wined3d: Move "wrap_lookup" to struct wined3d_gl_info.
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@ -323,7 +323,8 @@ HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surfac
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}
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/* GL locking is done by the caller */
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static void apply_wrap(GLenum target, WINED3DTEXTUREADDRESS d3d_wrap, GLenum param, BOOL cond_np2)
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static void apply_wrap(const struct wined3d_gl_info *gl_info, GLenum target,
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WINED3DTEXTUREADDRESS d3d_wrap, GLenum param, BOOL cond_np2)
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{
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GLint gl_wrap;
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@ -341,7 +342,7 @@ static void apply_wrap(GLenum target, WINED3DTEXTUREADDRESS d3d_wrap, GLenum par
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}
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else
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{
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gl_wrap = wrap_lookup[d3d_wrap - WINED3DTADDRESS_WRAP];
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gl_wrap = gl_info->wrap_lookup[d3d_wrap - WINED3DTADDRESS_WRAP];
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}
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TRACE("Setting param %#x to %#x for target %#x.\n", param, gl_wrap, target);
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@ -352,7 +353,8 @@ static void apply_wrap(GLenum target, WINED3DTEXTUREADDRESS d3d_wrap, GLenum par
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/* GL locking is done by the caller (state handler) */
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void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
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const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1],
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const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1])
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const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1],
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const struct wined3d_gl_info *gl_info)
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{
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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DWORD state;
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@ -373,19 +375,19 @@ void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
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if(samplerStates[WINED3DSAMP_ADDRESSU] != gl_tex->states[WINED3DTEXSTA_ADDRESSU]) {
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state = samplerStates[WINED3DSAMP_ADDRESSU];
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apply_wrap(textureDimensions, state, GL_TEXTURE_WRAP_S, cond_np2);
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apply_wrap(gl_info, textureDimensions, state, GL_TEXTURE_WRAP_S, cond_np2);
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gl_tex->states[WINED3DTEXSTA_ADDRESSU] = state;
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}
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if(samplerStates[WINED3DSAMP_ADDRESSV] != gl_tex->states[WINED3DTEXSTA_ADDRESSV]) {
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state = samplerStates[WINED3DSAMP_ADDRESSV];
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apply_wrap(textureDimensions, state, GL_TEXTURE_WRAP_T, cond_np2);
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apply_wrap(gl_info, textureDimensions, state, GL_TEXTURE_WRAP_T, cond_np2);
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gl_tex->states[WINED3DTEXSTA_ADDRESSV] = state;
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}
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if(samplerStates[WINED3DSAMP_ADDRESSW] != gl_tex->states[WINED3DTEXSTA_ADDRESSW]) {
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state = samplerStates[WINED3DSAMP_ADDRESSW];
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apply_wrap(textureDimensions, state, GL_TEXTURE_WRAP_R, cond_np2);
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apply_wrap(gl_info, textureDimensions, state, GL_TEXTURE_WRAP_R, cond_np2);
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gl_tex->states[WINED3DTEXSTA_ADDRESSW] = state;
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}
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@ -475,9 +477,6 @@ void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
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if (gl_tex->states[WINED3DTEXSTA_MAXANISOTROPY] != aniso)
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{
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IWineD3DDeviceImpl *device = This->resource.device;
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
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{
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glTexParameteri(textureDimensions, GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso);
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@ -156,8 +156,6 @@ static const struct {
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static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT AdapterFormat, DWORD Usage, WINED3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat, WINED3DSURFTYPE SurfaceType);
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GLint wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP + 1];
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const struct min_lookup minMipLookup[] =
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{
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/* NONE POINT LINEAR */
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@ -2123,13 +2121,13 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_driver_info *driver_info, str
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else
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gl_info->vidmem = WINE_DEFAULT_VIDMEM;
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wrap_lookup[WINED3DTADDRESS_WRAP - WINED3DTADDRESS_WRAP] = GL_REPEAT;
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wrap_lookup[WINED3DTADDRESS_MIRROR - WINED3DTADDRESS_WRAP] =
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gl_info->wrap_lookup[WINED3DTADDRESS_WRAP - WINED3DTADDRESS_WRAP] = GL_REPEAT;
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gl_info->wrap_lookup[WINED3DTADDRESS_MIRROR - WINED3DTADDRESS_WRAP] =
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gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
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wrap_lookup[WINED3DTADDRESS_CLAMP - WINED3DTADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
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wrap_lookup[WINED3DTADDRESS_BORDER - WINED3DTADDRESS_WRAP] =
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gl_info->wrap_lookup[WINED3DTADDRESS_CLAMP - WINED3DTADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
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gl_info->wrap_lookup[WINED3DTADDRESS_BORDER - WINED3DTADDRESS_WRAP] =
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gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
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wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP] =
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gl_info->wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP] =
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gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
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/* Make sure there's an active HDC else the WGL extensions will fail */
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@ -3520,7 +3520,7 @@ static void sampler(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wine
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tex_impl->baseTexture.internal_preload(stateblock->textures[sampler], srgb ? SRGB_SRGB : SRGB_RGB);
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IWineD3DBaseTexture_BindTexture(stateblock->textures[sampler], srgb);
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basetexture_apply_state_changes(stateblock->textures[sampler],
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stateblock->textureState[sampler], stateblock->samplerState[sampler]);
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stateblock->textureState[sampler], stateblock->samplerState[sampler], gl_info);
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if (context->gl_info->supported[EXT_TEXTURE_LOD_BIAS])
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{
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@ -4101,6 +4101,7 @@ struct wined3d_gl_info
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DWORD reserved_glsl_constants;
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DWORD quirks;
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BOOL supported[WINED3D_GL_EXT_COUNT];
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GLint wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP + 1];
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struct wined3d_fbo_ops fbo_ops;
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/* GL function pointers */
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@ -149,8 +149,6 @@ void wined3d_rb_free(void *ptr) DECLSPEC_HIDDEN;
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#define MAX_ACTIVE_LIGHTS 8
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#define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
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extern GLint wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP + 1] DECLSPEC_HIDDEN;
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struct min_lookup
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{
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GLenum mip[WINED3DTEXF_LINEAR + 1];
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@ -1758,8 +1756,9 @@ typedef struct IWineD3DBaseTextureImpl
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} IWineD3DBaseTextureImpl;
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void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
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const DWORD texture_states[WINED3D_HIGHEST_TEXTURE_STATE + 1],
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const DWORD sampler_states[WINED3D_HIGHEST_SAMPLER_STATE + 1]) DECLSPEC_HIDDEN;
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const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1],
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const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1],
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const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
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HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc) DECLSPEC_HIDDEN;
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void basetexture_cleanup(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
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void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
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