wined3d: Fix VBO buffer usage.
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718e55b9a6
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@ -79,22 +79,17 @@ static void buffer_create_buffer_object(struct wined3d_buffer *This)
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}
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/* Don't use static, because dx apps tend to update the buffer
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* quite often even if they specify 0 usage. Because we always keep the local copy
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* we never read from the vbo and can create a write only opengl buffer.
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*/
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switch(This->resource.usage & (WINED3DUSAGE_WRITEONLY | WINED3DUSAGE_DYNAMIC))
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* quite often even if they specify 0 usage.
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*/
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if(This->resource.usage & WINED3DUSAGE_DYNAMIC)
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{
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case WINED3DUSAGE_WRITEONLY | WINED3DUSAGE_DYNAMIC:
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case WINED3DUSAGE_DYNAMIC:
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TRACE("Gl usage = GL_STREAM_DRAW\n");
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gl_usage = GL_STREAM_DRAW_ARB;
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break;
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case WINED3DUSAGE_WRITEONLY:
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default:
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TRACE("Gl usage = GL_DYNAMIC_DRAW\n");
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gl_usage = GL_DYNAMIC_DRAW_ARB;
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break;
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TRACE("Gl usage = GL_DYNAMIC_DRAW\n");
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gl_usage = GL_DYNAMIC_DRAW_ARB;
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}
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else
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{
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TRACE("Gl usage = GL_STREAM_DRAW\n");
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gl_usage = GL_STREAM_DRAW_ARB;
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}
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/* Reserve memory for the buffer. The amount of data won't change
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