wined3d: Detect EXT_provoking_vertex.

This commit is contained in:
Henri Verbeet 2009-08-10 09:30:49 +02:00 committed by Alexandre Julliard
parent 8d746c31ba
commit ac64bf6406
2 changed files with 15 additions and 0 deletions

View File

@ -100,6 +100,7 @@ static const struct {
{"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL, 0 },
{"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE, 0 },
{"GL_EXT_point_parameters", EXT_POINT_PARAMETERS, 0 },
{"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX, 0 },
{"GL_EXT_secondary_color", EXT_SECONDARY_COLOR, 0 },
{"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE, 0 },
{"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP, 0 },

View File

@ -1952,6 +1952,17 @@ typedef void (WINE_GLAPI * PGLFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum inte
#endif
typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
/* GL_EXT_provoking_vertex */
#ifndef GL_EXT_provoking_vertex
#define GL_EXT_provoking_vertex 1
#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8e4d
#define GL_LAST_VERTEX_CONVENTION_EXT 0x8e4e
#define GL_PROVOKING_VERTEX_EXT 0x8e4f
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTIONS_EXT 0x8e4c
#endif
typedef void (WINE_GLAPI * PGLFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode);
/* GL_EXT_texture3D */
#ifndef GL_EXT_texture3D
#define GL_EXT_texture3D 1
@ -3458,6 +3469,7 @@ typedef enum _GL_SupportedExt {
EXT_PALETTED_TEXTURE,
EXT_PIXEL_BUFFER_OBJECT,
EXT_POINT_PARAMETERS,
EXT_PROVOKING_VERTEX,
EXT_SECONDARY_COLOR,
EXT_STENCIL_TWO_SIDE,
EXT_STENCIL_WRAP,
@ -3634,6 +3646,8 @@ typedef enum _GL_SupportedExt {
/* GL_EXT_point_parameters */ \
USE_GL_FUNC(PGLFNGLPOINTPARAMETERFEXTPROC, glPointParameterfEXT, EXT_POINT_PARAMETERS, NULL )\
USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVEXTPROC, glPointParameterfvEXT, EXT_POINT_PARAMETERS, NULL )\
/* GL_EXT_provoking_vertex */ \
USE_GL_FUNC(PGLFNGLPROVOKINGVERTEXEXTPROC, glProvokingVertexEXT, EXT_PROVOKING_VERTEX, NULL)\
/* GL_EXT_secondary_color */ \
USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBEXTPROC, glSecondaryColor3ubEXT, EXT_SECONDARY_COLOR, NULL )\
USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBVEXTPROC, glSecondaryColor3ubvEXT, EXT_SECONDARY_COLOR, NULL )\