", This);
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@ -1009,10 +1010,13 @@ IDirect3DImpl_7_CreateVertexBuffer(IDirect3D7 *iface,
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object->ddraw = This;
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object->fvf = Desc->dwFVF;
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usage = Desc->dwCaps & D3DVBCAPS_WRITEONLY ? WINED3DUSAGE_WRITEONLY : 0;
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usage |= WINED3DUSAGE_STATICDECL;
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EnterCriticalSection(&ddraw_cs);
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hr = IWineD3DDevice_CreateVertexBuffer(This->wineD3DDevice,
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get_flexible_vertex_size(Desc->dwFVF) * Desc->dwNumVertices,
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Desc->dwCaps & D3DVBCAPS_WRITEONLY ? WINED3DUSAGE_WRITEONLY : 0, Desc->dwFVF,
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usage, Desc->dwFVF,
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Desc->dwCaps & D3DVBCAPS_SYSTEMMEMORY ? WINED3DPOOL_SYSTEMMEM : WINED3DPOOL_DEFAULT,
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&object->wineD3DVertexBuffer, (IUnknown *)object, &ddraw_null_wined3d_parent_ops);
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if(hr != D3D_OK)
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@ -325,8 +325,7 @@ static BOOL buffer_find_decl(struct wined3d_buffer *This)
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*/
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if (This->flags & WINED3D_BUFFER_HASDESC)
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{
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if(((IWineD3DImpl *)device->wineD3D)->dxVersion == 7 ||
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This->resource.format_desc->format != WINED3DFMT_VERTEXDATA) return FALSE;
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if(This->resource.usage & WINED3DUSAGE_STATICDECL) return FALSE;
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}
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TRACE("Finding vertex buffer conversion information\n");
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@ -569,8 +569,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateIndexBuffer(IWineD3DDevice *iface
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return WINED3DERR_OUTOFVIDEOMEMORY;
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}
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hr = buffer_init(object, This, Length, Usage, WINED3DFMT_UNKNOWN,
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Pool, GL_ELEMENT_ARRAY_BUFFER_ARB, NULL, parent, parent_ops);
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hr = buffer_init(object, This, Length, Usage | WINED3DUSAGE_STATICDECL,
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WINED3DFMT_UNKNOWN, Pool, GL_ELEMENT_ARRAY_BUFFER_ARB, NULL, parent, parent_ops);
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if (FAILED(hr))
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{
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WARN("Failed to initialize buffer, hr %#x\n", hr);
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@ -901,6 +901,7 @@ const UINT WINED3DUSAGE_DYNAMIC = 0x00000200;
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const UINT WINED3DUSAGE_AUTOGENMIPMAP = 0x00000400;
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const UINT WINED3DUSAGE_DMAP = 0x00004000;
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const UINT WINED3DUSAGE_MASK = 0x00004fff;
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const UINT WINED3DUSAGE_STATICDECL = 0x20000000;
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const UINT WINED3DUSAGE_OPTIMIZE = 0x40000000;
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const UINT WINED3DUSAGE_OVERLAY = 0x80000000;
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