wined3d: Let "SetupForBlit()" figure out the target's width and height on its own.
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@ -1624,16 +1624,16 @@ static inline void set_blit_dimension(UINT width, UINT height) {
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* Params:
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* This: Device to activate the context for
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* context: Context to setup
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* width: render target width
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* height: render target height
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*
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*****************************************************************************/
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/* Context activation is done by the caller. */
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static inline void SetupForBlit(IWineD3DDeviceImpl *This, struct wined3d_context *context, UINT width, UINT height)
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static void SetupForBlit(IWineD3DDeviceImpl *This, struct wined3d_context *context)
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{
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int i;
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const struct StateEntry *StateTable = This->StateTable;
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const struct wined3d_gl_info *gl_info = context->gl_info;
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UINT width = ((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Width;
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UINT height = ((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Height;
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DWORD sampler;
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TRACE("Setting up context %p for blitting\n", context);
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@ -2205,9 +2205,7 @@ static void context_apply_state(struct wined3d_context *context, IWineD3DDeviceI
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break;
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case CTXUSAGE_BLIT:
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SetupForBlit(device, context,
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((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Width,
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((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Height);
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SetupForBlit(device, context);
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break;
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default:
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