wined3d: Don't reserve clipping constants needlessly.
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@ -648,8 +648,15 @@ static DWORD shader_generate_arb_declarations(IWineD3DBaseShader *iface, const s
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if(reg_maps->constf[idx] & (1 << shift)) highest_constf = i;
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}
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clip_limit = GL_LIMITS(clipplanes);
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if(ctx->target_version == ARB) clip_limit = min(clip_limit, 4);
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if(use_nv_clip(gl_info) && ctx->target_version >= NV2)
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{
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clip_limit = GL_LIMITS(clipplanes);
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}
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else
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{
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unsigned int mask = ctx->cur_vs_args->boolclip.clipplane_mask;
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clip_limit = min(count_bits(mask), 4);
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}
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*num_clipplanes = min(clip_limit, max_constantsF - highest_constf - 1);
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max_constantsF -= *num_clipplanes;
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if(*num_clipplanes < clip_limit)
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