wined3d: Get rid of some redundant local variables.
E.g. "This" variables that are only used in traces.
This commit is contained in:
parent
d9fefdb917
commit
ea0af93c19
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@ -206,10 +206,8 @@ WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture
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void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface)
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{
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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/* TODO: implement filters using GL_SGI_generate_mipmaps http://oss.sgi.com/projects/ogl-sample/registry/SGIS/generate_mipmap.txt */
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FIXME("(%p) : stub\n", This);
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return ;
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/* TODO: Implement filters using GL_SGI_generate_mipmaps. */
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FIXME("iface %p stub!\n", iface);
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}
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BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty)
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@ -144,11 +144,11 @@ static HRESULT WINAPI IWineD3DClipperImpl_GetClipList(IWineD3DClipper *iface, co
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static HRESULT WINAPI IWineD3DClipperImpl_SetClipList(IWineD3DClipper *iface, const RGNDATA *rgn, DWORD Flags)
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{
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IWineD3DClipperImpl *This = (IWineD3DClipperImpl *)iface;
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static int warned = 0;
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if (warned++ < 10 || rgn == NULL)
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FIXME("(%p,%p,%d),stub!\n",This,rgn,Flags);
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FIXME("iface %p, region %p, flags %#x stub!\n", iface, rgn, Flags);
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return WINED3D_OK;
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}
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@ -163,8 +163,7 @@ static HRESULT WINAPI IWineD3DClipperImpl_GetHwnd(IWineD3DClipper *iface, HWND *
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static HRESULT WINAPI IWineD3DClipperImpl_IsClipListChanged(IWineD3DClipper *iface, BOOL *changed)
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{
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IWineD3DClipperImpl *This = (IWineD3DClipperImpl *)iface;
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FIXME("(%p)->(%p),stub!\n",This,changed);
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FIXME("iface %p, changed %p stub!\n", iface, changed);
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/* XXX What is safest? */
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*changed = FALSE;
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@ -297,16 +297,16 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_BindTexture(IWineD3DCubeTexture *i
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return hr;
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}
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static UINT WINAPI IWineD3DCubeTextureImpl_GetTextureDimensions(IWineD3DCubeTexture *iface){
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IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
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TRACE("(%p)\n", This);
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static UINT WINAPI IWineD3DCubeTextureImpl_GetTextureDimensions(IWineD3DCubeTexture *iface)
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{
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TRACE("iface %p.\n", iface);
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return GL_TEXTURE_CUBE_MAP_ARB;
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}
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static BOOL WINAPI IWineD3DCubeTextureImpl_IsCondNP2(IWineD3DCubeTexture *iface) {
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IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
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TRACE("(%p)\n", This);
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static BOOL WINAPI IWineD3DCubeTextureImpl_IsCondNP2(IWineD3DCubeTexture *iface)
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{
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TRACE("iface %p.\n", iface);
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return FALSE;
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}
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@ -4169,14 +4169,14 @@ static HRESULT WINAPI IWineD3DDeviceImpl_EndScene(IWineD3DDevice *iface)
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_Present(IWineD3DDevice *iface,
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CONST RECT* pSourceRect, CONST RECT* pDestRect,
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HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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const RECT *pSourceRect, const RECT *pDestRect,
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HWND hDestWindowOverride, const RGNDATA *pDirtyRegion)
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{
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IWineD3DSwapChain *swapChain = NULL;
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int i;
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int swapchains = IWineD3DDeviceImpl_GetNumberOfSwapChains(iface);
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TRACE("(%p) Presenting the frame\n", This);
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TRACE("iface %p.\n", iface);
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for(i = 0 ; i < swapchains ; i ++) {
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@ -4631,15 +4631,16 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveStrided(IWineD3DDev
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return WINED3D_OK;
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}
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static HRESULT IWineD3DDeviceImpl_UpdateVolume(IWineD3DDevice *iface, IWineD3DVolume *pSourceVolume, IWineD3DVolume *pDestinationVolume) {
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/* This is a helper function for UpdateTexture, there is no public UpdateVolume method in d3d. Since it's
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* not callable by the app directly no parameter validation checks are needed here.
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*/
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
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/* This is a helper function for UpdateTexture, there is no UpdateVolume method in D3D. */
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static HRESULT IWineD3DDeviceImpl_UpdateVolume(IWineD3DDevice *iface,
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IWineD3DVolume *pSourceVolume, IWineD3DVolume *pDestinationVolume)
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{
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WINED3DLOCKED_BOX src;
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WINED3DLOCKED_BOX dst;
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HRESULT hr;
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TRACE("(%p)->(%p, %p)\n", This, pSourceVolume, pDestinationVolume);
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TRACE("iface %p, src_volume %p, dst_volume %p.\n",
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iface, pSourceVolume, pDestinationVolume);
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/* TODO: Implement direct loading into the gl volume instead of using memcpy and
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* dirtification to improve loading performance.
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@ -5003,25 +5004,25 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetRasterStatus(IWineD3DDevice *iface,
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_SetNPatchMode(IWineD3DDevice *iface, float nSegments) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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static HRESULT WINAPI IWineD3DDeviceImpl_SetNPatchMode(IWineD3DDevice *iface, float nSegments)
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{
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static BOOL warned;
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if(nSegments != 0.0f) {
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if (!warned)
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{
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FIXME("(%p) : stub nSegments(%f)\n", This, nSegments);
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FIXME("iface %p, nSegments %.8e stub!\n", iface, nSegments);
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warned = TRUE;
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}
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}
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return WINED3D_OK;
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}
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static float WINAPI IWineD3DDeviceImpl_GetNPatchMode(IWineD3DDevice *iface) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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static float WINAPI IWineD3DDeviceImpl_GetNPatchMode(IWineD3DDevice *iface)
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{
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static BOOL warned;
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if (!warned)
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{
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FIXME("(%p) : stub returning(%f)\n", This, 0.0f);
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FIXME("iface %p stub!\n", iface);
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warned = TRUE;
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}
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return 0.0f;
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@ -5281,10 +5282,12 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawRectPatch(IWineD3DDevice *iface, UI
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_DrawTriPatch(IWineD3DDevice *iface, UINT Handle, CONST float* pNumSegs, CONST WINED3DTRIPATCH_INFO* pTriPatchInfo) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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TRACE("(%p) Handle(%d) noSegs(%p) tripatch(%p)\n", This, Handle, pNumSegs, pTriPatchInfo);
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FIXME("(%p) : Stub\n", This);
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static HRESULT WINAPI IWineD3DDeviceImpl_DrawTriPatch(IWineD3DDevice *iface,
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UINT handle, const float *segment_count, const WINED3DTRIPATCH_INFO *patch_info)
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{
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FIXME("iface %p, handle %#x, segment_count %p, patch_info %p stub!\n",
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iface, handle, segment_count, patch_info);
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return WINED3D_OK;
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}
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@ -5488,11 +5491,13 @@ static inline DWORD argb_to_fmt(DWORD color, WINED3DFORMAT destfmt) {
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}
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_ColorFill(IWineD3DDevice *iface, IWineD3DSurface *pSurface, CONST WINED3DRECT* pRect, WINED3DCOLOR color) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
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static HRESULT WINAPI IWineD3DDeviceImpl_ColorFill(IWineD3DDevice *iface,
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IWineD3DSurface *pSurface, const WINED3DRECT *pRect, WINED3DCOLOR color)
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{
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IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *) pSurface;
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WINEDDBLTFX BltFx;
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TRACE("(%p) Colour fill Surface: %p rect: %p color: 0x%08x\n", This, pSurface, pRect, color);
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TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
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if (surface->resource.pool != WINED3DPOOL_DEFAULT && surface->resource.pool != WINED3DPOOL_SYSTEMMEM) {
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FIXME("call to colorfill with non WINED3DPOOL_DEFAULT or WINED3DPOOL_SYSTEMMEM surface\n");
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@ -5585,14 +5590,15 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetRenderTarget(IWineD3DDevice* iface
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_SetFrontBackBuffers(IWineD3DDevice *iface, IWineD3DSurface *Front, IWineD3DSurface *Back) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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static HRESULT WINAPI IWineD3DDeviceImpl_SetFrontBackBuffers(IWineD3DDevice *iface,
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IWineD3DSurface *Front, IWineD3DSurface *Back)
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{
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IWineD3DSurfaceImpl *FrontImpl = (IWineD3DSurfaceImpl *) Front;
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IWineD3DSurfaceImpl *BackImpl = (IWineD3DSurfaceImpl *) Back;
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IWineD3DSwapChainImpl *Swapchain;
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HRESULT hr;
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TRACE("(%p)->(%p,%p)\n", This, FrontImpl, BackImpl);
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TRACE("iface %p, front %p, back %p.\n", iface, Front, Back);
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hr = IWineD3DDevice_GetSwapChain(iface, 0, (IWineD3DSwapChain **) &Swapchain);
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if(hr != WINED3D_OK) {
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@ -6149,9 +6155,9 @@ static HRESULT WINAPI evict_managed_resource(IWineD3DResource *resource, void *d
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return S_OK;
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_EvictManagedResources(IWineD3DDevice* iface) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
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TRACE("(%p)\n", This);
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static HRESULT WINAPI IWineD3DDeviceImpl_EvictManagedResources(IWineD3DDevice *iface)
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{
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TRACE("iface %p.\n", iface);
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IWineD3DDevice_EnumResources(iface, evict_managed_resource, NULL);
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return WINED3D_OK;
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@ -6593,12 +6599,12 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice* iface, WINED3DPRE
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return hr;
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_SetDialogBoxMode(IWineD3DDevice *iface, BOOL bEnableDialogs) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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/** FIXME: always true at the moment **/
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if(!bEnableDialogs) {
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FIXME("(%p) Dialogs cannot be disabled yet\n", This);
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_SetDialogBoxMode(IWineD3DDevice *iface, BOOL enable_dialogs)
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{
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TRACE("iface %p, enable_dialogs %#x.\n", iface, enable_dialogs);
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if (!enable_dialogs) FIXME("Dialogs cannot be disabled yet.\n");
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return WINED3D_OK;
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}
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@ -2167,9 +2167,10 @@ static UINT WINAPI IWineD3DImpl_GetAdapterCount (IWineD3D *iface) {
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return This->adapter_count;
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}
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static HRESULT WINAPI IWineD3DImpl_RegisterSoftwareDevice(IWineD3D *iface, void* pInitializeFunction) {
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IWineD3DImpl *This = (IWineD3DImpl *)iface;
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FIXME("(%p)->(%p): stub\n", This, pInitializeFunction);
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static HRESULT WINAPI IWineD3DImpl_RegisterSoftwareDevice(IWineD3D *iface, void *init_function)
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{
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FIXME("iface %p, init_function %p stub!\n", iface, init_function);
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return WINED3D_OK;
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}
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@ -2309,9 +2310,9 @@ static HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapte
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DImpl_GetAdapterDisplayMode(IWineD3D *iface, UINT Adapter, WINED3DDISPLAYMODE* pMode) {
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IWineD3DImpl *This = (IWineD3DImpl *)iface;
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TRACE_(d3d_caps)("(%p}->(Adapter: %d, pMode: %p)\n", This, Adapter, pMode);
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static HRESULT WINAPI IWineD3DImpl_GetAdapterDisplayMode(IWineD3D *iface, UINT Adapter, WINED3DDISPLAYMODE *pMode)
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{
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TRACE("iface %p, adapter_idx %u, display_mode %p.\n", iface, Adapter, pMode);
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if (NULL == pMode ||
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Adapter >= IWineD3D_GetAdapterCount(iface)) {
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@ -2628,19 +2629,14 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, U
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}
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static HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
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WINED3DFORMAT DisplayFormat, WINED3DFORMAT BackBufferFormat, BOOL Windowed) {
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IWineD3DImpl *This = (IWineD3DImpl *)iface;
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WINED3DFORMAT DisplayFormat, WINED3DFORMAT BackBufferFormat, BOOL Windowed)
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{
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HRESULT hr = WINED3DERR_NOTAVAILABLE;
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UINT nmodes;
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TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, CheckType:(%x,%s), DispFmt:(%x,%s), BackBuf:(%x,%s), Win?%d): stub\n",
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This,
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Adapter,
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DeviceType, debug_d3ddevicetype(DeviceType),
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DisplayFormat, debug_d3dformat(DisplayFormat),
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BackBufferFormat, debug_d3dformat(BackBufferFormat),
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Windowed);
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TRACE("iface %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
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iface, Adapter, debug_d3ddevicetype(DeviceType), debug_d3dformat(DisplayFormat),
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debug_d3dformat(BackBufferFormat), Windowed);
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if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
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WARN_(d3d_caps)("Adapter >= IWineD3D_GetAdapterCount(iface), returning WINED3DERR_INVALIDCALL\n");
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@ -3742,16 +3738,13 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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}
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}
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static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
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WINED3DFORMAT SourceFormat, WINED3DFORMAT TargetFormat) {
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IWineD3DImpl *This = (IWineD3DImpl *)iface;
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static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT adapter_idx,
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WINED3DDEVTYPE device_type, WINED3DFORMAT src_format, WINED3DFORMAT dst_format)
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{
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FIXME("iface %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
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iface, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
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debug_d3dformat(dst_format));
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FIXME_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), SrcFmt:(%u,%s), TgtFmt:(%u,%s))\n",
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This,
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Adapter,
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DeviceType, debug_d3ddevicetype(DeviceType),
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SourceFormat, debug_d3dformat(SourceFormat),
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TargetFormat, debug_d3dformat(TargetFormat));
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return WINED3D_OK;
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}
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@ -37,11 +37,9 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_draw);
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static void drawStridedFast(IWineD3DDevice *iface, GLenum primitive_type,
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UINT count, UINT idx_size, const void *idx_data, UINT start_idx)
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{
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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if (idx_size)
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{
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TRACE("(%p) : glElements(%x, %d, ...)\n", This, primitive_type, count);
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TRACE("(%p) : glElements(%x, %d, ...)\n", iface, primitive_type, count);
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glDrawElements(primitive_type, count,
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idx_size == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT,
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@ -50,7 +48,7 @@ static void drawStridedFast(IWineD3DDevice *iface, GLenum primitive_type,
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}
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else
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{
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TRACE("(%p) : glDrawArrays(%#x, %d, %d)\n", This, primitive_type, start_idx, count);
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TRACE("(%p) : glDrawArrays(%#x, %d, %d)\n", iface, primitive_type, start_idx, count);
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glDrawArrays(primitive_type, start_idx, count);
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checkGLcall("glDrawArrays");
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@ -89,12 +89,15 @@ static ULONG WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) {
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/* *******************************************
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IWineD3DQuery IWineD3DQuery parts follow
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******************************************* */
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static HRESULT WINAPI IWineD3DQueryImpl_GetParent(IWineD3DQuery *iface, IUnknown** parent){
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IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
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static HRESULT WINAPI IWineD3DQueryImpl_GetParent(IWineD3DQuery *iface, IUnknown **parent)
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{
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TRACE("iface %p, parent %p.\n", iface, parent);
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*parent= (IUnknown*) parent;
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*parent = (IUnknown *)parent;
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IUnknown_AddRef(*parent);
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TRACE("(%p) : returning %p\n", This, *parent);
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TRACE("Returning %p.\n", *parent);
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return WINED3D_OK;
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}
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@ -187,9 +187,9 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSU
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return WINED3D_OK;
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}
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags) {
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
|
||||
TRACE("(%p)->(%x)\n", This, Flags);
|
||||
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags)
|
||||
{
|
||||
TRACE("iface %p, flags %#x.\n", iface, Flags);
|
||||
|
||||
switch (Flags)
|
||||
{
|
||||
|
@ -397,9 +397,8 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface
|
|||
|
||||
HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref) {
|
||||
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
|
||||
IWineD3DSurfaceImpl *RefImpl = (IWineD3DSurfaceImpl *) Ref;
|
||||
|
||||
FIXME("(%p)->(%08x,%p) Stub!\n", This, Flags, RefImpl);
|
||||
FIXME("iface %p, flags %#x, ref %p stub!\n", iface, Flags, Ref);
|
||||
|
||||
if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
|
||||
{
|
||||
|
|
|
@ -121,14 +121,13 @@ HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface,
|
|||
}
|
||||
|
||||
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface, WINED3DRASTER_STATUS *pRasterStatus) {
|
||||
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
|
||||
static BOOL warned;
|
||||
pRasterStatus->InVBlank = TRUE;
|
||||
pRasterStatus->ScanLine = 0;
|
||||
/* No openGL equivalent */
|
||||
if (!warned)
|
||||
{
|
||||
FIXME("(%p) : stub (once)\n", This);
|
||||
FIXME("iface %p, raster_status %p stub!\n", iface, pRasterStatus);
|
||||
warned = TRUE;
|
||||
}
|
||||
return WINED3D_OK;
|
||||
|
|
|
@ -224,22 +224,25 @@ static BOOL WINAPI IWineD3DVolumeTextureImpl_GetDirty(IWineD3DVolumeTexture *ifa
|
|||
}
|
||||
|
||||
/* Context activation is done by the caller. */
|
||||
static HRESULT WINAPI IWineD3DVolumeTextureImpl_BindTexture(IWineD3DVolumeTexture *iface, BOOL srgb) {
|
||||
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
|
||||
static HRESULT WINAPI IWineD3DVolumeTextureImpl_BindTexture(IWineD3DVolumeTexture *iface, BOOL srgb)
|
||||
{
|
||||
BOOL dummy;
|
||||
TRACE("(%p) : relay to BaseTexture\n", This);
|
||||
|
||||
TRACE("iface %p, srgb %#x.\n", iface, srgb);
|
||||
|
||||
return basetexture_bind((IWineD3DBaseTexture *)iface, srgb, &dummy);
|
||||
}
|
||||
|
||||
static UINT WINAPI IWineD3DVolumeTextureImpl_GetTextureDimensions(IWineD3DVolumeTexture *iface) {
|
||||
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
|
||||
TRACE("(%p)\n", This);
|
||||
static UINT WINAPI IWineD3DVolumeTextureImpl_GetTextureDimensions(IWineD3DVolumeTexture *iface)
|
||||
{
|
||||
TRACE("iface %p.\n", iface);
|
||||
|
||||
return GL_TEXTURE_3D;
|
||||
}
|
||||
|
||||
static BOOL WINAPI IWineD3DVolumeTextureImpl_IsCondNP2(IWineD3DVolumeTexture *iface) {
|
||||
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
|
||||
TRACE("(%p)\n", This);
|
||||
static BOOL WINAPI IWineD3DVolumeTextureImpl_IsCondNP2(IWineD3DVolumeTexture *iface)
|
||||
{
|
||||
TRACE("iface %p.\n", iface);
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue