wined3d: Implement dynamic buffers with GL_ARB_map_buffer_range.
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@ -3,7 +3,7 @@
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* Copyright 2002-2005 Raphael Junqueira
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* Copyright 2004 Christian Costa
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* Copyright 2005 Oliver Stieber
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* Copyright 2007 Stefan Dösinger for CodeWeavers
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* Copyright 2007-2010 Stefan Dösinger for CodeWeavers
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* Copyright 2009 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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@ -158,6 +158,7 @@ static void buffer_create_buffer_object(struct wined3d_buffer *This)
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checkGLcall("glBufferParameteriAPPLE(This->buffer_type_hint, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE)");
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This->flags |= WINED3D_BUFFER_FLUSH;
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}
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/* No setup is needed here for GL_ARB_map_buffer_range */
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}
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else
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{
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@ -1058,6 +1059,25 @@ static DWORD buffer_sanitize_flags(DWORD flags)
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return flags;
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}
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static GLbitfield buffer_gl_map_flags(DWORD d3d_flags)
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{
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GLbitfield ret = GL_MAP_FLUSH_EXPLICIT_BIT;
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if (!(d3d_flags & WINED3DLOCK_READONLY)) ret |= GL_MAP_WRITE_BIT;
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if (d3d_flags & (WINED3DLOCK_DISCARD | WINED3DLOCK_NOOVERWRITE))
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{
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if(d3d_flags & WINED3DLOCK_DISCARD) ret |= GL_MAP_INVALIDATE_BUFFER_BIT;
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ret |= GL_MAP_UNSYNCHRONIZED_BIT;
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}
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else
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{
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ret |= GL_MAP_READ_BIT;
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}
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return ret;
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}
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static HRESULT STDMETHODCALLTYPE buffer_Map(IWineD3DBuffer *iface, UINT offset, UINT size, BYTE **data, DWORD flags)
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{
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struct wined3d_buffer *This = (struct wined3d_buffer *)iface;
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@ -1076,6 +1096,7 @@ static HRESULT STDMETHODCALLTYPE buffer_Map(IWineD3DBuffer *iface, UINT offset,
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{
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IWineD3DDeviceImpl *device = This->resource.device;
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struct wined3d_context *context;
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const struct wined3d_gl_info *gl_info;
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if(This->buffer_type_hint == GL_ELEMENT_ARRAY_BUFFER_ARB)
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{
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@ -1083,9 +1104,20 @@ static HRESULT STDMETHODCALLTYPE buffer_Map(IWineD3DBuffer *iface, UINT offset,
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}
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context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
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gl_info = context->gl_info;
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ENTER_GL();
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GL_EXTCALL(glBindBufferARB(This->buffer_type_hint, This->buffer_object));
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This->resource.allocatedMemory = GL_EXTCALL(glMapBufferARB(This->buffer_type_hint, GL_READ_WRITE_ARB));
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if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
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{
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GLbitfield mapflags = buffer_gl_map_flags(flags);
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This->resource.allocatedMemory = GL_EXTCALL(glMapBufferRange(This->buffer_type_hint, 0,
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This->resource.size, mapflags));
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}
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else
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{
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This->resource.allocatedMemory = GL_EXTCALL(glMapBufferARB(This->buffer_type_hint, GL_READ_WRITE_ARB));
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}
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LEAVE_GL();
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context_release(context);
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}
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@ -1126,6 +1158,7 @@ static HRESULT STDMETHODCALLTYPE buffer_Unmap(IWineD3DBuffer *iface)
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if(!(This->flags & WINED3D_BUFFER_DOUBLEBUFFER) && This->buffer_object)
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{
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IWineD3DDeviceImpl *device = This->resource.device;
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const struct wined3d_gl_info *gl_info;
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struct wined3d_context *context;
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if(This->buffer_type_hint == GL_ELEMENT_ARRAY_BUFFER_ARB)
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@ -1134,10 +1167,21 @@ static HRESULT STDMETHODCALLTYPE buffer_Unmap(IWineD3DBuffer *iface)
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}
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context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
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gl_info = context->gl_info;
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ENTER_GL();
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GL_EXTCALL(glBindBufferARB(This->buffer_type_hint, This->buffer_object));
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if(This->flags & WINED3D_BUFFER_FLUSH)
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if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
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{
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for(i = 0; i < This->modified_areas; i++)
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{
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GL_EXTCALL(glFlushMappedBufferRange(This->buffer_type_hint,
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This->maps[i].offset,
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This->maps[i].size));
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checkGLcall("glFlushMappedBufferRange");
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}
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}
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else if (This->flags & WINED3D_BUFFER_FLUSH)
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{
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for(i = 0; i < This->modified_areas; i++)
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{
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@ -1229,8 +1273,7 @@ HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
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TRACE("size %#x, usage %#x, format %s, memory @ %p, iface @ %p.\n", buffer->resource.size, buffer->resource.usage,
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debug_d3dformat(buffer->resource.format_desc->format), buffer->resource.allocatedMemory, buffer);
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/* TODO: GL_ARB_map_buffer_range */
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dynamic_buffer_ok = gl_info->supported[APPLE_FLUSH_BUFFER_RANGE];
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dynamic_buffer_ok = gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] || gl_info->supported[ARB_MAP_BUFFER_RANGE];
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/* Observations show that drawStridedSlow is faster on dynamic VBs than converting +
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* drawStridedFast (half-life 2 and others).
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