wined3d: Fix prototype for set_texture_matrix.

This commit is contained in:
Jeff Zaroyko 2009-10-10 18:30:47 +11:00 committed by Alexandre Julliard
parent 42f0bbb332
commit a1126242a7
1 changed files with 1 additions and 1 deletions

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@ -2405,7 +2405,7 @@ BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op,
void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op,
DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords,
BOOL transformed, DWORD coordtype, BOOL ffp_can_disable_proj) DECLSPEC_HIDDEN;
BOOL transformed, WINED3DFORMAT coordtype, BOOL ffp_can_disable_proj) DECLSPEC_HIDDEN;
void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock,
struct wined3d_context *context) DECLSPEC_HIDDEN;
void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock,