wined3d: Just use the GL 1.1 texture format constants.

We assume GL 1.1 is available everywhere else.
This commit is contained in:
Henri Verbeet 2010-01-27 20:19:38 +01:00 committed by Alexandre Julliard
parent 0e1bc3ef2b
commit 08c2a23599
1 changed files with 4 additions and 4 deletions

View File

@ -387,7 +387,7 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = {
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
WINED3D_GL_EXT_NONE},
{WINED3DFMT_R16G16_UNORM, GL_RGB16_EXT, GL_RGB16_EXT, GL_RGBA16_EXT,
{WINED3DFMT_R16G16_UNORM, GL_RGB16, GL_RGB16, GL_RGBA16,
GL_RGB, GL_UNSIGNED_SHORT,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
WINED3D_GL_EXT_NONE},
@ -395,7 +395,7 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = {
GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
WINED3D_GL_EXT_NONE},
{WINED3DFMT_R16G16B16A16_UNORM, GL_RGBA16_EXT, GL_RGBA16_EXT, 0,
{WINED3DFMT_R16G16B16A16_UNORM, GL_RGBA16, GL_RGBA16, 0,
GL_RGBA, GL_UNSIGNED_SHORT,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET,
WINED3D_GL_EXT_NONE},
@ -445,7 +445,7 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = {
GL_RGBA, GL_BYTE,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
NV_TEXTURE_SHADER},
{WINED3DFMT_R16G16_SNORM, GL_RGB16_EXT, GL_RGB16_EXT, 0,
{WINED3DFMT_R16G16_SNORM, GL_RGB16, GL_RGB16, 0,
GL_BGR, GL_UNSIGNED_SHORT,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
WINED3D_GL_EXT_NONE},
@ -506,7 +506,7 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = {
GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH,
ARB_DEPTH_TEXTURE},
{WINED3DFMT_L16_UNORM, GL_LUMINANCE16_EXT, GL_LUMINANCE16_EXT, 0,
{WINED3DFMT_L16_UNORM, GL_LUMINANCE16, GL_LUMINANCE16, 0,
GL_LUMINANCE, GL_UNSIGNED_SHORT,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
WINED3D_GL_EXT_NONE},