wined3d: Add support for EXT_gpu_shader4.
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@ -103,6 +103,7 @@ static const struct {
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{"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE, 0 },
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{"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT, 0 },
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{"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS, 0 },
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{"GL_EXT_gpu_shader4", EXT_GPU_SHADER4, 0 },
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{"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL, 0 },
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{"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE, 0 },
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{"GL_EXT_point_parameters", EXT_POINT_PARAMETERS, 0 },
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@ -1780,6 +1780,7 @@ typedef enum wined3d_gl_extension
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EXT_FRAMEBUFFER_MULTISAMPLE,
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EXT_FRAMEBUFFER_OBJECT,
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EXT_GPU_PROGRAM_PARAMETERS,
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EXT_GPU_SHADER4,
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EXT_PACKED_DEPTH_STENCIL,
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EXT_PALETTED_TEXTURE,
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EXT_PIXEL_BUFFER_OBJECT,
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@ -3042,6 +3043,74 @@ typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target,
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GLuint index, GLsizei count, const float *params);
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#endif
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/* GL_EXT_gpu_shader4 */
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#ifndef GL_EXT_gpu_shader4
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#define GL_EXT_gpu_shader4 1
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#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88fd
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#define GL_SAMPLER_1D_ARRAY_EXT 0x8dc0
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#define GL_SAMPLER_2D_ARRAY_EXT 0x8dc1
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#define GL_SAMPLER_BUFFER_EXT 0x8dc2
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#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8dc3
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#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8dc4
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#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8dc5
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#define GL_UNSIGNED_INT_VEC2_EXT 0x8dc6
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#define GL_UNSIGNED_INT_VEC3_EXT 0x8dc7
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#define GL_UNSIGNED_INT_VEC4_EXT 0x8dc8
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#define GL_INT_SAMPLER_1D_EXT 0x8dc9
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#define GL_INT_SAMPLER_2D_EXT 0x8dca
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#define GL_INT_SAMPLER_3D_EXT 0x8dcb
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#define GL_INT_SAMPLER_CUBE_EXT 0x8dcc
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#define GL_INT_SAMPLER_2D_RECT_EXT 0x8dcd
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#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8dce
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#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8dcf
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#define GL_INT_SAMPLER_BUFFER_EXT 0x8dd0
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#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8dd1
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#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8dd2
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#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8dd3
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#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8dd4
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#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8dd5
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#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8dd6
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#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8dd7
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#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8dd8
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#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
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#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
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#endif
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typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x);
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typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y);
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typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z);
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typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
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typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x);
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typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y);
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typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
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typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
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typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v);
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typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v);
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typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v);
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typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v);
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typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v);
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typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v);
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typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v);
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typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v);
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typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v);
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typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v);
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typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v);
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typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v);
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typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type,
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GLsizei stride, const GLvoid *pointer);
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typedef GLvoid (WINE_GLAPI *PGLFNGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params);
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typedef GLvoid (WINE_GLAPI *PGLFNGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params);
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typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM1UIEXTPROC)(GLint location, GLuint v0);
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typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1);
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typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
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typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
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typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
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typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
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typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
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typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
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typedef GLvoid (WINE_GLAPI *PGLFNGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, const GLuint *params);
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typedef GLvoid (WINE_GLAPI *PGLFNBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color_number, const GLchar *name);
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typedef GLint (WINE_GLAPI *PGLFNGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name);
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/* GL_EXT_packed_depth_stencil */
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#ifndef GL_EXT_packed_depth_stencil
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#define GL_EXT_packed_depth_stencil 1
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@ -4208,6 +4277,75 @@ typedef BOOL (WINAPI *WINED3D_PFNWGLSETPIXELFORMATWINE)(HDC hdc, int iPixelForma
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glProgramEnvParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS, NULL) \
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USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC, \
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glProgramLocalParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS, NULL) \
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/* GL_EXT_gpu_shader4 */\
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USE_GL_FUNC(PGLFNVERTEXATTRIBI1IEXTPROC, \
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glVertexAttribI1iEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNVERTEXATTRIBI2IEXTPROC, \
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glVertexAttribI2iEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNVERTEXATTRIBI3IEXTPROC, \
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glVertexAttribI3iEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNVERTEXATTRIBI4IEXTPROC, \
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glVertexAttribI4iEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNVERTEXATTRIBI1UIEXTPROC, \
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glVertexAttribI1uiEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNVERTEXATTRIBI2UIEXTPROC, \
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glVertexAttribI2uiEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNVERTEXATTRIBI3UIEXTPROC, \
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glVertexAttribI3uiEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNVERTEXATTRIBI4UIEXTPROC, \
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glVertexAttribI4uiEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNVERTEXATTRIBI1IVEXTPROC, \
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glVertexAttribI1ivEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNVERTEXATTRIBI2IVEXTPROC, \
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glVertexAttribI2ivEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNVERTEXATTRIBI3IVEXTPROC, \
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glVertexAttribI3ivEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNVERTEXATTRIBI4IVEXTPROC, \
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glVertexAttribI4ivEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNVERTEXATTRIBI1UIVEXTPROC, \
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glVertexAttribI1uivEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNVERTEXATTRIBI2UIVEXTPROC, \
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glVertexAttribI2uivEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNVERTEXATTRIBI3UIVEXTPROC, \
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glVertexAttribI3uivEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNVERTEXATTRIBI4UIVEXTPROC, \
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glVertexAttribI4uivEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNVERTEXATTRIBI4BVEXTPROC, \
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glVertexAttribI4bvEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNVERTEXATTRIBI4SVEXTPROC, \
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glVertexAttribI4svEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNVERTEXATTRIBI4UBVEXTPROC, \
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glVertexAttribI4ubvEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNVERTEXATTRIBI4USVEXTPROC, \
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glVertexAttribI4usvEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNVERTEXATTRIBIPOINTEREXTPROC, \
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glVertexAttribIPointerEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNGETVERTEXATTRIBIIVEXTPROC, \
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glVertexAttribIivEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNGETVERTEXATTRIBIUIVEXTPROC, \
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glVertexAttribIuivEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNUNIFORM1UIEXTPROC, \
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glUniform1uiEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNUNIFORM2UIEXTPROC, \
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glUniform2uiEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNUNIFORM3UIEXTPROC, \
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glUniform3uiEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNUNIFORM4UIEXTPROC, \
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glUniform4uiEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNUNIFORM1UIVEXTPROC, \
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glUniform1uivEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNUNIFORM2UIVEXTPROC, \
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glUniform2uivEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNUNIFORM3UIVEXTPROC, \
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glUniform3uivEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNUNIFORM4UIVEXTPROC, \
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glUniform4uivEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNGETUNIFORMUIVEXTPROC, \
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glGetUniformuivEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNBINDFRAGDATALOCATIONEXTPROC, \
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glBindFragDataLocationEXT, EXT_GPU_SHADER4, NULL) \
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USE_GL_FUNC(PGLFNGETFRAGDATALOCATIONEXTPROC, \
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glGetFragDataLocationEXT, EXT_GPU_SHADER4, NULL) \
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/* GL_EXT_paletted_texture */ \
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USE_GL_FUNC(PGLFNGLCOLORTABLEEXTPROC, \
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glColorTableEXT, EXT_PALETTED_TEXTURE, NULL) \
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